Posts from Troop experience. Is it necessary or not?
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За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Yeah, that's exactly what I'm talking about. Experience is such a strategic element of the game, leading to a completely new and different level. It's a pity that no one understands this. After all, only a select few have tried the game with experience enabled. And they are the strongest players in the world. The rest don't even have a clue what it is! But they still try to argue.
You're really tiring me out with your trolling. Are all 3080 of your posts like this? But life without sarcasm and snark is possible and wonderful.
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Inferno is currently an underdog, but this would create some good opportunities, such as: 1) more convenient respawn points on the surface, 2) a consistent bonus from its native land. At the same time, the game's physics wouldn't change; it would simply eliminate unfavorable respawn points in the underground. This might also increase attention to this city.
Who likes this idea? And how feasible is it to actually implement?
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
Which, by the way, could be considered a bug fix rather than adding a new feature.
In HotA and WoG, they approached it differently - they created underground lava that gives a bonus to Inferno units, not Dungeon units.
Which, by the way, is more of a bug fix than adding a new feature.
Added 5 minutes later
I won't vote. The topic really smells like trolling. Although, if I had the option to choose, I would play with experience.
Зима 2011-12.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/
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Maybe, but I lack the experience and intelligence to understand that.