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What would you do?
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In reply to Garnet
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12 years ago
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Oh yeah. LAGS, GLITCHES, BUGS!!!!!!!
For some reason, there are fewer of these in the pirated version than in the licensed one... and the activation codes... it's awful. And this blood and tears system. And dynasties. The first is basically just a novelty, not really significant compared to everything else. And the second creates INSANE imbalance.
11 years ago
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I would tweak a few things.
For example: when buying buildings in cities.
1) I would add the option to purchase missing resources without having to go into the market menu.
Instead, the additional cost required to purchase the missing materials on the market would be indicated in parentheses next to the missing resources. And when purchasing, this amount of gold would simply be added to the cost.
2) Allow players to immediately level up their heroes to the maximum. This would eliminate the need to repeatedly enter the menu to choose a path, and heroes would become stronger. After each victory in a battle between heroes, 10 blood would be awarded, and after a defeat, 10 tears would be awarded.
3) I would reduce the number of magic types to only 4, but allow any hero to choose any additional 5th magic type that is not available. Simply, the fifth magic branch window should be closed with a beautiful marble, hand-rotated seal. Each rotation would change the type of magic school until the hero stops and chooses to learn one of these magic schools.
4) Haven has the "Market".
I don't think it's necessary for other factions to have the same building.
- For example, Orcs could have "Chambers" where they can purchase various captured creatures that are traded as live goods. The quantity would vary each week, as would the creatures themselves. From elementals to other orcs. This could be very useful, especially at the beginning of the game, to acquire a couple of phoenixes or replenish existing army units in the middle of the game, and towards the end, to provide protection against enemy hero skills that increase stats during sieges.
- Necropolis could have an "Altar of Sacrifice" that would give a random artifact as a gift each week.
- Nagas could receive a certain amount of resources from shipwrecks in the "Alley" at the bottom of the sea. 50% of the time, gold. 15% of the time, ore. 15% of the time, wood. 10% of the time, crystals. 5% of the time, an artifact (generated). 5% of the time, nothing.
- Dark Elves could use the "Idol of Guidance" to purchase experience for their heroes by sacrificing blood crystals. The more of these buildings there are, the cheaper the purchased experience.
- Inferno's "Hell Pit" would release a "creature" each week, which would explore the map or, if possible, attack cities and enemy heroes. If possible, it would defeat them. The more "Pits" there are in the cities, the more "creatures" will emerge from a single pit, and the stronger they will be. And if the creature is not killed within a week, it will dematerialize, and its health will be transferred to the next creatures, which will affect their gradual independent development.

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