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It's challenging, but possible. The more, the better. It will provide food for thought. Is no one interested in developing tactics for different factions? Probably, I'm the only one... :smile32: And in general, diversity is always better than uniformity.
Come up with 20 diverse factions – and we'll praise you! Or we'll criticize you because they'll be too uniform!
you can come up with about 15 races... but for this, you need to divide the existing ones... for example, divide Dungeon into Dark Elves and the Dungeon from game 3 (Miontavrs, Dragons)... and so on.
Be strong. Believe
Silvanis
19 years ago
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The main thing is that they should be diverse, but not absurd! Remember AoW2 - Shadow Magic... the races of the Sylvan and Shadow Demons are complete garbage! The races should be connected to a more or less traditional fantasy setting or at least to mythology. All sorts of embellishments like the Perumian Ancients and Distants or the Salvatorean Drow are no longer fantasy, but rather bad science fiction.
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"... - Чжуан-цзы Сильванис
Interesting, very interesting, but Nival won't be able to come up with 20 truly distinct races – after 15, they'll likely start creating clones or half-baked ideas, as it's very difficult to come up with something truly original:cool:
Alex, Nival has already strained their brains... someone probably read "The Dark Elf," came in and said, "Let's make a race," and they did, and we should thank them for that. The same goes for Dwarves; they also deserve credit. But I don't think they'll have enough inspiration or imagination to come up with more than 10-12 races:( That's why they came up with that contest; to draw inspiration from new ideas. And I repeat once again – the more races, the more time it will take!:)
Святой_Паладин
19 years ago
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Well... Rome wasn't built in a day. Let them think. They'll make a lot of changes. Everyone will be happy. And they even get paid for it =))).
Silvanis
19 years ago
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AlexGhost... open your library, and you'll find a huge number of races there... Ask the forum members, and you'll get ten different stories for each race in the world of Heroes, and a hundred different sets of units... And you'll have all this within a month!
But the thing is that all these races don't have a place in the world of Heroes and in the fantasy world in general. The main thing to remember when creating new races is that they should organically fit into the world, without disrupting its atmosphere!
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"... - Чжуан-цзы Сильванис
Saruman
19 years ago
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You can come up with many ideas, but the main thing is that they should fit the world of Heroes. However, with some effort, you can create a lot of them. You just need to have a good knowledge of mythologies and possibly D&D, and be able to transfer them well to the Heroes setting. Regarding the Far and Ancient factions, in Perumov's books, they looked quite organic, but of course, in Heroes, this would be nonsense.
Generally, the number of races is sufficient. Although... :smile17:
eXeCuToR
19 years ago
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Actually, it would be a little more interesting if there were a few more... But 14-15 is already too much; it's really hard to come up with enough variety... And if you were to divide them based on the castles from the third part, it wouldn't be very good; the fifth part is a different world, and it wouldn't be very interesting... No, you need to keep all the old factions and only add new ones as your imagination allows...
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
yes, there's no need to include all races from the 3rd part... you need to include all except the Elementals, because you can summon them here (just like there) + the Phoenix is already a neutral mob... so bye-bye Elementals...
and you can come up with 13-15 races... 1) you need to split the existing Dungeon into Dark Elves and the Dungeon from the 3rd part... 2) since there are already two Elven races here, why not add High Elves?... instead of Snow Elves... because of Jelu?? you need to choose the more common ones...
in general, there are many games and books, so if there was a desire, you could create 15 races...
Be strong. Believe
Nightly Edelweiss
19 years ago
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In my opinion, the third installment had a pretty optimal number of factions – it was interesting, and the choice was large. But what I like more in the fifth game compared to the third is that the Dwarves were separated from the Elves (this is a BIG plus, because Dwarves living in forests is a bit wrong, in my opinion!). And the Dungeon should be restored, although Minotaurs could be left as slaves of the Dark Elves, and Twilight Dragons should also be included (after all, they worship Malassa, and without Twilight Dragons, it would lose all meaning, and what would happen to the existing campaigns where dragons play a rather large role?). And Trogloids, Medusas, Harpies, and Manticores could be placed in a separate Castle, possibly adding new units to them. And I would really like to see an Elemental Castle with Phoenixes, although I can hardly imagine how to upgrade Elementals... :( And Orcs have never been my favorite race, so it's not so important to me whether they will be included or not... I just don't like barbarians!
In general, summing up and counting the races, we come to the conclusion that 8-9 would be just right!
Im Herzen der Stille Im Herzen der Nacht Wie oft hab ich mich schon gefragt Wo Du gerade bist Wie oft hab ich mich schon gefragt Ob Dir gerade Liebe widerfahrt...
Arandor
19 years ago
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no, dragons should be sent to Dungeon, and give spiders to the Dark faction... and in most games, the Dark faction worships some kind of elf-spider queens... and the fact that they made Malassa the deity of the Dark faction in the 5th game is a minus...
Be strong. Believe
Nightly Edelweiss
19 years ago
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Nevertheless, she has already been made a goddess and the mother of shadows. Many moments in the campaigns and storyline are based on her => if this is changed, then half of the campaigns will have to be changed, and it is already too late to do that, so in my opinion, the best option is to leave the dragons to the Elves and create another 7th-level unit for the Dungeon faction.
Im Herzen der Stille Im Herzen der Nacht Wie oft hab ich mich schon gefragt Wo Du gerade bist Wie oft hab ich mich schon gefragt Ob Dir gerade Liebe widerfahrt...
No, the dragons should be sent to Dungeon, and the Dark faction should get spiders... And in most games, the Dark faction worships some kind of elf-spider queens... The fact that they made Malassa the deity of the Dark faction in the 5th game is a minus...
Why don't they show a little originality for a change? Their Dark Elves are quite different from how they usually appear - light skin, dark hair, men work as chieftains (remember Railag) and heroes... And the fact that they finally got rid of the stereotypical
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"... - Чжуан-цзы Сильванис
Silvanis;80013And why not show a bit of originality for a change? Their dark elves are actually quite different from how they usually appear - light skin, dark hair, men serve as chieftains (remember Raigala) and heroes... And finally, they've gotten rid of the stereotypical spiders - praise be to Nival!:smile41:
Added after 39 seconds Although I would also have separated Dungeon and Dark Elves//figure>Spiders are the favorites of Necromancers, not dark elves. It's too late to split Dungeon - a race that most people like has already been formed. Though Nival could come up with another Dungeon - with troglodytes, medusas, and manticores.