Skip to content

Posts from OFB-9

No ratings yet — be the first to rate!
Announcement
User Avatar
#1
Auto-translated
It seems like FB-8 has just ended, the players have put their horses back in the stables, and Maretti is basking in his glory, but then... New heroes decided to challenge the champion and prove their strength in battles against him and other prize winners in the next final battle; in short, OFB-9 tournament is officially open.:smile03:



I. Regulations and deadlines

The qualifying tournament will be held using a "Swiss" system.

The tournament starts on April 20, 2015; registration ends on April 19, 2015 inclusive.

Each round lasts two weeks – matches will be scheduled without regard to opinions or authority (the only exception is CNG-15 in Volgograd).
Players can agree on a convenient time for themselves, but if they cannot reach an agreement, the critical time for the game is Saturday night - Sunday at 9:00 PM Moscow time - the game must last at least 5 hours (if it was not possible to play in one go, then in the second week - at least 7 hours)thus, in order to resolve the issue of awarding points, players must play at least 12 hours!!!, so I recommend contacting your opponent immediately after the draw and making arrangements; if you fail to do so, write to the organizer or judges; if you don't write, I assume that everything is fine with you and, in case of a controversial situation, I will proceed based on this. In case one player does not show up at the agreed time, the other player must write to the organizer or one of the judges, and when submitting the results, this will be the main argument.
This point is non-negotiable.

OFB will consist of 9 rounds; preliminarily, 7 players advance to the final stage, but under certain circumstances (such as tied places, a player who qualified for FB withdrawing, etc.), the host has the right to expand this list (has the right – does not mean he will necessarily do so – for particularly pedantic demagogues :) ).

The organizers reserve the right to change these regulations.

II. Rules and templates.

1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0) + HD mod latest version; by mutual agreement, WoG, HotA, or any other HOMM3 version can be used.
Games using HW rules mods are only allowed with mutual consent.
3. The template is chosen in turn from a list of 9 templates: 2SM4d(3), Balance, skirmish - standard (played with random castles at 200% difficulty with the HW_rules_mod patch, you can play mirror matches if both players want, Jebus cross, Mini-Nostalgia, Diamond, 8mm6a, 6LM10a, and Spider. The player marked in red in the table chooses the template first (in this case, the player indicated as number 1 in the pair plays in red).
4. Castle selection... In this tournament, castle selection will be "optional," meaning there is no specific order – you want to play Necropolis? Please do so; you want to play Dungeon? Be my guest, BUT… you cannot play the same castle more than twice in the tournament (if this rule is violated, the match will be forfeited; upon recurrence, disqualification).
The red player starts choosing the castle. If the players want to play with the same castles, they must agree on who will play which one; if they fail to reach an agreement, they will play with random heroes.
This point is non-negotiable; if it doesn't suit you, don't play.
5. The winning player, before the end of the round deadline, must submit a report, and the losing player must confirm it - those who fail to comply with this rule will not be allowed to participate in the draw for the next round.
6. 2 points are awarded for a win, 1 for a draw, and 0 for a loss.
Winners are determined by the number of points scored. In case of a tie, additional criteria apply:
1) Buchholz coefficient
2) Head-to-head result
7. Draws are prohibited in the last round!!!

III. Organizational issues
1. This is an official, regular tournament.
2. The tournament is held according to the Rules for organizing, conducting, and participating in tournaments.
3. Tournament host: zloy_romantik (296524052), Palach HP (426409548) – organizational matters.
Tournament judge: Dirty_Player (ICQ 408722873) and Pit for LM (471401475)
4. For each played match, participants must submit a report and confirmation.
5. Saves from all matches must be saved until the end of the tournament and submitted upon request from the tournament hosts or any member of the AC (Arbitration Committee).
6. If controversial situations arise, please discuss them outside the forum. To resolve this, contact the host or judge in ICQ and provide daily saves, ICQ logs, and other necessary information. Appeals against decisions can and should be filed with the AC, not by starting arguments - I will delete such posts and punish offenders (Palach is co-host for a reason; he definitely has an axe :D ).
7. All games in the tournament count towards the seasonal rating. Reports and confirmations are posted in this thread and will be copied to the "Reports of online games and their confirmations" thread. Therefore, there is no need to duplicate reports in the season ranking.
8. The final stage of the tournament will be held using a round-robin system.

IV. Participants
1. Experienced players from HW and other gaming resources are invited to participate in the tournament.
2. Newcomers who have shown good results are allowed (applications will be considered individually).
3. Players who have just registered are not allowed to participate in the tournament (exception – active players from other gaming resources; applications will be considered individually).
4. Players with permanent bans are not allowed to participate in the tournament. If any player receives a permanent ban during the tournament, they will be disqualified, and their results will be annulled.
5. Applications from undisciplined players who repeatedly "ignored" tournaments may be rejected.
6. Organizers reserve the right to refuse participation in the tournament to a user without publicly explaining the reasons.
7. Winners and 2nd/3rd place winners of FB-7 tournament are NOT eligible for selection (Maretti, Aive, and Stinger).
8. Attention all participants. Those who have unconfirmed reports that are one month or older at the start of the tournament will not be admitted. Please check current tournaments and the season ranking for outstanding debts!

Well, I think that's it; saddle up, and may the strongest win :smile13:
296524052
Весна 2012.
In reply to Scorpiona
User Avatar
#554
Auto-translated
Scorpiona
Will there be a table showing which castles players have used? It's getting hard to keep track:cool:
Let me show you. Go to page 1, press ctrl+F (search), and enter your opponent's nickname. You'll immediately see all their reports, and it will be clear which castles they've already used.
In reply to Scorpiona
User Avatar
#555
Auto-translated
Scorpiona
Will there be a table showing which castles players have used? It's getting hard to keep track:cool:
The Executioner promised, but it's still under development.

лето 2012.
In reply to Dark
User Avatar
#556
Auto-translated
We can’t get in touch with Loinz, please help in any way you can.
Ася 581706700, Скайп Sevan_80

In reply to Scorpiona
User Avatar
#557
Auto-translated
Scorpiona
Will there be a table showing which castles players have used? It's getting hard to keep track:cool:
And it takes a long time to find!
In reply to Scorpiona
#558
Auto-translated
Scorpiona
Will there be a table showing which castles players used? It's getting hard to keep track:cool:
I'll put something together after the 4th round. And it will depend on how complete the available information is, since many games end without a report, but they were still played. Therefore, reports are needed for all games.
Summer 2013


In reply to rebellious
User Avatar
#559
Auto-translated
The situation with Loinz remains unchanged; I request that the organizers schedule a match day.
Ася 581706700, Скайп Sevan_80

In reply to Dark
User Avatar
#560
Auto-translated
Average start, Kir was hard to level up, lost at 121, took a conserve(2) by the end of the week, then another conserve(3), shield +3+3, КЗ, wings, 2all, started taking utopias with growth and thanks to wings gathered a bunch of conserves and hives across the map, snatched 2 Dragon Utopia from under the opponent's nose and with dominating stats of 18 archangels and 40 monarchs killed the opponent, thanks for the game
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Diamond
Game Length
141 days
Game Date
6/22/2015
Reported
6/22/2015 7:13 AM
Rating Impact Archived
HellLighT 1816 1825 +9 ↑
AYMAN 1651 1642 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/22/2015 11:33 AM

In reply to Sanin
#561
Auto-translated
Sanin
I went red again on spider and took a castle. The first deal looked decent; on 112 after several shooter blocks, I decided to take a rest anyway. The second deal gave chocolate; I colored the native green opponent on the second day and got a rest from the opponent. The third deal gave medium roads, so I didn't think much about angels. On the respawn, external dwellings of monks and griffins. I kept thinking about building monks with the external dwelling, but at the end of the week, reason won, I built cavalry, and didn't take the external dwelling. True, for the sake of construction, I had to dive into a max crypt in the swamp, after which little survived. Oh well, cavalry with griffins in the fort, that's still good. An orange necromancer with an amplifier was captured.

In the second game, I took a pair of Dragon Fly Hives, a box for first-level magic, a mini-Griffin Conservatory. I grabbed several villages and a blue ramp (the road to it wasn't laid for the opponent for some reason). At the end of the week, I bought Tanta, gave him a necromancy amulet, and took the external dwelling of monks. Monks built in the Citadel.

131 Gunnisson bursts into the treasure zone. There's a Dragon Utopia nearby, but I don't risk diving in. No armor (and it never gets given), little meat, almost no defense. I run further, took a pair of Dragon Fly Hives and several boxes, in one of them all of level five. I break into a village, replenish mana in the well, and run to the Dragon Utopia. A triple Dragon Utopia, I took quite a lot of meat, everything died except 15 ducks, and that was thanks to Earth summoning. It gave a sword and shield from the Titan's set. On 137, angels are being built at home in the Citadel; Gurni boosts at home on an angel, next turn I plan to burst through the mountains and take the enemy main. Tant slowly necroed 200 bones; in one of the villages, a Mage Guild level 4 with Chain Lightning, which will kill Tazar at the end of the game.

141 I take the Dragon Fly Hive on the respawn, upgrade 19 monks, and burst into the opponent. A red-rush of Might and Magic, I sit in the town, and nothing there has been bought out for more than two weeks! 8 ducks, 15 cows, 30+ snakes, and everything else. Only the Basilisk are bought out, and Tyraxor is running nearby with a good stack of them.
142 Tyrax on his turn takes a triple Griffin Conservatory so I don't get it. I attack, kill the angels and half the Basilisks; Tyrax buys back with 25 Lizardmen and 22 Basilisks. I take the enemy village at the bottom of the map. From the tavern, I see that Tazar took the Dragon Utopia and was given a hat for lots of knowledge.
143 I made many actions but didn't manage to cast two Dimension Doors with Gunnisson at the end, which left Gurni near the swamp. Unexpectedly, this was very convenient. On his turn, Tazar runs in and stops not far from the swamp.
144 I check — there are 10 angels and small fry, but 300 mana. I upgrade 30 Wyverns and decide to attack.
Tazar 13 18 12 300+ 10 angels 22 greater Basilisks 4 regular Basilisks 17 Gnolls 8 Wyverns 25 Lizardmen
Gurni 26 17 7 ~60 19 monks 30 greater Wyverns 3 angels 19 flies 26 griffins 47 pikemen 41 greater archers
The plan was a burst with Mass Haste, explosion 800+, Golden Bow for archers and ballista, and basic but still magic resistance.
In the first round, the flies, angels, and ballista died from Meteor Shower (but the ballista managed to kill an angel). I cast Mass Haste, kill the ducks with ducks. The angels slice the griffins.
Second round — Implosion into the angels, I hit with Wyverns, two remain. The opponent boxes the angels in a corner and resurrects four.
Third round — archers and Implosion kill the angels, Wyverns move to the top and hit the greater Basilisks. The opponent summons Earth Elementals. I have 8 mana, zero gold (a mistake, of course; I could have not spent so much).
Fourth round — archers kill everything except the Earth Elementals, Wyverns wait. Implosion flies into them, magic resistance doesn't save me, two remain. Honestly, if I had even enough gold to ransom the hero, I could have fled, leaving 4 Lizardmen, and killed them with shooters on the same turn, but I had zero gold. So I flee, leaving the Earth Elementals. Both heroes head to the tavern.

Income 10k, in the swamp a bunch of unbought meat, Tant on the other side of the map with cavalry and skeletons getting ready to take the Griffin Conservatory, so the position looks better than the opponent's. On his turn, Tazar runs under the swamp with meat ransomed from the dungeon: 8 Medusas, 1+1+1+1+21 greater Harpies, 14 Evil Eyes.
145 I kill one harpy with a scout hero. Gurni ransoms in the village, learns Chain Lightning and immediately breaks nearby. Ransoms in a village next to a well, replenishes mana, and breaks into the swamp. I take 22+1+1+1 Lizardmen and three snakes. I wait with snakes, harpies also wait. I let the Medusas and Evil Eyes shoot, and on the Lizardmen's turn from wait, I cast Chain Lightning, killing all the harpies. A second Chain Lightning in the second round kills everything else.
Thanks for the game!

I confirm, thx for game.
In reply to HellLighT
User Avatar
#562
Auto-translated
HellLighT
Average start, Kyrre leveled poorly, lost on 121, by the end of the week I took a Griffin Conservatory(2), then another Griffin Conservatory(3), shield +3+3, КЗ, wings, 2 all, with growth I went to take Dragon Utopias and thanks to the wings gathered a bunch of Griffin Conservatories and Dragon Fly Hives across the entire map, snatched 2 Dragon Utopias from under the opponent's nose and with dominant stats of 18 Archangels and 40 Monks killed the opponent, thanks for the game

Confirmed. Shakti also leveled horribly. On the first week, unfortunately, I didn't find any external dwellings. But I broke through many passages, scouted the Sword of All and the Eared Helmet in different places. I took a minimal Griffin Conservatory.

Next, I flagged an external dwelling of Greens (eh, if only I had found them on the first week), took a couple of Dragon Fly Hives and assembled the Sword and Helmet of All with Shakti. The Greens don't want to portal into the dungeon. At the start of the third week, in terms of stats at a certain point, I surpassed the opponent; Shakti had stats around 20-20, Kyrre had less. At the end of the third week, I planned to take a Griffin Conservatory and two Dragon Utopias nearby. But unfortunately, having beaten me by a day, the opponent jumps to the Griffin Conservatory, takes it, and successfully reveals for himself also 2 Dragon Utopias) naturally he takes them. Since Shakti lacked good striking stacks in Fireball, there was no chance.
Shakti parameters 22-22, Citadel on 800 I think, 4 Greens, 3 Gold Dragons, 30 Dragon Flies, a Troglodyte stack of 160+ I believe, and also Hydras and Minotaurs in the usual quantity) For Kyrre, Anton wrote above what a powerhouse, stats 30-30 + Red Orb no contest!
Thanks for the game and good luck in future games !!!


In reply to Roger-ua
User Avatar
#563
Auto-translated
Roger-ua
Game of the first round, sorry I've already forgotten a lot.

Took 111 and GO. Shakti with 3 stacks along the way to the Griffin Conservatory 3-4, on the first week I painted the external dwelling of Manticores, Manticores with a portal at home. On 122 the Griffin Conservatory max, no Blessing minus Manticore and Troglodytes fell. On the same turn scout heroes picked up the Hive 8. On 123 I took the Cape of Velocity +2 from 5+ Bone Dragons, maybe I should have used the scout hero. On 124 Clavius on an Angel runs to necro, the scout hero breaks through to the computer and through the underground sees the blue scout hero, I turn around and transfer troops to Shakti. On 124 the blues do not appear. Strategically playing against Kyrre, I probably shouldn't have gone to kill the blues, 3 Angels (1 from Clavius), 10 Manticores, 8 Wyverns and 70+ Troglodytes, +3 speed and mass Haste. At least block the portal - set up an ambush. Alas, I just beat the Black Market from 5+ Bone Dragons again and +1 All. On 125 Kyrre runs out of the portal with native troops of the second week, kills the scout hero, though stats 15 13 against 8 7 for Shakti. She killed the scout hero, advanced a bit towards the crossroads, I already started to worry, I was standing on a speed boost with 3 Angels, but Kyrre turned around and ran into an unopened portal to another computer. The decision to chase Kyrre was not made again. Well, how to catch Kyrre? It turned out that Kyrre (without a spell book) was standing in the cell by the portal - alas. I went into super-three-week on 3, took a Dragon Utopia with КВ, ran to my secondary for a long time, combined troops for a long time. Then a long game with many saves. Shakti was constantly stronger in army and stats. Having received the Cloak of the Undead King, I understood that defeating Shakti was very difficult. Both took one Castle computer each, acquired Archangels, I also had Monks. On 217 I took a Castle computer from the opponent, and on 221 I took a village which turned out to be also a Castle with built Angels + 3 Angels and another external dwelling +1. I offered a draw, Shakti 32 47 25 28, against Kyrre 33 29 20 36, both have 25+ Archangels, about 100 Wyverns and 30+ Scorpions on my side. The opponent agreed.
Essentially, the opponent managed time better, earning an hour in the 1st-2nd week and successfully using it starting from 136, took more towns and villages, revealed more of the map, built up all the Swamp and Castle villages up to Wyverns and Angels, but Shakti was stronger, so the draw is somewhat fitting.
Thanks for the game!
confirm,thx for game)
In reply to =Lizard=
User Avatar
#564
=Lizard=
121 opponent attacked my Geon with army. My army in that battle was much stronger (311 upg. skeletons, 100 skeletons, 7 liches, 2 vamps, 3 wraith vs 250 skeletons, 4 sharpshooters, 10 wraith). Unfortunaitly, there was collapse, we needed to remake the battle. It was very hard to do the the same things, so after some conversations Herolwy said "ok, gg". Thanx for playing!
thx for game
In reply to Dark
User Avatar
#565
Auto-translated
Two starting days I hid Gosha with three stacks in the tavern, which impacted the tempo. Money was also tight — I built liches in the fort. On the first week I moved into the adjacent zone with a Dragon Utopia and spent the entire second week maneuvering around it. I leveled Galtran, necromancy, took a Dragon Fly Hive for 8 dragonflies, a level-2 Griffin Conservatory, cleared a Club of +5 Attack and a Helm of +4 Knowledge. I ignored the computers — it was way too far to run. I also cleared a prison for 80 gold worth of rags and freed Laura with Expert Scouting, who revealed the opponent with a split army behind the mountains. On day 131, with doubled mana in a dungeon town, I take the Dragon Utopia — I get the Air Book and a Crown of +4/+4 Spell Power/Knowledge, cast Dimension Door and overwhelm Moandor with 450 skeletons and liches. I take a shot at the liches, followed by a GG from the opponent. Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Изра / Isra Start Hero Изра / Isra
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Вокиал / Vokial Start Hero Вокиал / Vokial
Видомина / Vidomina Main Hero Видомина / Vidomina
Map Template
8mm6a
Game Length
131 days
Game Date
6/22/2015
Reported
6/22/2015 2:05 PM
Rating Impact Archived
Falcone 1631 1646 +15 ↑
Kashchei 1637 1622 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/22/2015 2:09 PM

In reply to Falcone
#566
Auto-translated
Falcone
I hid Gosha with three stacks in the tavern for the first two starting days, which affected the tempo. I was also short on gold — built liches in the fort. On the first week I moved into an adjacent zone with a Dragon Utopia and spent the entire second week hovering around it. I leveled Galtran, necromancy, took a Dragon Fly Hive with 8 Wyverns, a level-2 Griffin Conservatory, looted a club of +5 attack and a helm of +4 knowledge. I ignored the computers — it was too far to run. I also captured a prison for 80 gr of rags and got Laura with expert scouting, who revealed the opponent with a split army behind the mountains. On day 131 with doubled mana in a dungeon town, I take the Dragon Utopia — it gives Tome of Air and a crown of +4+4 spell power/knowledge, I cast Dimension Door and ambush Moandor with 450 skeletons and liches. I cast bolt on the liches, followed by gg from the opponent. Thanks for the game!
got caught without 4 angels and 20 Wyverns, got careless)
thanks for the game
icq 353013187
In reply to Dark
User Avatar
#567
Auto-translated
We spent all our respawn times on both sides. The game gave one Consul right under the Castle and a large respawn point with 2 Dragon Utopias and a Necropolis. On day 111, he emerged from the Consul with 20 skeletons and headed down the road towards the Computer player's castle. We had to run for 4 days to reach the metro; the road turned out to be very long. On day 116, we reached the Computer player's castle and its center, having 100 skeletons and an Angel expert in Earth magic, but without Slow, so we didn’t find it until the end of the game. At the beginning of the second round, I broke through to the center, gained reinforcements: 5 horses + liches with skeletons, and went to the village. The Red player also chose that direction, but Moon with spell 12, 2 Angels, and 9 Efreetis, after spending a day scouting, turned in the direction of my very distant Castle. And while the opponent was slowly moving towards my Castle, they scouted a Necromancer, boots, 3 Consuls, and 4 Necropolises + 2 Dragon Utopias. There were 4 upgraded Necromancers; I took the Consuls and a couple of Hives. On day 131, I focused on upgrading the Dragon Utopia parameters, and on day 132, I maxed out the Dragon Utopia with parameters and КВ. Then, heading towards the Red player, I found another Consul and ended up with 11 Angels, 700+ skeletons, and 20+ Dragon Utopias. GG.
Thank you for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
skd
Красный / Red
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Луна / Luna Main Hero Луна / Luna
Map Template
8mm6a
Game Length
133 days
Game Date
6/22/2015
Reported
6/22/2015 6:13 PM
Rating Impact Archived
Heroin_HP 1697 1707 +10 ↑
skd 1564 1554 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/22/2015 6:41 PM

In reply to Heroin_HP
User Avatar
#568
Auto-translated
Heroin_HP
Spent rests on both sides. Dealt a level 1 conserve right under the table and a large respawn, with 2 Dragon Utopia and an ulika. On 111 I came out of the conserve with 20 bones and headed along the road to the computer. Had to run for 4 days to the metro; the road turned out to be very long. On 116 I reached the computer and went to the center, 100 bones and an angel are there, have expert earth, but no slow—didn't find it until the end of the game. At the start of the second, fought my way into the center, brought growth 5 horses + liches with bones and headed toward the village. The reds chose the same direction, but Luna with a level 12 spell, 2 angels, and 9 ifrits, after spending a day on scouting, turned in the direction of my very distant table. And while the opponent was slowly moving toward my Castle, I scouted necro boots, 3 conserves, and 4 ulika + 2 Dragon Utopia. Had 4 upgraded necros, took conserves and a couple of Hive, on 131 Dragon Utopia for stats, on 132 max Dragon Utopia with stats and КВ. Then headed to meet the reds, found another conserve 2 there, and in the end 11 angels, 700+ bones, and 20+ utok. ГГ.
Thank you for the game!
Out of 7 deals, only 1 dealt on the surface. In the end, I got red underground against a necro on dirt. But there was Luna and an external dwelling of efreets right in front of the castle. Had to place 3 Inferno on the map for the smith to break through the guard of the external dwelling that blocked the road. On 114 I had a bad move, had to go with Luna into the adjacent darkness. There was a block of about 6k gr. dragonflies and a bunch of blocks from internal treasure zone closed the passage. In the end, I lost a turn. On 117 I took conserve two and the efreets external dwelling. On 121 I broke through the dragonflies and broke the portal into the central treasure zone. On 122 I broke a passage on the way to another central treasure zone and saw a broken teleport. Had 2 angels, 9 efreets, but the opponent had already managed to run out. Home computer Tower is blocked by 20+ cyclops from internal treasure zone. Then ran for a week for nothing. The game was lost on 122.
Thank you for the game.

UTC+03:00, icq 593626431

Statistics

Welcome our newest member: leyu