I banned him. At his own request. I don't remember when anymore.
By the way, DaU and DarkellU wrote to me – they asked to be banned!) That's what I remembered!
New here? I'm Roha — want a quick tour?
By the way, DaU and DarkellU wrote to me – they asked to be banned!) Just remembered!
By the way, DaU and DarkellU wrote to me – they asked me to ban them! Just thought I'd mention it!
I also believe that it's more advantageous to pick second. The player who picks first doesn't know what the opponent will choose, but the player who picks second already knows what the opponent has chosen and can counter it, while still having the freedom to choose any of the 9 factions.
And then it will continue. Starting from rounds 5 and 6, you'll already know what your opponent won't choose. And that's when it will really matter, especially the faction. And since the number of rounds is odd, specifically 9, someone will already have an advantage. Perhaps it was obvious from the start that choosing a different faction in each round would be a good strategy.
Countering Dungeon with Dungeon seems rather questionable.
Maybe, it was obvious that different towns should be chosen in each round.
What was the point of this statement, especially now that the tournament has already started? What's going to happen, if I may ask? :) What prevents you from playing with different factions starting from round 5-6, so your opponent can't guess which one you'll choose, if that's so important to you?
What I "like" about some people is that they are never satisfied. There are rules that specify the tournament conditions – read them, if you like them (and agree with them), participate; if not, no one is forcing you to. There are many tournaments now; if none of the current ones suit you, create your own with your own rules and conditions. If you don't want to create your own and none of the current ones suit you, then, excuse me, you're just being a "d'Artagnan..."
P.S. – and let's stop at this point and not clutter up the tournament thread.
Hmm. I think countering dungeons with dungeons is the best approach, especially in the early game. It's a shame to waste Necropolis heroes right away, and I don't want to rely on a less stable castle from the start. As for the heroes, that's what restarts are for. There are plenty of good heroes; why focus only on the Miner and Gunnar?
Well, by the way, the idea about returning to previous generations is not bad.
It's just better to implement it in a more aesthetically pleasing way - we play 111 five times, saving at the end of the blue turn. Then we start eliminating generations, starting with red, each eliminating two generations, and we play on the remaining one.
...we need to rest more.
It would be better to implement it in a more aesthetically pleasing way - play 111 five times, saving at the end of the blue player's turn. Then, start eliminating generations, beginning with red; each player eliminates two generations, and play on the remaining one.