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Posts from Titans VS Thunderlord

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Which one is better: Titan or Thunderlord?
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14 years ago
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I also prefer the old upgrade. At least you can cast Lightning as many times as you want, while with the Stormbringers, you can only use their ability once.
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14 years ago
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I mostly pick Titans. I only choose Thunderlords when there are a lot of them, but that happens very rarely.
In reply to $an4es
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14 years ago
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I don't play as the Academy very often, but when I do, I usually choose Titans. I also take Thunderbirds when there are a lot of them, which happens even less frequently. In general, these are absolutely equal units.
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13 years ago
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I remember defending against an Academy's castle siege; I was playing as a Dwarf. I used Fireball to destroy their ammunition, and when only 200 defenders remained against 6 Titans, the Endless Lightning spell helped finish them off. However, in a field battle, Thunderstorm might be more useful – it could force enemy archers to spend a turn running away. Otherwise, it's just an auxiliary unit (and a very expensive one at that). I often don't even upgrade it; Rakshasa and Golems are what really matter.
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13 years ago
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NerVNotDeaD, the upgraded version has higher HP and stats, plus they can attack. Isn't that enough for an upgrade?
Golems are slow without special abilities or minor artifacts, and they can't be resurrected,
so what makes them better?
When I play as mages, I always focus on level 7 units.
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sorry for the off-topic
I personally choose Titans because their physique is better :D
but otherwise, they are the same, and the abilities are almost unnecessary.
In reply to Sleeping Mage
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13 years ago
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Sleeping Mage
NerVNotDeaD, the upgraded version has higher HP and stats, and it also attacks. Isn't that enough for an upgrade?
Golems are slow without special abilities or minor artifacts, and they can't be resurrected,
so how are they better?
In the beginning, when you don't have much money, you can easily manage without Titans, and later you'll have the money, knowledge, and resources – Golems and Cats can move quickly, and you can even heal the former with Gremlins)). Apparently, you've never had them (Titans) blocked on the first turn, for example, by Black Dragons.
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13 years ago
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Titans have good resistance to mind control. And yes, I agree that their ranged attack isn't very useful. Firstly, as mentioned, it's easy to block (mages don't have a very high chance of inflicting a stun, and consequently, tactics), and their initiative isn't very high either (although miniatures can help). Their high hit points subtly suggest that this creature isn't afraid of taking a beating and would rather have the titans attacked than some genies or mages. So, if they weren't ranged attackers, they would be used more effectively as tanks (with a little more speed), much more effectively than they are used as ranged attackers. That's how I see it.
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13 years ago
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Ctrl+left mouse button and mediocre ranged units become good melee units. In this case, artifacts are needed for speed so that the titans can run across the entire field. But it's still better not to rush and shoot as long as possible. Cyclops are a different matter – they have a penalty for shooting.
NerVNotDeaD
At the beginning, when there is no money, it is easy to do without titans, and later there will already be money, knowledge, and resources - golems and cats will run in quickly, and the first ones can even be healed by gremlins)) Apparently, you have never had them (titans) blocked on the first turn by, for example, black dragons.
No ranged unit is immune to such situations. Archdemons can pull them closer, and even tactics won't save you against crystalline dragons. And blocking a titan is not the most sensible idea. Not only does the latter have no penalty, but its stats are such that it will defeat any aggressor.
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13 years ago
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Ctrl+left mouse button and mediocre ranged attacks turn them into good melee fighters.
Yes, it's obvious, but how often do you see someone running around with Titans on the battlefield? ) After all, they have excellent tanking stats, but the fact that they can shoot makes people use that instead of their greatest strength.
In a way, they can be compared to Assassins: this unit is also more useful in melee combat, and it's great that they added an alternative where you don't have to worry about attacking, because there's simply no ranged attack.
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13 years ago
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Ment, regarding assassins, their primary task isn't close combat. As for the choice of hunters, I don't understand it at all. It's enough to send some nightmares into their deployment sector, and the hunters will be easily defeated. And if they are in the back row, there are mass spells for that.
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You're right about the Titans.
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11 years ago
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Take the Titan: :cool: :cool: :cool: :cool: :cool:
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11 years ago
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I choose the Thunderlord for the following reasons:
1) In a game against the AI, if you position a cloud over the entrance to the city gates, or ANY area, the AI will avoid it with a 90% probability, although sometimes it will send units through the cloud, which disrupts the battle rhythm of that unit.
2) They are not black (yes, racism exists in Heroes 5).
3) The description of the Thunderlords is better and more impressive.
4) If I'm not mistaken, their internal parameters are stronger (I mean the game parameters, where the class of this creature is described and all properties are specified. It seems that strength and a couple of other stats are higher than those of the Titan).
5) They look better against the backdrop of Zephyr.
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11 years ago
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In terms of stats, they are 100% identical to Titans, only the abilities are different, yes.
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11 years ago
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Titan.
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11 years ago
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they are not identical, I can assure you))) they are not identical in all parameters.

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