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Personally, I don't spend development points on the main hero that affect movement range and financial bonuses. Exceptions can only be made if the map has been thoroughly explored. (But then the game becomes less interesting).
- When playing as a mage, I immediately upgrade the life regeneration skill for 25 mana, then develop skills that affect damage. After that, I enhance defense. Later, I focus on elementals of the most advantageous element.
- As a warrior, in most cases, I first develop the battle cry skill, which increases initiative and movement range. As soon as I have enough mana, I upgrade the life regeneration skill for 25 mana. Then, I focus on damage and defense... And after that, depending on the situation. For example: reinforcement, the ability to use cover, ambush...
- When playing as a mage, I immediately upgrade the life regeneration skill for 25 mana, then develop skills that affect damage. After that, I enhance defense. Later, I focus on elementals of the most advantageous element.
- As a warrior, in most cases, I first develop the battle cry skill, which increases initiative and movement range. As soon as I have enough mana, I upgrade the life regeneration skill for 25 mana. Then, I focus on damage and defense... And after that, depending on the situation. For example: reinforcement, the ability to use cover, ambush...