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Posts from Troop experience. Is it necessary or not? Auto-translated

Tournament History Closed Topic
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42 voters
Single choice Public votes Closed 2015-06-16
This poll is closed.
Yeah, that’s a cool feature
19% 8 votes
Get out!
66.7% 28 votes
I’m willing to play with experienced players to help rebuild the guild
7.1% 3 votes
I don't care
7.1% 3 votes
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#32
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Let's have a completely new version – Heroes DaU. But first, DaU needs to thoroughly test everything in single-player mode and provide a detailed description of the pros and cons. Then, fix the bugs and, again, tell everyone about them in detail. And only then...
http://ru.twitch.tv/lizard_wt
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#34
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Yeah, that's exactly what I'm talking about. Experience is such a strategic element of the game, leading to a completely new and different level. It's a pity that no one understands this. After all, only a select few have tried the game with experience enabled. And they are the strongest players in the world. The rest don't even have a clue what it is, but they still try to argue.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#35
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Lider1
Yeah, that's exactly what I'm talking about. Experience is such a strategic element of the game, leading to a completely new and different level. It's a pity that no one understands this. After all, only a select few have tried the game with experience enabled. And they are the strongest players in the world. The rest don't even have a clue what it is! But they still try to argue.

You're really tiring me out with your trolling. Are all 3080 of your posts like this? But life without sarcasm and snark is possible and wonderful.
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

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#36
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Jokes aside, what I would really like is to move Inferno out of the underground. So that it always appears on the surface.
Inferno is currently an underdog, but this would create some good opportunities, such as: 1) more convenient respawn points on the surface, 2) a consistent bonus from its native land. At the same time, the game's physics wouldn't change; it would simply eliminate unfavorable respawn points in the underground. This might also increase attention to this city.
Who likes this idea? And how feasible is it to actually implement?
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
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#37
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In HotA and WoG, they approached it differently – they created underground lava that provides a bonus to Inferno units, not Dungeon units.

Which, by the way, could be considered a bug fix rather than adding a new feature.
In reply to Wicc
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#38
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Wicc
In HotA and WoG, they approached it differently - they created underground lava that gives a bonus to Inferno units, not Dungeon units.

Which, by the way, is more of a bug fix than adding a new feature.
This won't really save Inferno. The main problem is the weak starting army. Splash damage from Magogs, buffed Pit Fiends on level 114, 3 stacks at the start, Marusa's special ability - this really boosted the Fortress to a solid mid-tier faction. But, the original SOD is sacred, so my post is off-topic.

Added 5 minutes later
I won't vote. The topic really smells like trolling. Although, if I had the option to choose, I would play with experience.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#39
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Peterius, I'm so sorry that I annoyed you with my trolling. Perhaps that's the case, but I lack the experience and intelligence to understand it.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#41
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Lider1
...
Maybe, but I lack the experience and intelligence to understand that.
create the 101st poll on this topic: D, the moderators are still recovering from the CIS region :)