Skip to content

Posts from Warlock – “Expansion” [4th campaign, 2nd mission] Auto-translated

No ratings yet — be the first to rate!
User Avatar
#32
Auto-translated
Well, if we're talking specifically about this mission, you start with a practically fully built Castle (except for the Witches and Dragons), so it's hard to say that it allows you to double your army. In general, though, starting with a strong base can be a big advantage, but if you don't want your additional hero to be killed by the first enemy you encounter, you have to give them some of your army, which means sacrificing some of your main hero's forces. However, I did hire an additional hero to capture mines and gather resources, but usually, my loyal (well, at least for a while) squire, Shadia, did that job.
Im Herzen der Stille
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...
#33
Auto-translated
An additional hero should generally not encounter enemies. Therefore, I leave him with only 1 of the least useful units. However, when he transports troops from the castle to the main hero, he sometimes has a decent army.

And specifically in this mission, all my heroes are currently searching the territory for the third enemy castle. They have found several obelisks, a treasure trove of mages, and a dragon utopia. In one dungeon, they found earth elementals and phoenixes. But they haven't found the castle yet. Hopefully, they will find it soon. A castle isn't a needle, after all. I also hope that after taking the last castle, the mission won't end – I want to visit all the stat-boosting locations.
In reply to Boris K
#34
Auto-translated
Boris K;79896
...Additional heroes don't split the army; instead, they give their units to the main hero. In the first week, the additional hero doubles the main hero's army. This allows for faster clearing of necessary objectives. Auxiliary heroes shouldn't fight at all. They deliver troops from the castle to the main hero, visit mills, collect resources behind the main hero so that the main hero doesn't waste precious movement points on it, and perform other tasks that are not suitable for the main hero...

Rarely in this mission, I managed to hire two additional heroes of levels 13 and 14. And their participation in the mission did not go unnoticed.
In reply to Yuri_G
#35
Auto-translated
Yuri_G;79936
Rarely in this mission, I managed to hire two additional heroes of levels 13 and 14. And their participation in the mission did not go unnoticed.
Defeated heroes always reappear in taverns sooner or later. I often buy high-level enemy heroes, even if I don't need them, so that others don't get them.
User Avatar
#36
Auto-translated
Well, when I was playing the mission for the second time (because the laptop's fan burned out, and I had to start over since the heroes were there), I already knew where the enemy Castles were and which ones he built earlier and which ones later. I also roughly remembered where the obelisks were. And I could accurately calculate which skills would be useful for Railag and what he needed to upgrade (by that time, I had already completed the Necromancer). So, I quickly captured the first Castle, killed the "reinforcements" of the Crimson Cult without significant losses, and aimed for the second Castle, and that's when Shadia appeared (she appears after the first one, if I'm not mistaken). By that time, a small army had gathered in the "home" Castle, and I quickly finished off the remaining enemies, and I left the Tears of Ashi for later to explore all the available magic and buffs. And also to level up Shadia (Railag had already reached his maximum level). And I bought the killed high-level enemy heroes in the "Cultist" to prevent them from going to the Crimson Cult clan – they already had plenty of heroes, and besides, I didn't focus on building cities there at all – only the bare minimum, and I didn't have a lot of resources either, so Railag didn't get reinforcements very often. Therefore, there was enough money for heroes.
Im Herzen der Stille
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...
#37
Auto-translated
I'm sure I'll remember where the third Castle is when I play this mission for the second time. The second time around (at home), I'm still only on the 4th mission of the 2nd campaign. I'll be playing it for a while – until I level up Agrael to level 30. And I'm playing this one at work during my lunch break – I don't play during work hours.
User Avatar
#38
Auto-translated
He doesn't reach level 30 in the fourth mission – there's a limit at level 29, if I'm not mistaken. When I played through it, I cleared the entire map, including eliminating the spectral dragons that give the quest (by approaching from the other side) – I cleared all the garrisons on my own, destroyed all the enemies (leaving only the port), and cleared all the phoenixes and dryads – in short, I maxed out my character (by the time I reached Eryvel, I had already reached the maximum development level), but I couldn't level anyone up enough to unlock the super ability in any of the campaigns. I don't even know what they are...

By the way, in "Expansion," the castles are located approximately in the center of the
Im Herzen der Stille
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...
#39
Auto-translated
Nightly Edelweiss, you are mistaken. The maximum level there is 30. In this mission, I received a super ability along with level 28. And now the problem is that they haven't offered me any dark magic spells. They keep trying to give me chaos and wizardry spells instead.
User Avatar
#40
Auto-translated
Perhaps I'm mistaken – I can't possibly remember the level limit for every mission. As for spells, I think I chose Chaos and Education... Although it's not very effective. And Dark magic doesn't appear as often for Demon Lords – I was offered Light magic more frequently! Also, with a larger number of Sylvan factions in this campaign than Inferno, the probability of Chaos and Dark magic spells appearing is significantly reduced compared to Light and Summoning spells. By the way, what is Agrael's special ability?
Im Herzen der Stille
Im Herzen der Nacht
Wie oft hab ich mich schon gefragt
Wo Du gerade bist
Wie oft hab ich mich schon gefragt
Ob Dir gerade Liebe widerfahrt...
In reply to Nightly Edelweiss
#41
Auto-translated
Nightly Edelweiss;79971
I might be wrong – I can’t possibly remember the level limit for every mission. As for spells, I think I chose Chaos and Education… Although it’s not very useful. And Darkness doesn’t appear as often for Demon Lords – I was offered Light more often! And with a greater number of Sylvan factions in this campaign than Inferno, the probability of Chaos and Dark magic spells appearing is significantly reduced compared to Light and Summoning… By the way, what is Agrail’s super ability?
The probability of Darkness appearing for demons is 8%, and Light is 2%. After more than 20 upgrades, the probability of not getting Darkness is low. But I was unlucky. I don’t use a scanner because I consider it a cheating program.

Demons have a great super ability. The summoned creatures from the underworld appear instantly. You can immediately block enemy archers, and against melee units, you can create a barrier of summoned creatures.
#42
Auto-translated
Besides, with a greater number of Sylvan factions in this campaign than Inferno, the probability of casting chaos and dark magic spells is significantly reduced.

Spells can also be learned in neutral buildings such as pyramids and mage repositories. I had Agrael as a master of dark magic and he knew Blind (I don't remember where he learned it), not to mention mass slow and confusion, which are available in most castles. However, I didn't manage to max out his special ability, although I leveled him up to 31 (in the last mission), because from around level 27, I was persistently offered some useless skills, and I had to level up his machine control.
#43
Auto-translated
Dark and chaos spells are always available in demon cities. But a demon hero relies more on swordsmanship than magic. Therefore, I prefer dark magic and combat skills for him.
In reply to Boris K
#44
Auto-translated
Boris K;80077
Dark magic and chaos spells are always available in demon cities. But a demon hero relies more on swords than magic. Therefore, I prefer dark magic and combat skills for him.

The latest posts are clearly off-topic. Warlock - "Expansion" [4th campaign, 2nd mission]:confused:
#45
Auto-translated
Sorry for the off-topic posts.

I noticed something strange. An enemy hero fled into a Dungeon containing a Mage Guild. A few turns later, Railagh descended there and couldn't find him. I didn't see the hero's level, but theoretically, he could have teleported to a town. But after a few more turns, he emerged from there. There doesn't seem to be anywhere to hide in there.

Finally, I found the third Castle. I didn't think it would be located away from the main roads.

The mystery has been solved. It turns out that there is an underground passage from the Mage Guild to the Castle, which I didn't notice during my first descent.
In reply to Boris K
#46
Auto-translated
Boris K;80123
...The misunderstanding has been clarified. It turns out that there is an underground passage from the mages' treasury to the Castle, which I didn't notice during my first descent.

I didn't notice that either. If possible, could you share a screenshot?