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Posts from Battlefield size in Heroes 5.

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What do you think about the size of the battlefield in Heroes 5?
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In reply to Vano_Gut
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#16
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Q. Cyclops: So, the battle grid is square. Will a diagonal move be counted as 1.4 moves horizontally/vertically? Or 1/1?

A. Larisa: It will be counted as one and a half moves. That is, the first diagonal move "costs" 2 horizontal moves, the second costs 1, the third costs 2 again, and so on.

It should also be possible for a slowed unit to move diagonally. Even if it's only one cell. Sometimes this is very important.
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Katrine
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In reply to ДАК
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#17
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yes
as far as I know, a diagonal move is more than 1....
yes. according to the Pythagorean theorem, Sqrt(2)... =)))
colleague, where did you get this information? I see where it's from, thanks, Katrine
This will be crawling around the field vertically and horizontally... if they abandoned the hexagonal grid for this innovation, then it's a no-go!!!
imo.
"Какая-то странная сказка получилась" - думал Колобок, догрызая остатки лисы....:cool:
In reply to Katrine
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#18
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Katrine
It should be possible for him to move diagonally, even if only one cell at a time. Sometimes this is very important.
I'm afraid that Nival doesn't care about that.
Judging by the size of the battlefield, you won't have to move around much anyway. Where would you go?
With a speed of 2, from the first row, it takes 2 turns to reach an enemy standing in the first row of their army, assuming they haven't moved.
In reply to Vano_Gut
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#20
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Vano_Gut
This will be crawling around the battlefield vertically and horizontally... if they abandoned the hexagonal grid for this new feature, then it's a no-go!!!
IMHO.
This will definitely be like chess - only with all the units, and a spell like "Mass Slow" will turn them into pawns that can only move forward one square ;)... DEFINITELY a no-go :mad:
Меня всегда преследуют умные мысли, но я все равно быстрее :D
In reply to NecroFill
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#21
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NecroFill
This will definitely be like chess – only all units will be affected by spells, for example, "Mass Slow" will turn them into pawns that can only move forward one square;)... Definitely a FAIL :mad:
And there will also be obstacles on the field...:rolleyes:
"Какая-то странная сказка получилась" - думал Колобок, догрызая остатки лисы....:cool:
In reply to Vano_Gut
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#22
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:confused: I have a very interesting argument that misled me about this. I don't understand anything now. Here is a screenshot showing that the hitbox will be far from 8x10. It turns out that the griffin's movement shadow is even longer than the stated size. I found the screenshot here. I also attached it to the post.
In reply to MasterPainKiller
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#23
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Now, the fact that the map size is 8x10 is confirmed. This was confirmed during beta testing. I've added one of the available screenshots to the post. Hopefully, the balance will be adjusted after the test...
Can I Play With Madness ?...
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#24
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Well, now we can add a quote from Kohr-Ah to this thread; he has been testing Heroes 5 for quite some time. According to him, the battlefield is quite satisfactory. Although you won't agree until you try it yourself :)
I played 10 duels (not enough, 8()), and I didn't feel any inconvenience due to the small field size. The "fat" units either move first and have ranged attack or flight, or they rarely appear but have a buff or an ability that allows them to say something. The only exception is Hydra. It seems she should stand like a statue in defense. This is my impression so far (I mainly played against Jhevon):

Here is a topic with screenshots from the beta; it contains many images from all over the world ;) - /topic/173/
Can I Play With Madness ?...
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#25
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Dear Medvaldo, the fonts used in the quotes are completely unreadable – they display as gibberish! (It would be helpful to know the encoding as well).
- Доктор, меня все игнорируют!!! :mad:
- Следующий!!! :eek: :eek: :eek:
In reply to ДАК
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#26
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DAK
voted for option 1. Can someone explain to me how a balance calculated for a small battlefield will behave during a siege, if the battlefield during a siege is significantly larger than usual... and the movement range of units remains unchanged. The attacking side will take a very long time (compared to a normal battle) to reach the enemy under the fire of their archers and towers.

Dear Dak! As far as I know, the battlefield during a siege will be larger (I don't know exactly how much). I hope this information is confirmed... :o
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#27
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Where did you get the information about the increased battlefield size during sieges? Regarding the general question, I voted for trusting the developers. The reason is simple: there are many new features, and it would be tedious and time-consuming to analyze them theoretically (and, most importantly, unnecessary – the game will be released faster). I am more than confident that it is possible to balance the battle on such a field, and I hope they will do so. A quick start to melee combat is neither a plus nor a minus; it is simply a new element that we should get used to and use wisely. In the end, it would be very boring to fight according to the old rules, which have been analyzed inside and out.
Да будет так
In reply to GvozD
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#28
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GvozD
Where did you get the information about the increased battlefield size during a siege?
From the developers. The battlefield size during a siege corresponds to the size of the battlefield in Heroes of Might and Magic III. It's not difficult to calculate how long it will take for Hydras and Minotaurs to reach the castle. On such a battlefield, without the most powerful magic, it's not even worth trying. The game was designed for 8x10, and it seems they didn't consider that some people would be attacking castles in Nival.
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Katrine
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#29
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And wasn't it mentioned that in real-life siege scenarios, a 3:1 numerical superiority is needed to equalize the chances of success? So, I'm all for this decision. Castles are now harder to capture, and what's wrong with that?
Да будет так
In reply to GvozD
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#30
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GvozD
Didn't anyone tell you that in a real-life siege, you need a 3:1 superiority to equalize the chances of success?
Even 10:1. If you kill the catapult (1000 health) on the first turn, you get free experience. And with such spells, that's what you do first. You can't take a Haven castle. But you can easily take an Inferno castle. Balance?
Хронология вселенной Might and Magic
Katrine
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