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Phoenix_1973 Thank you very much for the development strategy; I used to think that the more creatures and growth there are in the first week, the better it is for the start of the next week! :o
If you build in the order you described, you won't be able to build the Dark Raiders on step 7 due to town points. :confused: And if the Tactics ability is unavailable, what other ability might be useful in the early game?
Происходящее-просто игра отражений, рябь мыслей, которую гонят привычные сквозняки ума.
Don Vito
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Hey, what about the second ability? Where can I read more details about it? When you sacrifice a creature, does the permanent bonus increase, or is it only for a week, or am I misunderstanding something?
It seems like the growth increase is permanent, but you shouldn't overdo it. 8) Also, in the tavern, for 100 coins, they tell a story. The innkeeper told me about some mage who sacrificed his creatures and gained great power. In that story, there was a hint that you can get more than just an increase in creatures from the sacrifice... P.S. Or maybe my poor English translated the story incorrectly. 8)
It seems like the increase becomes permanent, but you shouldn't overdo it 8) Also, in the tavern, for 100 coins, they tell a story. The innkeeper told me about some mage who sacrificed his creatures and gained great power. In this story, there's a hint that you can get more than just an increase in creatures from the sacrifice... P.S. Or maybe my poor English is translating the story incorrectly 8)
This is already better. I agree that it's better to sacrifice creatures for magic than for increasing their numbers. It makes sense both logically and in terms of the game. After all, creatures wouldn't breed more; they would be afraid that they would be sacrificed too. But magic... magic is good :)
Night
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The power could lie in a large increase in creatures:) Or in an altar of sacrifice:)
Well, they can't sacrifice units to further upgrade other units. ;) Then it would be overpowered.
Choose whatever you want :) And sacrificing units is only suitable for large maps. Otherwise, you sacrifice half your army and end up sitting there. :)
Hey, what's the maximum number of creatures you can sacrifice? I sacrificed two Arachs, but it only gave me +2 to beasts. When will it give me a bonus to Minotaurs?
Sacrifices: 300 health - +1 fury 600 health - +2 furies 1200 health - +3 furies +1 minotaur 2400 health - +4 furies +1 minotaur 4800 health - +4 furies +2 minotaurs
You need to sacrifice for the exact number of health points at once; adding gradually does not work.
2 Raja Rakshasa: If you start with a level 1 town, there will be no raiders in the first week (just like no vampires, druids, or succubi, but for some unknown reason, mages and griffins have a privilege :( ). But more often you start with a tavern and a fort, then you make it in time:) There are many useful abilities; it's just better not to engage significant shooters with small forces without tactics, as you will suffer serious losses of furies.
" Тьма - рука правая Света , Свет - рука левая Тьмы "
Choose whatever you want :) And sacrificing is only suitable for large maps. Otherwise, you sacrifice half of your army and end up sitting there:)
I completely agree! But the problem is that we don't have maps that are large enough for what we want.... :( Oh well... it's a shame that the developers didn't put in more effort....
I noticed some inconsistency: First, blue circles with strange words were swirling around the Warlock, and then - purple circles without words. Maybe it's just a glitch on my end?