Let's come up with a plot together!
Posts from Actaea
The player characters are members of Pax Alpha, a peacekeeping unit created recently. The unit's activities include combat operations, espionage missions, undercover assignments, and the like. Currently, it is funded by the Federated Republic of Rex Ventorum (or possibly other members of KOSAP). Citizens of any country can join the unit after passing certain tests.
The character with the highest leadership score will be appointed as the unit leader.
The Federal Republic of Rex Ventorum
Skill Points +36 (HDI)
Health +15
Attribute Points +2 (Intelligence)
Diplomacy -22% (Niceness)
Free Weaponization skill
The Republic of Aghar
Damage -9% (Compassion)
Skill Points +19 (HDI)
Health +35
Attribute Points +6 (Intelligence)
Diplomacy +17% (Niceness)
The Sultanate of Ahasan
Skill Points +0 (HDI)
Health +10
Diplomacy -8% (Niceness)
Intelligence -2 (Stupidity)
The Empire of Arkondia
Skill Points +16 (HDI)
Health +30
Attribute Points +2 (Intelligence)
Diplomacy -2% (Niceness)
The Free Land of Champignons
Skill Points +18 (HDI)
Health -40
Attribute Points -2 (Intelligence)
Diplomacy -29% (Niceness)
Intelligence -3 (Stupidity)
Free Weaponization skill
The Kingdom of The Great Water
Damage -17% (Compassion)
Skill Points +15 (HDI)
Attribute Points +2 (Intelligence)
Diplomacy +25% (Niceness)
Non-combat actions (including diplomacy) +7% (Pacifism)
The Armed Republic of Sciencecracy
Skill Points +13 (HDI)
Health +35
Attribute Points +4 (Intelligence)
Diplomacy -7% (Niceness)
The Armed Republic of Qasardastan
Skill Points +14 (HDI)
Health -35
Diplomacy -28% (Niceness)
Intelligence -1 (Stupidity)
Free Weaponization skill
The Theocracy of Shaylion
Damage -16% (Compassion)
Skill Points +15 (HDI)
Health +30
Attribute Points +2 (Intelligence)
Diplomacy +24% (Niceness)
Non-combat actions (including diplomacy) +17% (Pacifism)
The Free Land of Tarpaulin Fields
Damage -9% (Compassion)
Skill Points +24 (HDI)
Health +30
Attribute Points +2 (Intelligence)
Diplomacy +17% (Niceness)
Non-combat actions (including diplomacy) +13% (Pacifism)
Free Weaponization skill
The Dominion of Kittypink
Skill Points +19 (HDI)
Health +30
Attribute Points +4 (Intelligence)
The Rogue Nation of Steelmen
Skill Points +6 (HDI)
Health +10
Attribute Points -2 (Intelligence)
Diplomacy -43% (Niceness)
Intelligence -3 (Stupidity)
Free advanced Weaponization skill
The Principality of Edyia
Damage -24% (Compassion)
Skill Points +26 (HDI)
Health +25
Attribute Points +2 (Intelligence)
Diplomacy +32% (Niceness)
Non-combat actions (including diplomacy) +31% (Pacifism)
Attributes
Base character attributes: 50 health, all attributes = 3, 10 points are distributed freely (10 is the maximum for one attribute).
Strength — melee damage, health, stamina. Agility — agility checks (reflexes, stealth, etc.), accuracy in melee, speed. Intelligence — intelligence checks (mostly required for many non-combat actions, plus for using high-tech equipment). Perception — accuracy in ranged combat, attentiveness. Charisma — bonus to persuasion, leadership, etc.
Skills
— Military Training (5 SP).
The character is trained in the use of firearms and melee weapons, knows how to use military equipment (grenades, etc.).
— Weapon Specialization (3 SP).
When using the selected type of weapon, the character shoots and reloads faster, misses less often (shotguns, pistols, assault rifles, melee weapons).
The character gains the ability to use sniper rifles/heavy weapons.
— Demolitions Expert (5 SP).
The character gains the ability to set and deactivate explosive devices.
— First Aid (4 SP).
The character gains the ability to provide first aid to their comrades.
— Medic (4 SP).
The character provides medical assistance more professionally; with the availability of tools and medications, they can perform operations, etc.
— Information Technology (5 SP).
The character gains the ability to hack computers, alarm systems, etc.
— Diplomatic Training (4 SP).
The character receives +30% to diplomatic actions.
— Engineer (5 SP).
The character gains the ability to repair equipment, weapons, etc.
— Infiltrator (5 SP).
The character's disguise becomes more difficult to detect.
— Additional Training (3 SP).
+1 to any attribute
— Toughness (3 SP).
The character has a greater chance of recovering after being injured, can stay without food and water for longer, and so on.
— Tactical Combat (3 SP).
The character uses cover more effectively.
— Leadership (3 SP)
+3 to leadership, bypassing charisma.
— Second Wind (2 SP)
The character continues to fight when they should have lost consciousness.
Revan had an idea!
Here's a hint: there's a way to significantly speed up the process. At the end, you need to add the line "the country of citizenship should not be repeated" :D

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.
I wanted to offer you some flowers, but a crown would suit a princess like you much better
Смысл жизни в том, что жизнь на тебе не заканчивается
Where do we end up when we save the world?
With 95% probability, I'll be playing as my own character. If they forbid it, then I'll play as Lokensky/Sezamovsky's character.
🏹🎪+⛓️♿=💕
🏹🎪+⛓️♿=💕
As much as I might not want to admit it, playing as a character from my own country, despite any flaws, is just a little more appealing than playing as characters from other nationalities.
Where do we end up when we save the world?
For the rest, decide for yourselves (returning to the old topic).
🏹🎪+⛓️♿=💕
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I didn't quite express myself correctly. The forum post exists, but the link to the banners within it seems to be gone. However, never mind, it's not that important.
Where do we end up when we save the world?
Regarding names: for a character from Rex Ventorum, Roman names (or even later Latin) or Korean names (from the Sucheon province) can be used.
Equipment doesn't need to be specified in the character sheet (except for personal items, if desired). It will be provided by the superiors.