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Mustafarians

The inhabitants of the planet Mustafar, adapted to life on a volcanic world, are the native race of this planet. The Mustafarians invented technologies to stabilize their planet's volcanic state and reduced the likelihood of eruptions. Mustafarians engage in the study of magma and the extraction of useful substances from it. They do not travel; therefore, being accustomed to the scorching climate of their home world, they feel unwell in conditions more favorable to an ordinary human. Height up to 2 meters, slender build covered in armor. Mustafarians wear masks that protect them from ash during magma collection work.
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Utapauans

Utapauans are inhabitants of the planet Utapau, who built their cities in large cylindrical craters across the planet. Only at the very bottom of such craters do small pools of water remain, which the Utapauans use for survival. Utapauans are proud warriors and decent traders, and their culture is quite interesting. Unfortunately, Utapau is located far from the center of the Galaxy and does not fall under the jurisdiction of the Republic, as a result of which Utapauan society remains closed. Utapauans use various local fauna for movement and combat operations.
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Until now, the name of the race of one of the most prominent Star Wars characters—Master Yoda—remains unknown to us. It is also unknown where their world is located or if it even exists. However, it is known that representatives of this race have always been distinguished by great wisdom, the strongest connection to the Force, and short stature)) Thanks to their talents, members of this race were always the most capable Jedi and consistently held the position of Grand Master in the Jedi academies. They were never Sith. It is absolutely certain that during the time of KotOR they existed and were the founders of many academies for training in the ways of the Jedi. It is also known that Master Yoda was the last representative of his race.
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Humans




How could we do without humans? They have always been and remain the center of attention and the instigators of all the most famous conflicts in the Galaxy. It is humans who become the most just, kind, proactive, and famous Jedi in the Galaxy; it is humans who become the most ruthless, cunning, patient, and powerful Sith in the Galaxy. No war in the Galaxy has ever taken place without humans. It is humans who become the most daring and lucky adventurers in the Galaxy. And it is humans who are ready to sacrifice everything, even the Force, for love.

The humans in the artwork are listed in order:
Master Atris (2 artworks)
Mira (artwork)
Anakin Skywalker (artwork)
Obi-Wan Kenobi (artwork)
Kreia (artwork)
Bastila (artwork)
Darth Sion (screenshot and artwork)
Darth Revan (artwork)
Boba Fett (artwork)
Visas Marr (artwork)
Darth Vader (artwork)
Darth Malak (artwork)
Darth Nihilus (2 artworks)

The race is fully replayable and capable of sensing the Force.
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Of course, there are still many diverse races in that distant universe, but they are extremely rare, and there is no specific information about them, and sometimes even the name of the race is unknown. The result of races with high replayability included the following:

Completely replayable, capable of using the Force:
Humans
Chiss
Twi'leks
Rodia
Cereans
Kel Dor
Iridonians

Completely replayable, incapable of using the Force:
Wookies
Trandoshans
Nogri

I ask interested and/or knowledgeable people to contact the RPG discussion subforum to
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Coruscant
A planet that has been inhabited by numerous races since ancient times. Due to its location in the galaxy, being closest to its center, Coruscant became a stronghold of the Republic – all the most important decisions were made here. Here, the elected Chancellor issues decrees for the well-being of the Republic, here the main Jedi Academy was founded as a means of maintaining peace throughout the galaxy, and here are the main financial banks of the Republic. Coruscant is one large city, covering the entire planet. The shadows from the buildings here are so large and deep that it is impossible to see what is below, and even grav-cars do not turn off their headlights during the day in the endless streams of vehicles among the highways. On Coruscant,
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Tatooine
A small, poor planet far from the Republic's trade routes. Tatooine is covered in endless sands and sparse mountains. The Hutts rule Tatooine, which is why smuggling, piracy, and slavery flourish in this place. The native inhabitants of Tatooine are the wild tribes of dangerous Tusken Raiders and their more peaceful neighbors, the Jawa smugglers, who make a living trading stolen goods. Several small towns are scattered across Tatooine, while some residents live in isolation. The largest of the towns—the only one with spaceports—is Mos Eisley; it also houses networks of various shops and numerous bars and cantinas. Rare pod races are the most popular attraction—a source of profit from high stakes. Tatooine's fauna holds great danger in the form of monstrous predators roaming the sands and rocks—Rancors and Krayt Dragons. The famous monster Sarlacc also dwells on Tatooine, into whose maw those condemned to death are thrown.
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Dantooine
Another small planet covered in steppes in a remote region of the galaxy. Here, the Jedi Order established the Dantooine Academy—a majestic Temple for training Jedi. The Light Side of the Force prevails here. During the Mandalorian Wars (events prior to KotOR 2), the Jedi Temple was destroyed, but later the remaining Jedi still came to the Temple to restore it and reunite their forces by recreating the Jedi Council. However, they fell into a trap, and one of the last Sith—Darth Traya—destroyed them. The Jedi Temple was partially restored, but once again became empty. Besides the Temple, there is a local settlement of authorities assisting the Old Republic on Dantooine—the Khunda settlement—a small semi-underground base. Dantooine's fauna abounds with small but dangerous predators, such as Kinrath and Leigreks.
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Korriban
The planet of the Sith. The dark side of the Force rules here. It was here that the Sith first emerged, and from here they began to spread their bloody empire. Many generations of Sith have come and gone on this planet—now only the remaining great pyramid-tombs of the great Sith can tell the story of their existence. Outwardly, Korriban resembles a dead world of rocks and underground caves. The only place where one can still encounter the Sith is the Sith Academy deep in the mountains. But after the Mandalorian Wars, even it became deserted. Korriban's fauna is very dangerous, as the Force has affected the local predators in the most unpredictable ways. The planet's surface, strewn with the bodies of the dead, is guarded by predatory own-//Hssiss; flying Shirek creatures dwell in the caves, and strange predatory Tuk'ata hounds nestle in the mountains.
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Telos
Telos is another planet similar to Coruscant, featuring the infrastructure of a giant city, but with lower city buildings. In the lower sectors – essentially at the very bottom – many refugees, pirates, and smugglers live, surviving despite the harsh living conditions. However, the authorities of Telos do not care much about the petty affairs of the refugees. After the Mandalorian Wars, Telos suffered greatly and required enormous resources to maintain its orbit and geological stability. On Telos, in addition to the Republic authorities, the Itorian Corporation, the Zz'glorg Corporation, and a local branch of the Exchange Corporation conduct business. Although most of the planet is occupied by the city, there are places where people work on the planet's geology; these places are called the Restoration Zone and have a steppe landscape with plants and predatory fauna – the Kanoka creatures – brought from other worlds. The planet's north pole has also remained untouched. Within its depths lies the abandoned Telos Jedi Academy, about which little is known.
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Nар Шаддаа
A planet in the Outer Rim, outside the Republic's control, featuring the infrastructure of a vast, sprawling city, much like Coruscant. Ruled by the Hutts, Nar Shaddaa is rife with piracy, smuggling, and slavery. Nar Shaddaa is one of the most densely populated places in the galaxy – you can lose everything in a single day at the gambling tables or at the hands of pirates, or win big and gain powerful allies. Refugees from across the galaxy flock there in search of a better life – some get lucky, but most remain as slaves and cheap labor. Nar Shaddaa is truly the best place to hide from persecution or run a profitable business – you can find wandering merchants and smugglers on every corner, who can sell something unique, brought from distant worlds. Cantinas and bars are everywhere, where you can spend time having fun. A lucrative swoop racing business welcomes daring adventurers. Many corporations, besides the Hutts, can be found here – the main branch of the Exchange corporation is also located here, and you can hire mercenaries or bodyguards, who hang out in cantinas waiting for work. And here you can also hire the most expensive, cunning, and skilled killers and hunters from the Guild of Assassins.
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Kashyyyk
Planet - the home world of the Wookiee race, allies and friends of the Republic. Kashyyyk is covered in vast forests and several oceans. The giant wrooshyr trees, which grow here and reach hundreds of meters in height, are actively used by the Wookiees to create beautiful cities in the trees. The Wookiees use the flora and fauna of Kashyyyk to improve their lives - giant flying insects have been adapted as a means of transportation between cities. The Wookiees have a unique infrastructure - they are subordinate to the strongest and wisest leaders of their race. Among the fauna, you can see local creatures such as canoks and bombs.
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Manaan
The entire planet is a vast, endless ocean with large artificial cities built here to facilitate interaction with the local ecosystem. Because the oceans here have never been polluted and have always been clean, the beneficial properties of the water have allowed for the collection of a special bacta liquid on the ocean's surface, which is similar in composition to water but contains interesting enzymes that the Republic uses to produce medical preparations that have a strong effect on wounds and diseases, healing wounds much faster. Large reservoirs of bacta liquid are used for the rapid healing of deep, penetrating wounds. This liquid is also an ingredient in some types of first aid kits and preparations to increase resilience.
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Doxun
A planet and satellite of Onderon with a climate that is quite suitable for life. Doxun is covered in tropical jungles where it almost never stops raining. It was from Doxun that the Mandalorian crusade against the Republic began; it was from there that warships set out with the goal of creating a world worthy of their greatness from the Republic. Strangely, Doxun itself did not suffer during the war. Later, the remaining Mandalorians returned to Doxun, were united by the Exile, and fought against the last remnants of the Sith in the Great Battle of Telos. The Mandalorian leader himself was present at the defeat of the great Sith Lord, Darth Nihilus. After the Battle of Telos, the Mandalorians disappeared, once again hiding from the Republic, probably on Doxun. Among the few attractions, known only to a select few, are a Mandalorian camp camouflaged in the jungle and the hidden tomb of the great Sith Lord, Frie-Don Neda. The fauna of Doxun is home to many predators, such as Kanoka, Bomas, Maaltrass, and Zakkegs.
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