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#1
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How long must we wait, the crowd shouted? kalababa has given up on his tournament and won't let anyone else run it, others complained. But no one gave up on anything; I was just waiting! The long-awaited M200% blitz tournament is here!

Submit your applications in this thread. Include the following in your application:
1. Nickname.
2. ICQ number for communication.

Organizational matters
1. This is an official tournament.
2. Tournament organizer: kalababa (ICQ 666171622). Tournament referee: Pit for LM (ICQ: 471401475).
3. The tournament will be held according to the rules for online games in Heroes III and the seasonal Ranked Tournament, Version 3.
4. For each game played, participants must submit a detailed report and confirmation in this thread. Only then will the game be counted.
5. All games in the tournament will count towards the seasonal ranking. The list of reports will be sent to the ranking organizer. There is no need to duplicate reports in the seasonal ranking.
6. Save files for all games must be saved until the end of the tournament and submitted upon request by the tournament organizers, referees, or any member of the administration.
7. If any disputes arise, please discuss them off-forum. To resolve the issue, contact the organizer or referee in ICQ and provide daily save files, ICQ logs, and any other necessary information.
The referee's decision will be based primarily on the tournament rules. If the situation is not covered by the rules, the referees will rely on basic logic and gaming ethics.
8. At the end of the tournament, the winner will receive the "M-200% Tournament Winner" medal to be displayed under their avatar.
9. The tournament organizer may refuse participation to any player without explanation. Newcomers with only a few posts can play in the seasonal ranking. The selection process will be strict and may be fair.

Tournament Regulations
1. Tournament dates: April-June 2015. The tournament starts on April 10th.
2. Tournament format: Double Elimination, best-of-one except for the finals (finals are best-of-three).
3. Time allotted for each round: 5 days (5 days for the losers' bracket, 10 days for the winners' bracket).
4. The draw and current results will be posted at the beginning of this thread.
Attention: Technical results will be awarded for all games not played within the allotted time.

Rules
1. Game version: The tournament will be played on version SOD 3.2(4.0)HD+ Hw_rulez 1.3. Password-protected save files and a chess timer are mandatory.
2. The tournament will be played according to the seasonal rules.
3. Each player has 1 restart.
4. The tournament will be played on mirror_skirmish.
5. All castles and bonuses are random.
6. The game will be played on a medium-sized mirror map with no water, 200% resources, a chess timer (8:4:1), and medium monster strength (monster strength is not random; all templates have been redesigned and optimized for this difficulty).
7. The starting color will be determined by a coin toss.
8. It is strictly forbidden to pass through "bugged" passages.
9. The Hw_rulez 1.3 patch must be installed.

Template Scheme

The upper level and the underground are completely identical. Green lines indicate transitions between levels, and blue lines indicate transitions within a level.
In reply to Wladysha
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#226
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Wladysha
There are already ready-made M200 templates, so how can we hold a tournament like we used to, while leaving the mirror map for further development? :)

It seems that the main point of the tournament was precisely the mirror map, not the M200 map:confused:
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#227
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=Lizard=
It seems the main point of the tournament was the mirrored gameplay, not the m200 format:confused:
Where did you read that, or who told you that the main point of m200 is the mirrored template?
In reply to Heroin_HP
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#228
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Heroin_HP
Where did you read that, or who told you that the essence of M200 lies in a mirrored template?

Specifically, this template, as I understood it, was intended for mirrored skirmishes, which is a fundamental difference from a standard M200 tournament. Isn't that right?
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#229
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=Lizard=
Specifically, this template seemed to be designed for a mirror skirmish, which is a key difference from a standard m200 tournament. Isn't that right?
Why is a mirror skirmish the essence of m200? You decided to hold a tournament on a mirror template, but didn't think about the fact that the template itself isn't very suitable for blitz, both in terms of size and timer. As a result, the first encounter happens only in the third game, or even later, and the game turns from a fast-paced blitz into a regular match, mostly without a timer. And that's all we have, after having good and playable templates:cool:
In reply to Heroin_HP
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#230
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Please do not argue. In recent years, holy wars over versions/templates are almost never seen on HeroesWorld, there is no need to revive them.

We forget about mirSkirmish, we look at Dualization. If the playstyle is similar to M-200, we start on it. If not, we use the old templates.

And we look for a host.
In reply to Wicc
#231
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The Dualization template makes for easy matchups in the first week. There aren't many starting units.
mirSkirmish was perfectly fine, even though it's not as good as the in-game mirror matches. I didn't notice any problems with the guards or the timer. By level 121-124, you already control the map and know how to play. If desired, players can meet each other starting from level 122.
The downsides are that the red color is decisive and the possibility of Luna appearing.
In reply to shpilenger
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#232
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There are two extreme scenarios: either early contact or a prolonged stalemate. Treating one exacerbates the other. That's why testing in real games is necessary to find the optimal balance. In the current version, I've set the guard to 6,000, considering that breaking through two such defenses without significant losses is difficult but possible. This means the map isn't rigidly divided into zones in the first week, but allows for rushes, although these are infrequent and situational, depending on the map layout. If this isn't required, the guard can be increased to 9,000, which would delay contact until the second week. Regarding road speed, I think it should be set so that it's not possible to reach secondary locations from the main castle in one turn (in most cases). Otherwise, it would be possible to capture multiple castles in a single turn by buying a hero in one castle and having them reach the next castle. This increases the influence of a particular player. Visually, the medium road speeds seem to satisfy this condition, but it needs to be verified. I haven't come up with a specific criterion for resources; I'm not sure what the standard building cost is on a Medium difficulty map.
In reply to Wicc
#233
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the mirror template is useless; there are already ready-made ones. This template has nothing to do with the M200 tournament, and by the way, the difference between WT and Soda is that Soda has random elements that change the game, so you can use it in WT and play. There's no need to mess with this one; there are 3 working templates that you can play on, so either hold the M200 tournament on those, or call the tournament something else and run it as a different one on this mirror template.
In reply to Wicc
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#234
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Wicc


And we are looking for a host.
I suggest choosing the most knowledgeable person as the host, based on the number of comments they've made in this thread. ;)
296524052
Весна 2012.
In reply to Dirty_Player
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#235
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Dirty_Player
In Skirmish M-U, 7 zones, so to fit a template on S, you need to make 3-4 zones per level. Well, 3 is somehow too few.
S-size is 36x36, M-size is 72x72, meaning S+U is 2 times smaller in area than M-U.

Therefore, on S-size, to get zones different from "castle + 2 mines", you need to make 2 of them per level, 4 zones total on the map.
Well, a Dragon Fly Hive is exactly 9k, so it should generate.
In the M-N range, the exact upper boundary (N) does not generate. Example - treasure zones on 8mm6a, there the upper range is 15K-20K, and relics do not generate, and they have exactly 20K value.
In reply to Wicc
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#236
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Wicc
S is 36x36, M is 72x72, meaning S+U is twice as small in area as M-U.

Therefore, on S, to get zones different from "castle+2 mines," you need to make two of them per level, totaling 4 zones on the map.

In the M-N range, the exact upper limit (N) is not generated. For example, in the 8mm6a map, the upper range is 15K-20K, and relics are not generated, but they have a value of 20K.
But why did you make it 8999 in Terra? :)
Ася 390383586

Осень-Зима 2013-14.
In reply to Vatya
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#237
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Vatya
Why did you make 8999 in Terra then? :)
So that Dirty wouldn't ask questions. :)
In reply to Wicc
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#238
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To be honest, I haven't had a chance to play with the "mirror" yet. But I really like the idea of holding a tournament on old templates. And we can either play with the "mirror" to test it out or add it to the list of templates. It's a shame that, not seeing any enthusiasm, Kalababa himself lost the motivation to do anything =(. But it's understandable, he kept creating a template that everyone seemed to be waiting for and asking for, and in the end, he received a lot of negative feedback. P.S. I really want a tournament for M200, Kalababa, come back :smile16:
241-568-808
In reply to The_
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#240
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The_
It's understandable, he kept working on the template, which everyone seemed to be waiting for and asking for, but in the end, he received a lot of negative feedback.
The reason for this is that the template was in development for a long time and was released just a few days before the start.
The_
kalababa, come back :smile16:
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