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My warriors use a contactless combat technique. Enemies have heart attacks just from the sight of my mushrooms.
And I have a relapse of not wanting to delve into the background of the region's lore.
Listen, Revan, would my warriors using a contactless combat technique fit into the rules of your game?
I don't have enough knowledge in this area (definitions range from simple techniques used by many athletes to managing "energy"; i.e., the first is quite real, but I doubt the second) to determine whether such a thing should be allowed.
KindShaman
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Okay, I'll continue exploring the boundaries of the rules... Is intuition an acceptable ability in the game, or is it also questionable?
Ment
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I sometimes experience a relapse of not wanting to delve into the lore of the regions.
So, are we going to role-play our own countries after all? ;)
Okay, I'll continue exploring the boundaries of the rules... Is intuition an acceptable ability in the game, or is it also questionable?
... I don't know how to answer that. Intuition is a trait that everyone possesses to varying degrees, but if you're asking the question this way, you're probably implying something more than the orthodox understanding of the term.
In general, to avoid further confusion, I will strictly define the technological level and "boundaries of realism": an analogy to the real world of 2010-2020 (this also applies to the anatomy and abilities of people and animals). Therefore, we will primarily base ourselves on this, and not on the consequences of "issues" (remembering space cannons and flying fortresses – I got carried away here) and fantasies. As I said, there may be some exceptions in the form of unusual animals (the explanation is that we are not copying Earth, and therefore the fauna may differ) and similar cosmetic items.
Ment
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I would say that intuition is the ability to effectively use the neurons of your subconscious when making conscious decisions. And in this formulation, it makes sense.
Initially, I thought about implementing something like this, but weaker (i.e., so that it only works at a very short distance). But it can't be done that way.
kcfgogbfalgfl
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In any case, the issue here isn't about my pickiness or even my preferences, but rather that, based on existing examples, we can predict what the result of "minor deviations from reality" will be – something like an Adventure Time-style game.
KindShaman
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If the boundaries of the supernatural are clearly defined, meaning that numerical values are assigned to all available abilities in the game, then things won’t get out of hand. For example, telekinesis can be limited by time and size, and if the GM wants to make the game more “realistic,” it can be made quite weak but still occasionally useful. The same can be done with other abilities, adjusting their power so that they don’t stand out too much, and everything will be fine. Those who enjoy exotic elements will get their exotic elements, while others won’t suffer from the presence of overly powerful characters.