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Posts from "HW rulez" mod (add-on) for HoMM3. Auto-translated

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In reply to Medium_HP
#319
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Medium_HP
We tried playing, and everything was fine before the restart. Then, there were problems with selecting a castle; it simply wouldn't let us choose blue or red, but we could choose some other colors. Even restarting the game didn't always help. Then, the option to disable obelisks was automatically checked, and we couldn't uncheck it. After that, it refused to generate a map, saying it was impossible with the current settings, even though the settings were normal and we couldn't adjust them. In the end, we went back to version 1.23 for now.

fixed in 1.32
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

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#320
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The game hasn't crashed in a long time, but with the new update, I'm getting crash reports in the app.

Also, I saw a freeze for a minute during a stream today, and I experienced the same thing in my game today. Everything just froze, then unfreezed. This never happened before.

Red: pew
Blue: beer5
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http://heroes3.tv/aiwe
In reply to Aiwe
#321
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Aiwe
The game hasn't crashed in a long time, but with the new build, the crash report is being sent to the application.

Also, I saw a freeze for a minute during a stream today, and I experienced the same thing in my game today. Everything just froze, then it resumed. This never happened before.

It would be nice to see the map from this generation as well.
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

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#322
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To Wicc: I can't find you on AIM. Question: is it possible to create a mirror site similar to h3dm1, and if so, how soon?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#323
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Wizard, is it possible to completely remove quests from the mini-map? I'm already tired of seeing 10-20 huts on the starting map instead of the usual loot, and in the third tier, there's just garbage lying around, heavily guarded...
Ася 390383586

Осень-Зима 2013-14.
In reply to Vatya
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#324
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Vatya
Wizard, can you please cut the quests from mininosta? I'm fed up with having 10-20 huts on the starting respawn instead of the usual content, and in the treasures there's complete garbage lying around behind insane guards...
Don't talk nonsense, quests are one of the cool features of mini-nosta.
#325
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Could you please add a list of changes in the latest versions to the first post? It's a bit inconvenient to search for them manually.
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In reply to Redwhait
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#326
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Redwhait HP
Don't talk nonsense; quests are one of the cool features of Mini-Nosty.
Quests are certainly fun and great, but 19 huts at respawn is too much: D /post/786481/
ICQ 675102035


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#327
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It’s possible to change the reward algorithm – make it tied to the quest area, rather than the artifact area. This way, native troops would be provided in the quests. And, if possible, place the quest artifacts no further than 2 turns away from the quest area.
In reply to Wicc
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#328
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Wicc
And, if possible, place quest-related artifacts no more than two transitions away from the quest zone.
Won't this make them overpowered? :rolleyes:
#329
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But you’ll definitely use at least five of them! It’s romantic!
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In reply to Dirty_Player
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#330
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Dirty_Player
Wouldn't this make them overpowered? :rolleyes:
Very unlikely. Personally, I would prefer some hidden patches of bluebells, even if there are fewer of them and they cost money, but available right from the 1st week, rather than a lot of them for free, but only after the 3rd week. The same goes for the money – a couple of chests in the 1st week are more valuable than 5K later on.

Theoretically, of course, there could be situations like "entered the computer's respawn area, found a quest artifact on the road, defended it, passed it on, and there were 40 marks," but this is similar to a minimal reward for completing the "Shafter" quest – it's nice, but it doesn't create an imbalance in terms of frequency.
#331
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Wicc
And, if possible, place quest-related artifacts no more than 2 steps away from the quest zone.
But aren't they already located within 1 respawn distance?
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In reply to zoog
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#332
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zoog
But aren't they always located near the first respawn point?
Hmm... I wasn't even aware... is that true?

Then why isn't there a massive rush to turn in quests on Mini?
In reply to zoog
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#333
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zoog
But they are always located one respawn away, right?
That's the whole point of the mini-map: quests are located in the native territories because they are one respawn away. That is, either in the native territory or on the opponent's respawn, which is unrealistic. And that's why there are so many quests on the starting respawn and so many bad artifacts in the territories...
Wicc
Hmm... I didn't even know that... is it really true?

Then why isn't there a massive number of quests being turned in on the mini-map?
Probably because no one bothers with this garbage :)

Added 3 minutes later
And yes, if the reward was given from a different zone than the one where you completed the quest, but from your native zone, then it would definitely be much more interesting.
Ася 390383586

Осень-Зима 2013-14.