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Posts from Игры HoMM3 for fun

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St_Klaus (All random, red, Rampart, Aislin) lost to Kalcefar (All random, blue, Inferno, Tazar) 134 8mm6a
The start was normal. On turn 124, I encountered the opponent. We fought, and I wiped out his entire army. He retreated and holed up in his castle. On turn 127, I was one tile short of reaching his main town. On turn 131, I decided not to attack. I got destroyed and went to collect my own resources. The opponent got a brown town :)
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shpilenger
shpilenger (Dock, Red, Anabel, Gurney) def RozenKran (Dock, Blue, Cassiopeia) 8mm6a 122
Fast roads for both, near comp is swamp, far ones are Dungeon, Conflux and 2 Docks. From start: 17 Pirates, artifact Cloak for 3 rounds, and Gurney.
111 1 road through teleport to underground, immediately see exit to Treasury. 5 heroes. Scouted Factory of war machines and max Gnome Hovel with GS.
112 Took Gnome Hovel - lost half a stack of Nymphs on morale. 8 heroes.
113-114 cleared respawn, scouted Dragon Utopia on adjacent zone.
115 built Wyvern vortex.
116 Gurney leveled Air and took pre-max Zephyr without losses. Ran out to comp's respawn, there's Griffin Conservatory.
117 built Castle in main.
121-122 Griffin Conservatory is minimal, 2 Zombie Hovels in one gave Boots, level 3 hero Pendant, level 8 Medusa Hovel mini Cyclops Hovel, and captured comp's town. There's 1000 gold in Citadel with Wyverns + Silo. Gurney runs to center, plenty of resources. On 124 would have built GM4 in main (would have given Town Portal) but news of defeat came. There are also Wyverns only in Citadel, but didn't have enough money for full buyout, which affected the tempo.
Thanks for the game!

Confirmed, thanks for the game.
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Izgoy (red, Castle, Caitlin, Crag Hack) def Superseb (blue, Conflux, Pasis) Jebus Cross on 126

First week, I take two external dwellings of psychics, by 122 I take 5 beehives and go into the Dragon Utopia. I meet the opponent on 126, he has 13 Archangels. No chance, I lost!
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Superseb
Izgoy (red, Castle, Caitlin, Crag) def Superseb (blue, Conflux, Pasys) Jebus Cross on 126

Week one, I take two external dwellings of psychos, by 122 I take 5 beehives and go to Dragon Utopia. I meet the opponent on 126, he has 13 Archangels. No chance, I lost!
Thanks to the opponent for a good game and good pace. While the opponent was clearing the treasure zone, I decided to eat 4 external dwellings of angels plus a couple of preserves. By the end of the week, a decent stack of angels with a further upgrade to Archangels via two Dragon Utopias on the respawn.
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Kalcefar
St_Klaus(All random,red,Rampart,Aislin) lose Kalcefar(All random,blue,Inferno,Tazar) 134 8mm6a
The start was normal. On turn 124, I encountered the opponent. We fought, and I wiped out his entire army. He retreated and holed up in his castle. On turn 127, I was one tile short of reaching his main town. On turn 131, I didn't dare attack. I got destroyed and went to take my own town. The opponent took the brown town :)
It happened. The map wasn't great + there were chokepoints: blue and brown factions were pressing from both sides. Moreover, the brown Brissa with a decent army didn't attack Tazar, who had 3 Ifrits and 5 Pitfiends.

Где контент?! (с)
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Shpilenger (red dock, Annabelle) def Javdet (blue dock, Cassi) 8mm6a 127 Hota

My 1st game on Hota, really enjoyed it. On 127 the opponent is showing cosmic power, I'm heading to Utopia. Utopia is 3rd, but there is no control, so I surrendered.
Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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Javdet
Shpilenger (red dock, Anabelle) def Javdet (blue dock, Cassie) 8mm6a 127 Hota

First game on Hota, I really enjoyed it. On 127, my opponent has a lot of cosmic power, so I go for a utopia strategy. Utopia with 3 units, but no control, so I concede.
Thanks for the game.
I set up angels on the first rampart near my computer, and in the treasure rooms, I summoned 7 angels, 7 giants, 33 ducks, and 36 cyclops :D
Thanks for the game!
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Dandy (Red, Ramp, Kyrre) def Kalcefar (Blue Citadel, Crag Hack) JC 122 HotA
Lost to a max Griffin Conservatory
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Kalcefar
Dandy (red, ramp, Kirr) def Kalcefar (blue Citadel, Crack Hack) JC 122 Hota
Conceded in max concentration
I confirm, we used all restarts except 111 of the opponent. I was surrounded by a mass of shooter block orders. But first we found one external dwelling of hives, captured on day 3. Then a second one, but it was too risky to break through - external dwelling + new sword behind a lot of pit fiends. In the end, I scouted and discovered 5(!) workshops, upgraded Advanced Earth, and Slow was already in the spellbook. I was planning to come out late but with a good stack of giants. I was already heading to the first workshop with a 30-stack of grand elves, but the opponent conceded, and from the saves it was clear it was a very poor spawn.
Thanks for the game.
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Jelen117
05.04.2015 Jelen117 (red, dungeon, Shakti, Shakti) def unq_flipmo (blue, castle, Caitlin, Crag Hack) Jebus Cross 116
Good area on my side, especially considering arts and stats boosts: I had cape of velocity, +3 morale and luck amulet, 2 libraries, 4 cons, speed boots, stables, 2 hives and 4 dwells of trogs. Everything I could need but it all started to appear pretty late. I had only 8 wyvs, 1 angel and wreckage of trogs starting 117, but Shakti with awesome speed, stats 12/11, cape, amulet and boots taken, next rushing for 3 cons still awaiting, libraries and tope. Approximate break at 124. Then opp surrendered as he had very hard, though perspective, map. 3 angels dwells, 2 cons, hive. On the other hand, all the area was blocked with strong guards (horde of hell hounds, lots of magi, angels dwells also guarded very strongly). He managed to beat horde of hell hounds with 6 monks, 40 pikemen and some wreckage, losing not even half of his army (that is really impressive for me). Then he tried to beat horde of mummies guarding a box but commited a suicided there as he probably tried to take it with only 1 angel on Crag. I really regret we didn't play anything in the center as it seemed to be nice show there (I should have broken to the center with Shakti 12/14 without arts = 17/16 with arts; opp would have had spectacular army and Crag was also taking perfect skills).

I confirm.

111. No lvl 2 building in the castle. Managed to recruit 5 heroes, Caitlin, Ciele and Crag being 3 of those. One lvl7 external that I could see also gloves defended by lots of b. dwarves and one hive (+lots of resources) defended by horde of ogres. Also the road to the desert seemed blocked by lots of mages guarding artefact + resources. Took a monastery with Ciele losing 4 sprites but kept the money for the next day;

112. Crag beat the b. dwarves (gloves) and horde of walking dead (+1 scouting) and finished the day with exp offense + basic air. Now the bad news: the lvl7 external I was partialy seeing 111 was defended by throng of orcs. They were also defending a +2 SP. To the right was the only part of the map accessible and there was another portal of glory. Portal of glory + 2xresources + spell scroll, lots of golden golems. A cons too with 3 or 4 angels inside. Another hive (not yet able to see by what it was defended). The road to the left was heavily blocked by horde of hell hounds (obelisk + artefact). There was also a prison guarded by several wyverns (which I don't remember now how fast did i took but what I didn't realise was that once the prison dissapeared some space was created to go around the mages). At the left another portal (the third) guarded by lots of enchanters. They were also guarding an artefact + resources :smile32: At the right also a trading post but the space I had available was not enough to have no money troubles. Ended the day with 7 heroes; I was realising I have a tough situation but couldn't accept the idea of having to ask for a 112 with crag, ciele and 3 portals even if very well guarded. So I decided to continue. Bad call;

113. As money was short the eighth hero was a level 10 locus. Lost 1 archer (of the 10 I've started with) 2 swordsmen and some 8-10 pikes. A breach was created for 2 heroes to gather resources in order to sell them. Ofc I was planing to use Locus for throng orcs and maybe if everything went ok for lots of enchanters (a big if ofc giving the situation). The second hive was guarded by horde of centaurs but the army was placed far from it trying to get the vital space much needed in order to build the first angel and help crag become decent at least;

114. Caitlin managed to beat 7 stone gargoyles defending a tower town using 2 sprites. Day 5 was fast approaching and I ended it with ~7k and not many extra resources. In fact some of them I didn't even had 10 of them. The accessible zone was smaller than the panties of a brasilian girl. Crag beat the 70 hell hounds (part of them cerberi) but left there to rot 3 water elementals, the last 2 swordsmen and all but 4 pikes. All the shooters (9 archers and 6 monks) lived another day. He with another low level companero went west to discover the great... west. He discovered a pandora that will learn meant his death also in the last episode. The bandages (horde) guarded also torso of legion. I was not at the right place but it became even clearer to me the error I made on 112 of accepting this challenge;

115. Managed with huge efforts to build and recruit the angel and he was crusing towards the not so well equiped/skilled Crag. The crazy barb was planning to attack the horde of bandaged guys hoping he'll find troops inside that will permit him to go for some lvl 7 externals;

116. A lousy lvl 4 Crag found his death at the hand of 92 mummies :smile16:
What starts bad ends even worst. :smile15: Hoped for the zone to become a little less yucky instead it became even worst day after day. It's no problem really, I like difficult challenges, everyone (well, not everyone but the idea it's clear) can play with lots of easy recruitable lvl 6&7 creatures. But this one was a little too difficult anyway. Still I enjoyed the match, thanks for the game Jelen. We're already playing a re-rematch. Or re-revenge as you call it ;)

PS: checked my opponent's match, 111 serpent fly 112 stables and +3 luck/+3 morale guarded by lots of mummies, 113 1a + +5att etc + the discovery of another 2 cons + lvl7 external and so on. Didn't go on. It's still my humble oppinion you should't tag low level externals but it's anyone's pick. Again thanks for the game
icq 664689383

Having to cope with a dysfunctional society, we take refuge in solitude which is a substitute for dignity Zhang Ke Jia
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Surprisingly, there's still no topic for Cove in the season thread, so I'm writing about playing HotA as Cove here (for Fire's qualification, actually).

=Lizard= (Cove, Lina, Dessa) def FireToSky (Cove, Jeremy, Jeremy) 123, 8mm6a

We played a double spawn layout on both sides. Dessa came out as my main hero right away and leveled up well: Armor, Offense, Air. Lots of money at the respawn and a pirate external dwelling. The computer neighbor was very far, but Dessa managed to run there on the last moves on 121 and claimed the growth. Though the growth wasn't great — the computer only built 1,2,4 in the citadel. At home on the first: 1,2,3,4,6 in the castle. On 122 at the computer's respawn I captured Boots of Speed for 30+ Gorgons (they also guarded a Horseshoe of Misfortune and some resource). I split to head home, the chain was set up perfectly. I was planning to take 3-4 Consuls, 2 Hives, and the Scarlet Tower in the bushes via the chain — using specifically leveled-up Lina (with Expert Scouting) and Clancy (with Advanced Scouting). But Vanya fought extremely poorly in the Experimental Workshop against 150 Golems and capitulated. Thanks for the game!
http://ru.twitch.tv/lizard_wt
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=Lizard=
For some reason, the Cove hasn't been added to the seasonal map yet, so I'm writing about playing Hota for the Cove here (for qualifying for the Fire faction).
A request for its addition was submitted a long time ago; we're waiting for the Creator to appear and add it.
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04/08/2015 Kalcefar (red, Inferno, Karl, Clavius) def ebanaizer (blue, Castle, Valeska, Mephala) 2SM4d(3) 132.
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8.04.2015 VlaVor (Blue, Cove, Illor) def Arka (Red, Castle, Valeska) 117 6lm10a

All restarts taken. In the end, a decent respawn appeared:
• external dwellings for levels 1 and 6;
• 3 crypts (managed to take 2) and a Dwarven Treasury (30 each, taken on 116);
• 2 dragon towers (didn't manage to take);
• good starting army (Anabel arrived, so by day 1 there were 17 Pirates in the ranks) :smile13:
On 116 took the Nix dwelling, had enough gold to build them in the castle.
However, on 117 news of the surrender arrived. As it turned out, the opponent had 2 Cavalier dwellings. But they didn't have enough army to take either one.

Arka, thank you for the game. Good luck in the future! :smile02:
In reply to MelSpirit
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VlaVor
VlaVor (Blue, Cove, Illor) def Arka (Red, Castle, Valeska) 117 6lm10a

Took all the restarts. In the end, it spawned a decent respawn:
• external dwellings of levels 1 and 6;
• 3 crypts (managed to take 2) and the Dwarven Treasury (30 each, taken on 116);
• 2 dragon towers (didn't manage to take);
• good starting army (Anabel showed up, so on the first day I had 17 Pirates in the ranks) :smile13:
On 116 I took the Nix dwelling, had enough gold to build them in the castle.
However, on 117 news of defeat arrives. As it turned out, my opponent had 2 Cavalier dwellings. But their army wasn't enough to take one of them.

Arka, thank you for the game. Good luck in the future! :smile02:


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