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Posts from M+200% #10

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11 years ago
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Leave your entries in this thread. In your entry, indicate:
1. Nickname.
2. ICQ number for contact

Organizational Questions
1. The tournament is official.
2. Host: kalababa (ICQ 629347385)
3. The tournament follows the Rules of online games in Heroes III and the seasonal Ranking Tournament. Version 3.
4. For each game played, participants must provide a detailed report and detailed confirmation in this thread. Only then will the game be counted.
5. All tournament games count towards the seasonal ranking. The list of reports will be forwarded to the Ranking host. There is NO need to duplicate the reports in the seasonal thread.
6. Saves of all games must be kept until the end of the tournament and presented upon the first request of the tournament hosts, judges, or any member of the AK.
7. Disputed matters, if any, are to be discussed off the forum. To resolve an issue, contact the host or tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is based primarily on the tournament rules. If a situation is not covered by the rules, the judges rely on basic logic and gaming ethics.
8. Based on the tournament results, the winner will receive a "Tournament M-200% Winner" medal under their avatar.
9. The tournament host may refuse any player participation without explanation. No-names with a couple of posts can go play the seasonal. The selection will be strict and may be fair.

Tournament Regulations
1. Tournament dates: April-June 2015. Tournament start: April 14.
2. Tournament system: Double Elimination, best of one except finals (finals are bo3).
3. Time allotted per round: 5 days (5 days for the losers' bracket, 10 days for the winners' bracket).
4. The draw and current results will be at the beginning of this thread.
Attention: technical results will be awarded for all games not played on time.

Rules
1. Game version. The tournament is played on SoD version 3.2(4.0)HD+ and hw-rulez. Password-protected saves and a chess timer are mandatory.
2. The tournament is conducted according to seasonal rules.
3. Total restarts: 2 days (111+111 or 112). On a mirrored template: 111.
4. 4 templates are available for selection (2sm2c, balance, skirmish, mirror_skirmish).
5. All towns and bonuses are random.
6. The game is played on an M map without Dungeon and without water at 200%, chess timer time (8:4:1), monster strength average (monster strength is not random average, as all templates have been remade and fine-tuned specifically for this difficulty).
7. Template choice is started by the player who is higher in the bracket. The player who is lower in the bracket chooses which color to start. The color changes after each subjective restart (on a mirror, the color does not change).
8. Passing through "blessed" passages is strictly forbidden.


I want to congratulate everyone on a successful draw; you can find me via this link http://challonge.com/m200_10, I remind you that the first round will run until Sunday (04/19/15).

The mirror skirmish template is added to the usual pool; in this version, starting as Necropolis and Conflux is possible; also, the guards on treasures are weakened and an empty zone with no connections (desert) has been added.
Special rules for mirror skirmish:
1. The color is determined anew by negotiation.
2. Using magic from scrolls without building a Mage Guild is allowed. Specialists in level 4 attack magic are allowed only with the building.
3. Using Fly, Dimension Door (1 time per day), and Town Portal is allowed.
4. Using Angel Wings is allowed.
5. Number of restarts: 111.
6. All restrictions on upgrading and building are lifted.
In reply to Dirty_Player
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11 years ago
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Dirty_Player
That creature only performs well on the Lake map!
Both games were played yesterday, and the creature's chain abilities were working wonders; everything was very well-coordinated.
In reply to Redwhait
11 years ago
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We had some luck with rolls, the income turned out decent, 2 crypts at the respawn. In the tavern, Aine — I make her my main. Only the lumber mill without wood piles and both passages to neighboring zones being on rough terrain didn't sit well with me.
On the first week, I clear the respawn, break through both passages further, but in the zone with the village I hit a block of 10+ genies guarding a portal. In the other zone, I take out chain creatures +4, a lot of resources, and find a portal to Castle behind 20+ Medusas.
Week 1, day 1-4 in Fort, Aine's stats 6-0-4-5, I have basic Air and all level 1 spells from Pandora's Box.
Week 2, day 1 — I buy troops, bring the army forward, attack the Medusas. They're tough, I lose a couple of Mages and about 30 Gremlins. On the other side, the guard is easier, I break through, and I see Conflux above and a passage to grass below behind vampires, and I spot a dwelling of Cavalry. Unclaimed. I decide to take Conflux with a scout next turn, send him to scout towards the treasure zone, while the main stands before the vampires. Just in case the opponent comes to take the dwelling, and I can ambush them successfully.
Week 2, day 1 — indeed, I see Sanya arriving and breaking the dwelling's guard. The scout goes to a windmill nearby and spots Aine.
Week 2, day 2 — I upgrade and bring the Golems, 16 of them. The scout takes Conflux, sends the army to the main, I hit the vampires. I hope to level up Expert Air, not Literacy, but I get Literacy. I attack Sanya, they have about 20 Arbalests and tier 1 Pikemen. Apparently that was week 1 army. I Haste the Gremlins, 4 Arbalests remain. They shoot the Gremlins and the rest. I kill the scout too, take the Cavalry dwelling, buy them out, and there's a stable right after. The Cavalry upgrade to Champions, I decide to rush the opponent to finish them off. The tavern shows that Tunara has the strongest army, and they are visible in the scout's vision, they have up to 50 Arbalests, up to 10 Air elementals, and Fae Dragons.
Week 2, days 3-4 — even with the stable, I ride and ride, can't seem to get there in time. I keep a chain to Conflux just in case. Meanwhile, the opponent breaks into their second zone and takes a village there.
Week 2, day 5 — the scout with the stable reaches the empty native village of the Red player, to the left is Castle, inside there's a Citadel and a decent amount of troops has spawned — Pikemen, Swordsmen, Griffins. I buy the scout in the village, run into the portal, capture the Dungeon village, and find Adelaide with 50+ Pikemen, 30+ Arbalests, and 50+ Troglodytes. I attack with Aine. I kill all the Arbalests, the opponent surrenders.
Thanks for the game.
Battle Report Accepted
Синий / Blue
Aya
Random Faction Random
Серена / Serena Start Hero Серена / Serena
Аин / Aine Main Hero Аин / Aine
Победа / Def Победа / Def
Random Faction Random
Аделаида / Adelaide Start Hero Аделаида / Adelaide
Саня / Sanya Main Hero Саня / Sanya
Map Template
Balance
Game Length
125 days
Game Date
4/18/2015
Reported
4/19/2015 8:39 AM
Rating Impact Archived
Aya 1776 1783 +7 ↑
Mizrael 1573 1566 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/19/2015 9:30 AM

In reply to Aya
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11 years ago
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It happened. The chest on the art map, and the minimal amount of gold, didn't allow for proper development. Thanks for the game.
In reply to twaryna
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11 years ago
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twaryna
Slow start, didn't ramp up well, but I had a Celestial. Two good scouts revealed the center and the approach to it. I took a box with 80 Imps. I leveled up Celestial a bit – they gave me armor. In the beginning of the second week, Amila moved into the center. I successfully leveled up my Water Elemental and Celestial, broke through the Guardians of Order with Giants, and then attacked. We were roughly equal in terms of melee units, but I had an advantage in magic and a stronger ranged unit composition.

Thanks for the game!

I tried to get the most out of the early game. But against a Celestial with control over my movements, it wasn't enough. Thanks for the game!
In reply to kalababa
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11 years ago
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We played a mirror match, and each player started with 2 heroes and 350 resources, including a green gem. In the first game, I almost lost in the Necropolis (lots of meat and 12 archers), and I didn't have much ore throughout the game. In the second game, I developed strongly, taking 3 outposts and 3 horsemen on zone 3. By turn 131, I had 20 champions (lots of money). In the final battle, I had 18 champions, 3 angels, and 13 vipers against 330 skeletons, 6 Necromancer champions, and 18 vipers.
Thanks for the game.

P.S.
The template doesn't work with scrolls without building a Guild Hall, and it's unclear (nowhere in the rules) which roads to set when creating the template. Please add or correct this (rules/gameplay):cool:

Also, it would be even better to consider excluding this template at this stage of the tournament, as it raises many different questions in various areas.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Гриндан / Grindan Main Hero Гриндан / Grindan
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Сильвия / Sylvia Start Hero Сильвия / Sylvia
Нимбус / Nimbus Main Hero Нимбус / Nimbus
Map Template
Skirmish
Game Length
133 days
Game Date
4/19/2015
Reported
4/19/2015 10:58 AM
Rating Impact Archived
Dark 1761 1780 +19 ↑
HellLighT 1877 1858 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/20/2015 5:33 PM

In reply to Aya
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11 years ago
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played a mirror skirmish for the first time
Thank you for the game!

I would like more specifics from the organizer.
1. Roads (optimally 2, in my opinion)
2. Redraw? (in my opinion, RR matters, but this rule shouldn't apply to teleports!)
3. Access to other zones and taking any objects under weak protection (in my opinion, it's a must, as the players are in equal conditions)
4. Fix the scrolls so that they can be cast without building a tower.
5. DD/Fly/TP/wings (in my opinion, should be banned)
Battle Report Accepted
Random Faction Random
Малекит / Malekith Start Hero Малекит / Malekith
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Победа / Def Победа / Def
Random Faction Random
Сефинрот / Sephinroth Start Hero Сефинрот / Sephinroth
Дас / Dace Main Hero Дас / Dace
Map Template
Skirmish
Game Length
136 days
Game Date
4/19/2015
Reported
4/19/2015 11:17 AM
Rating Impact Archived
KobRa_RR 1802 1805 +3 ↑
Scorpiona 1482 1479 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/19/2015 11:28 AM

In reply to KobRa_RR
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11 years ago
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KobRa_RR
We played a mirror skirmish for the first time.
Thank you for the game!

I would like more specifics from the organizer.
1. Roads (optimally 2, in my opinion)
2. Redraw? (in my opinion, RR matters, but this rule shouldn't apply to teleports!)
3. Access to other zones and taking any objects under weak protection (in my opinion, it's a must, as the players are in equal conditions)
4. Fix the scrolls so that they can be cast without building a tower.
5. DD/Fly/TP/wings (in my opinion, should be banned)
It was going well, but at the crucial moment, I hesitated, got confused with the portals, and lost my way in the game:p
Thank you for the game.
In reply to KobRa_RR
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11 years ago
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KobRa_RR

..
5. DD/Fly/TP/wings (in my opinion, should be banned)
I agree! On a small map, the chance of finding magic items of level 4-5 decreases, which means they won't break the template in general, and in rare games, "decided to use a scroll of flight," etc., which, in my opinion, is acceptable.
In reply to Aya
11 years ago
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In Heroes of Might and Magic II, Ice Bolt and Lightning are good spells for dwellings. Moon spell with Intelligence and Air magic is also useful. I didn't have time to learn everything, but the 90-degree arrow attack is also quite effective. Thanks for the game!
Battle Report Accepted
Random Faction Random
Рисса / Rissa Start Hero Рисса / Rissa
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Random Faction Random
Эдрик / Edric Start Hero Эдрик / Edric
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Skirmish
Game Length
123 days
Game Date
4/19/2015
Reported
4/19/2015 1:33 PM
Rating Impact Archived
Grizvald 1529 1543 +14 ↑
Noom 1498 1484 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/19/2015 1:35 PM

In reply to Grizvald
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11 years ago
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Grizvald
In Heroes of Might and Magic II, I used Ice Elemental and Bolt for my home base, and Moon with Intelligence and Air magic. I didn't have time to learn everything, but the 90-degree attack was also good. Thanks for the game!

I should have restarted on day 112 when I saw Moon in the tavern and the 3-day journey to the Necropolis, but I went for Gurney and spent a lot of money.
Thanks for the game.
In reply to kalababa
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11 years ago
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The map wasn't very good, but there were three troglodyte nests. In terms of objectives, the map was generally lacking, and almost all guards of important objects and passages were ranged units. Towards the end of the second week, we fought, and the opponent bought his way out and eventually surrendered. He didn't have a decent main hero, but I had a Demon with 9 attack and an Earth magic expert, which would have destroyed everything. Thanks for the game.
Battle Report Accepted
Random Faction Random
Дас / Dace Start Hero Дас / Dace
Дас / Dace Main Hero Дас / Dace
Победа / Def Победа / Def
Random Faction Random
Гуннар / Gunnar Start Hero Гуннар / Gunnar
Брисса / Brissa Main Hero Брисса / Brissa
Map Template
Skirmish
Game Length
132 days
Game Date
4/19/2015
Reported
4/19/2015 5:29 PM
Rating Impact Archived
Pupa 1533 1548 +15 ↑
Piterius 1528 1513 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/24/2015 3:22 PM

In reply to Noom
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11 years ago
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If you don't have your reports by Monday, it's on you – I'll be giving out penalties!
In reply to kalababa
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11 years ago
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Once, I got a Dungeon, but my opponent contested it. The second time, I got a Stronghold (maybe not the strongest Castle on map 200, especially against a Tower). I was tempted because two of my heroes appeared, so I bought 3 heroes for 1 day, added 1000 gold, and 2 Goblin Archers. On day 113, I captured a Necropolis secondary town, clearing 2 Crypts along the way with minimal losses. On day 121, I captured all the mines except for the Sulfur mine – it was too far away. I gathered a mix of troops, including Gremlins, Tactics, and Earth Elementals, and thought it might backfire. On day 123, I cleared a passage into another zone for 110 gold and set up to expand. On day 124, I saw that my opponent had captured a secondary town in that zone with 90 Archers and some other units – I attacked, lost 1 Phoenix (from an army of 9 Phoenixes, 39 Griffins, and 110+ Goblin Archers). I also killed another Sair on the way (using the Griffins) and made it to the Citadel. And then, my opponent surrendered. Thanks for the game! :D :D
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Орис / Oris Start Hero Орис / Oris
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Аин / Aine Main Hero Аин / Aine
Map Template
Skirmish
Game Length
124 days
Game Date
4/19/2015
Reported
4/19/2015 5:45 PM
Rating Impact Archived
R@sIM 1441 1457 +16 ↑
Blitz 1478 1462 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/19/2015 5:52 PM

In reply to R@sIM
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11 years ago
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R@sIM
1 time a dungeon appeared for me, but the opponent reset. 2nd generation — Stronghold appears (not a very strong faction on m200, especially against Tower). I was tempted by the fact that 2 native heroes came, I bought 3 heroes on day 1 +1000 and placed 2-stack goblins. On day 113 I captured the Necro secondary, breaking through 2 crypts along the way with minimal losses. On day 121 I captured all mines except sulfur — it was very far. Grechka grabbed both Tactics, and Earth, and Shield — thought it would backfire. On day 123 I broke through to another zone past 110 dwarves and started farming. On day 124 I see the opponent captured a secondary in that zone with 90 gremlins and some misc — I attacked, lost 1 bird (from an army of 9 thunderbirds, 39 upgraded wolf riders, 110+ upgraded goblins). I also killed Saira on the farm (she was on wolves) and even reached the Kreeg. And then comes the surrender. Thanks for the game! :D :D
It made sense to reset, despite the last reset. It generated a terrible respawn in terms of roads. A spiral road wrapping around the respawn twice :( In the end, I got out of the respawn only on day 115. From the adjacent zone, the passage to the treasure zone was guarded by +30 upgraded pegasi, not very pleasant — some of the gremlins and golems got killed. In the treasure zone the opponent arrived, more meat — even Saira's Bolt won't carry it. GG.
Thanks for the game
In reply to kalababa
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11 years ago
1-1 rest.

Got Labetha in Tavern, and eyes pillar in the resp. But very little money and ressources. Should have traded to build eyes in citadel + portal.

Slow roads, so nothing special done in first week.

Week 2 got 2 towns, upgraded the eyes, exp earth but couldn't get slow in new towns. So went to small treasury zone. Got dwarfs in a box + 5k exp. Got exp scouting for Labetha :confused:

The opp showed up, so I built lvl 2 magic in my main, got lightning + doubled mana to get 100.

Than I moved Labetha in central town and let the opp attack.

He casted hast on effreeties and paused.:eek: Couldn't let such present just go away. Opp with no mana, so easy mass slow and bolt-bolt-bolt
Battle Report Accepted
Random Faction Random
Малекит / Malekith Start Hero Малекит / Malekith
Малекит / Malekith Main Hero Малекит / Malekith
Победа / Def Победа / Def
Gee
Красный / Red
Random Faction Random
Ксарфакс / Xarfax Start Hero Ксарфакс / Xarfax
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Map Template
Balance
Game Length
132 days
Game Date
4/19/2015
Reported
4/19/2015 5:55 PM
Rating Impact Archived
special_k 1443 1461 +18 ↑
Gee 1518 1500 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/19/2015 6:12 PM

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