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How long must we wait, the crowd shouted? kalababa has given up on his tournament and won't let anyone else run it, others complained. But no one gave up on anything; I was just waiting! The long-awaited M200% blitz tournament is here!

Submit your applications in this thread. Include the following in your application:
1. Nickname.
2. ICQ number for communication.

Organizational matters
1. This is an official tournament.
2. Tournament organizer: kalababa (ICQ 666171622). Tournament referee: Pit for LM (ICQ: 471401475).
3. The tournament will be held according to the rules for online games in Heroes III and the seasonal Ranked Tournament, Version 3.
4. For each game played, participants must submit a detailed report and confirmation in this thread. Only then will the game be counted.
5. All games in the tournament will count towards the seasonal ranking. The list of reports will be sent to the ranking organizer. There is no need to duplicate reports in the seasonal ranking.
6. Save files for all games must be saved until the end of the tournament and submitted upon request by the tournament organizers, referees, or any member of the administration.
7. If any disputes arise, please discuss them off-forum. To resolve the issue, contact the organizer or referee in ICQ and provide daily save files, ICQ logs, and any other necessary information.
The referee's decision will be based primarily on the tournament rules. If the situation is not covered by the rules, the referees will rely on basic logic and gaming ethics.
8. At the end of the tournament, the winner will receive the "M-200% Tournament Winner" medal to be displayed under their avatar.
9. The tournament organizer may refuse participation to any player without explanation. Newcomers with only a few posts can play in the seasonal ranking. The selection process will be strict and may be fair.

Tournament Regulations
1. Tournament dates: April-June 2015. The tournament starts on April 10th.
2. Tournament format: Double Elimination, best-of-one except for the finals (finals are best-of-three).
3. Time allotted for each round: 5 days (5 days for the losers' bracket, 10 days for the winners' bracket).
4. The draw and current results will be posted at the beginning of this thread.
Attention: Technical results will be awarded for all games not played within the allotted time.

Rules
1. Game version: The tournament will be played on version SOD 3.2(4.0)HD+ Hw_rulez 1.3. Password-protected save files and a chess timer are mandatory.
2. The tournament will be played according to the seasonal rules.
3. Each player has 1 restart.
4. The tournament will be played on mirror_skirmish.
5. All castles and bonuses are random.
6. The game will be played on a medium-sized mirror map with no water, 200% resources, a chess timer (8:4:1), and medium monster strength (monster strength is not random; all templates have been redesigned and optimized for this difficulty).
7. The starting color will be determined by a coin toss.
8. It is strictly forbidden to pass through "bugged" passages.
9. The Hw_rulez 1.3 patch must be installed.

Template Scheme

The upper level and the underground are completely identical. Green lines indicate transitions between levels, and blue lines indicate transitions within a level.
In reply to Simon5760
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A bit more criticism regarding the template: the color plays a very significant role. In World Tree, it was possible to balance it somewhat with trading. Here, it's unclear how to do that...

Added 1 hour 15 minutes later
A couple more points. Are rests needed? If so, how many? Should passing by a shifted tile be prohibited?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet
A bit more criticism regarding the template: the color has a significant impact. In World Tree, it was possible to balance it somewhat with trading. Here, I'm not sure how...

Added 1 hour 15 minutes ago
A couple more points.
Are rests needed? If so, how many?
Should passing by a shifted structure be prohibited?
Regarding the color, the situation is unpleasant, I agree. Possible solutions include making a bank or giving blue a little more gold (the question is, how much), and of course, how easy it is to implement. And ultimately, blue has a slight advantage on a small map with resource points.
Regarding restarts, I don't think it's a very important issue; one restart won't take much time. It's only needed if you don't want to play with that particular pair of castles.
Regarding the shifted guard, perhaps the prohibition should remain to avoid an encounter on the first turn, although this scenario is unlikely. It's open for discussion.
In reply to kalababa
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kalababa
I agree that the color situation is problematic. Possible solutions include either making the bank more attractive or giving blue a slightly larger gold bonus (the question is, how much?). Of course, the ease of implementation is also a factor. And, ultimately, blue has a slight advantage on a small map with random resource placement.
Regarding restarts, I don't think it's a critical issue; one restart won't take much time. It's only needed if you don't want to play with that particular pair of castles.
Regarding the shifted guards, I think the restriction should remain to avoid an encounter on the first turn, although this scenario is unlikely. It's open for discussion.
There's too much money for one extra hero. The shifted guards should definitely not be passable, in my opinion.

лето 2012.
In reply to Dark
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I'm in favor of completely removing the rules regarding staggered guards. Everyone should be in the same situation. I think 2500 gold is too much for the blue resource; 1000-1500 would be a good amount.
In reply to Redwhait
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Guys, and no one responded regarding the map size. We're currently playing on a Large map – it's really huge. It's been 3 weeks, and I haven't even seen the opponent's flags. It's comparable to the balance on a Small map. To avoid quick encounters, as an option, ban fast routes for the Small size. If it remains Large, then slow units should definitely be banned.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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Javdet
To prevent quick encounters, you could ban fast routes for size S.
We discussed this idea with Calababa. The template for size S doesn't work well. :(
In reply to Dirty_Player
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Ideally, it’s best to play on medium difficulty.
In reply to Dirty_Player
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Dirty_Player
We discussed this idea with Calabob. The template on S doesn't work well. :(
Well, Javdet is right, the map turns out to be twice as big as in previous tournaments; it's a mirror map.

лето 2012.
In reply to Dark
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darkello
well, Javdet is right, the map turns out to be twice as big as in previous tournaments, it's a mirror map
Upd
Time limit: 135, haven't seen the opponent yet. Roads are slow. Interest in the game has faded, as this template on the MK map is nowhere near as good as the VT maps, H3dm1 and htxagamirror. I'm continuing to play only out of respect for the opponent, I don't know how much respect I have left:(

Added 1 minute ago
We played a Skirmish, the map is poor, but the game is much more dynamic than this depressing thing.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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place medium roads:smile02:
In reply to KobRa_RR
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KobRa_RR
1. Ideally, give the blue player 2500 starting resources to buy an additional hero.
2. Making it 10+6+1, 8+4+1 would be a super-fast game here.
3. Since the positions are completely mirrored, it makes sense to remove unnecessary rules here, except maybe for overpowered heroes (Izra, Vidomina, Mullich, etc.).
. .


In reply to KobRa_RR
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2500 seems like too much, in my opinion.
In reply to Dirty_Player
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I suggest adding a poll regarding the timer.
icq - 346047955
In reply to mals
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mals
I suggest adding a poll regarding the timer.
The timer is fine.
However, the map size and the color advantage are things that the organizers need to decide on before the tournament starts.

лето 2012.

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