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Mini-expedition, woohoo.
The player characters are members of Pax Alpha, a peacekeeping unit created recently. The unit's activities include combat operations, espionage missions, undercover assignments, and the like. Currently, it is funded by the Federated Republic of Rex Ventorum (or possibly other members of KOSAP). Citizens of any country can join the unit after passing certain tests.
The character with the highest leadership score will be appointed as the unit leader.
The Federal Republic of Rex Ventorum
Skill Points +36 (HDI)
Health +15
Attribute Points +2 (Intelligence)
Diplomacy -22% (Niceness)
Free Weaponization skill
The Republic of Aghar
Damage -9% (Compassion)
Skill Points +19 (HDI)
Health +35
Attribute Points +6 (Intelligence)
Diplomacy +17% (Niceness)
The Sultanate of Ahasan
Skill Points +0 (HDI)
Health +10
Diplomacy -8% (Niceness)
Intelligence -2 (Stupidity)
The Empire of Arkondia
Skill Points +16 (HDI)
Health +30
Attribute Points +2 (Intelligence)
Diplomacy -2% (Niceness)
The Free Land of Champignons
Skill Points +18 (HDI)
Health -40
Attribute Points -2 (Intelligence)
Diplomacy -29% (Niceness)
Intelligence -3 (Stupidity)
Free Weaponization skill
The Kingdom of The Great Water
Damage -17% (Compassion)
Skill Points +15 (HDI)
Attribute Points +2 (Intelligence)
Diplomacy +25% (Niceness)
Non-combat actions (including diplomacy) +7% (Pacifism)
The Armed Republic of Sciencecracy
Skill Points +13 (HDI)
Health +35
Attribute Points +4 (Intelligence)
Diplomacy -7% (Niceness)
The Armed Republic of Qasardastan
Skill Points +14 (HDI)
Health -35
Diplomacy -28% (Niceness)
Intelligence -1 (Stupidity)
Free Weaponization skill
The Theocracy of Shaylion
Damage -16% (Compassion)
Skill Points +15 (HDI)
Health +30
Attribute Points +2 (Intelligence)
Diplomacy +24% (Niceness)
Non-combat actions (including diplomacy) +17% (Pacifism)
The Free Land of Tarpaulin Fields
Damage -9% (Compassion)
Skill Points +24 (HDI)
Health +30
Attribute Points +2 (Intelligence)
Diplomacy +17% (Niceness)
Non-combat actions (including diplomacy) +13% (Pacifism)
Free Weaponization skill
The Dominion of Kittypink
Skill Points +19 (HDI)
Health +30
Attribute Points +4 (Intelligence)
The Rogue Nation of Steelmen
Skill Points +6 (HDI)
Health +10
Attribute Points -2 (Intelligence)
Diplomacy -43% (Niceness)
Intelligence -3 (Stupidity)
Free advanced Weaponization skill
The Principality of Edyia
Damage -24% (Compassion)
Skill Points +26 (HDI)
Health +25
Attribute Points +2 (Intelligence)
Diplomacy +32% (Niceness)
Non-combat actions (including diplomacy) +31% (Pacifism)
Attributes
Base character attributes: 50 health, all attributes = 3, 10 points are distributed freely (10 is the maximum for one attribute).
Strength — melee damage, health, stamina. Agility — agility checks (reflexes, stealth, etc.), accuracy in melee, speed. Intelligence — intelligence checks (mostly required for many non-combat actions, plus for using high-tech equipment). Perception — accuracy in ranged combat, attentiveness. Charisma — bonus to persuasion, leadership, etc.
Skills
— Military Training (5 SP).
The character is trained in the use of firearms and melee weapons, knows how to use military equipment (grenades, etc.).
— Weapon Specialization (3 SP).
When using the selected type of weapon, the character shoots and reloads faster, misses less often (shotguns, pistols, assault rifles, melee weapons).
The character gains the ability to use sniper rifles/heavy weapons.
— Demolitions Expert (5 SP).
The character gains the ability to set and deactivate explosive devices.
— First Aid (4 SP).
The character gains the ability to provide first aid to their comrades.
— Medic (4 SP).
The character provides medical assistance more professionally; with the availability of tools and medications, they can perform operations, etc.
— Information Technology (5 SP).
The character gains the ability to hack computers, alarm systems, etc.
— Diplomatic Training (4 SP).
The character receives +30% to diplomatic actions.
— Engineer (5 SP).
The character gains the ability to repair equipment, weapons, etc.
— Infiltrator (5 SP).
The character's disguise becomes more difficult to detect.
— Additional Training (3 SP).
+1 to any attribute
— Toughness (3 SP).
The character has a greater chance of recovering after being injured, can stay without food and water for longer, and so on.
— Tactical Combat (3 SP).
The character uses cover more effectively.
— Leadership (3 SP)
+3 to leadership, bypassing charisma.
— Second Wind (2 SP)
The character continues to fight when they should have lost consciousness.