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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
#3249
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Well, I tinkered with the _HD3_Data\Settings\sod.ini file, and it worked (resetting the settings)! Before that, it reset once when trying to play online with someone and twice when playing against myself via TCP/IP. I'm using Windows XP SP3, and the game is installed in j:\iii\hmm3, just in case. I have folders in the game directory like 23, 44, 66, 702, 804 – these contain backups of previous versions (the _HD3_Data folder and all files in the main directory; nothing else is needed for the HD mod, right?). Sometimes, I retrieve files from there, use them, and then overwrite them with a different version. So, all the necessary files are overwritten, but some unused files from previous versions might remain in the working directory... maybe that's the issue.
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#3250
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Hello everyone. What could be causing the troop and artifact transfer buttons to malfunction? Specifically, if you use them when two heroes meet, the game crashes after closing the heroes window. Or is this feature still under development? P.S. It's the December 2013 version, downloaded from Rutracker.
#3251
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Here's a strange save file (or maybe I just don't know what I'm doing). The red password (hardcoded) is 33456, and the blue one is 555. I load the save, enter the blue password – it works fine. But my opponent can't – the password doesn't work for them. I load the save myself, delete my own password, and re-enter it – no luck. Moreover, if I erase using backspace and then enter each digit again one by one, all digits are erased down to the first one, they are entered, and the game loads. But if I immediately erase everything and type it in again, it doesn't work. Please check this and tell me where exactly the error lies... My opponent probably didn't believe me and got offended.
/attachments/38798/>
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#3252
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Uploaded the save file in red, connected, and entered the password in blue – everything worked fine (it’s unclear why the opponent couldn’t do the same). Regarding deleting and re-entering – I didn’t understand.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
#3253
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In the password field for red, delete his password and enter it again. *Blue cannot load his save by entering the password that red said, and red also cannot do so when he enters the password manually in his own save (after deleting what is already displayed during loading). Here: /attachments/38800/
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1 file attached • Total size: 615.9 KB
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#3254
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So, what about the transfer buttons? And with the era scripts enabled, the Emerald Tower and the Mirror of the Way Home crash the game. By the way, the link in your signature is broken. > HoMM 3 HD: > latest version - 3.803 (06/22/2014)
#3255
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Forget about it, it was just a poorly optimized build with too much stuff crammed into it.
Maybe someone can tell me how to change the sound set for a monster? For example, so that a champion sounds like a black knight.
#3256
Suggestion for improvement: When you move all army from one hero to another, the single unit that is left, is often not the one you want to be left. For example if you have both imps and pikemen then you will have 1 pikeman left instead of the 1 imp you want. Would be nice to have the unit left with a priority like this:

Dragon flie, silver pegasi, obs gargoyle, sprite, serpent flie, harpi hag, royal griffen, centaur captain, wolf raider, storm elemental, hobgoblin, pixie, familiar, wraith, centaur, stone gargoyle, harpy, imp, goblin, skell warrior, gnoll marauder, inf troglodyte, master gremlin, halberdier, gnoll, gremlin, skelleton, troglodyte, pikeman.

I posted this earler but its still a good idea. The shortcut for this is rarely used from what I see on streams.
#3257
For example if you have both imps and pikemen then you will have 1 pikeman left instead of the 1 imp you want. Would be nice to have the unit left with a priority like this:
Or use Alt on that unit)
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In reply to Maretti
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#3258
Maretti
Suggestion for improvement: When you move all army from one hero to another, the single unit that is left, is often not the one you want to be left. For example if you have both imps and pikemen then you will have 1 pikeman left instead of the 1 imp you want. Would be nice to have the unit left with a priority like this:

Dragon flie, silver pegasi, obs gargoyle, sprite, serpent flie, harpi hag, royal griffen, centaur captain, wolf raider, storm elemental, hobgoblin, pixie, familiar, wraith, centaur, stone gargoyle, harpy, imp, goblin, skell warrior, gnoll marauder, inf troglodyte, master gremlin, halberdier, gnoll, gremlin, skelleton, troglodyte, pikeman.

something similar already exists in the current version of the HoMM HD:
in the Heroes meeting screen You may press Control+Shift+Alt keys simultaneously and while holding down these keys You should make mouse click on some stack of the hero with the moshna -- all of that moshna moves to another hero, except a single unit of the stack You have clicked on (so, clicking on the fastest stack, the empty hero remains with single unit with max speed available)
this doesn't work with eight different kinds of units or more on both heroes, cause of the lack of free slots -- so You must dismiss the weakest stack(s) to transfer the moshna in such way
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
#3259
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You may press Control+Shift+Alt keys simultaneously
Nah, that's not necessary. He probably meant that even without Alt, everything would be copied, making it a bit faster and easier.
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In reply to zoog
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#3260
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zoog
Nah, no need to be so harsh. He probably meant that even without Alt, everything should be transferred, just a bit faster and easier.
Yeah, how much faster could Ctrl+Alt+Shift+click _on_ the stack be? :)
And it's clear – just make a single button for "move right/left," and keep the number 1 key as the fastest, but with the lowest priority.
But there can be different situations – for example, I have the last Pegasus or a Fly in my army; these units aren't just for rushing, but also for the first turn – so they should stay with the enemy, not move further down the chain, so I'd have to click again.
Or, several Angels, and I want to rush the enemy with one of them to extend the chain.
Not to mention (possibly) the headache for the programmers, and there could be all sorts of awkward situations, besides the ones mentioned above.
And in general, full control over the process is always better than automation.
"...the personal strengths and weaknesses of a leader are no true indication of the merits of his cause"

(с) Roger Zelazny
#3261
Control+Shift+Alt keys simultaneously plus click is simply to much. On the other hand Alt plus click should do it. Thank you for that info. Was new to me.
#3262
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wowa
but there can be different situations – for example, in my army, the last unit might be a Pegasus or a Fly – these units are not only for rushing but also for the first turn – so they will stay with the enemy instead of moving further along the chain, so you have to click again.
For such cases, use Alt, and for the remaining 98% of cases, use Mr. Hack's priority (I also had that idea, but I understood that no one would do it;)). There will be control, but only when it is necessary.
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#3263
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The latest update is messing with the settings again; this time, I set it to stretchable mode, and maybe something else... Do I have to adjust it every time after an update?(((((((((((((((
..and also autosaves, but that's the default.
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