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New Heroes: 1) Added Linus with the special ability "Edge" [For each learned Light or Dark spell of the first three levels, the hero receives an equivalent of the opposite school]. 2) Added Rickfrost with the special ability "Mana Refund" [After a successful battle, half of the mana spent in the battle is returned, but no more than the maximum]. Additions: 1) Added a unique model for Sigrun (fktifzobr). 2) Added a biography for Lendaill (Lokken). 3) Added an icon for Gronulf and Rickfrost (Psatkha). 4) Added a biography for Linus (Lokken). 5) Added an icon for Lendaill (Psatkha). 6) Added an icon for Ilmirn (Psatkha). 7) Added an icon for Istar (Psatkha). 8) Added an icon for Torintan (Psatkha). 9) Added an icon for Abigor (Psatkha). 10) Added a unique model for Sandro (fktifzobr). 11) Added an icon for Mahur (Psatkha). Changes: 1) Changed the biography for Sigrun (Lokken). 2) Telhar's strength was increased by 2 times. 3) Erling's starting skill and ability were changed. 4) The enhanced special abilities of Rutger, Grok, and Argat were weakened. 5) Argat's skill and ability were changed, and a battle cry was added. 6) The names of the heroes Melchior and Hiorhelm were swapped. 7) The biographies of Melchior and Hiorhelm were rewritten (Lokken). 8) Inga's starting skill and ability were changed. 9) Knaude's starting spell was changed. 10) The icons for Hiorhelm and Constantine were changed (Psatkha). Bug Fixes and Improvements: 1) Fixed a bug in the NHF MS program (updated to version 0.9), where maps of large sizes caused an error during patching (RedHeavenHero). Other: 1) In single-player mode, a bug was fixed where a hero with artifacts would attack Avrana. 2) Partial support for the TE mod was added. 3) The wheel mod was removed from the game. 4) The warning in single-player mode during the start of the game was removed. 5) Various minor fixes and changes.
PS. Version 0.75s was downloaded 290 times. The fifth-tier heroes are still alive. Let's see how many downloads this version gets =)
Just downloaded it and want to share my opinion. This is a very interesting mod, but some heroes have extremely "overpowered" abilities. For example, one hero has the ability to permanently gain pirates with each level, while another can only temporarily turn corpses into ghosts equal to their level during battle.
Just downloaded it and want to share my opinion))) This is a very interesting mod, but some heroes have extremely "overpowered" abilities. For example, one hero has the ability to permanently gain pirates with each level, while another can only temporarily turn corpses into ghosts during a battle, with the number of ghosts equal to the hero's level.
You'll lose the pirate in battle, and you won't be able to buy another one in the castle. And Nadya turns almost every battle into a ghost battle. And this Necromancer's special ability gives a noticeable bonus when fighting against the AI (by the way, it's been enhanced in the mod :rolleyes:).
This mod focuses on strong hero abilities. Previously weak heroes have been strengthened (as described in the mod's archive).
If you have any comments about the balance, we can discuss, compare, and adjust it.
Just downloaded it and want to share my opinion))) This is a very interesting mod, but some heroes have extremely "overpowered" abilities. For example, one hero has the ability to permanently gain pirates with each level, while another can only temporarily turn corpses into ghosts equal to their level during battle.
Could you describe it in more detail, because it's not very clear! :smile33:
Name: Alexander Faction: Humans Specialization: Sheltered by an Angel
Ability description: Once per battle, the hero can summon his angel, who will protect him. The angel's hit points will increase with the hero's level. Initial hit points: 100. Level 2: 110 Level 3: 115 Level 4: 125 Level 5: 130 Level 6: 135 Level 7: 140 Level 8: 142 Level 9: 148 Level 10: 150 Level 11: 153 and so on... Basically, with each level, fewer hit points are added.
PS. Version 0.75s has been downloaded 290 times. The fifth installment of Heroes isn't dead yet. Let's see how many downloads this one gets.
It's not dead! Many people just don't have the time or the desire to write anything here. ;) Although, I also don't have enough time to play, like in my case. I read in the documentation that Argat has Developed Logistics and Pathfinding, is that correct?
They're not dead! Many just don't have enough time or the desire to write anything here ;) Although, I also don't have enough time to play, as is the case with me :( I read in the documentation that Arghat has "Developed Logistics" and "Pathfinding," is that correct?
No. It's incorrectly stated in the file. Arghat in version 0.76 does not have "Pathfinding."
The developers prohibit combat scripts in multiplayer. Therefore, it is impossible to add anything to what happens in battle.
Okay, then here's another idea)))
Name: Abra Faction: Academy Specialization: On the Wings of the Wind
Specialization description: The hero receives additional movement points and also receives a number of air elementals each week equal to his level (but no more than 30).
Description of the specialization: The hero receives additional movement points and also receives a number of air elementals each week equal to their level (but no more than 30).
Movement points are not added beyond the maximum. Otherwise, it wouldn't be fair.