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11 years ago
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"Team MIRROR" TOURNAMENT

Epigraph.
A delegation led by Khrushchev in a museum of abstractionism.
As they walk, Khrushchev exclaims: "What a painting - what colors, what sculpture - what
forms... Oh, and what is this ass with ears?
-That, Nikita Sergeyevich, is a MIRROR...

Tournament Organizer and Head Judge - KillAndAction.
I.C.Q. 458071313 and email address kolodinkp@gmail.com.

Tournament Idea: Noom, KillAndAction

Tournament Regulations.
This tournament is an official rated tournament.
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, with the Tournament Edition mod used in this tournament. By default, the game is played on the Ubi server. By agreement, the game may be played via Hamachi, Remobo, COMODO EasyVPN, GameRanger and similar programs.

2. Since there is an autosave in the game - it is recommended to save once every 3 days.

3. An even number of players participate in the tournament. Tournament participants are divided into teams of 2 players based on draft results. The draft is conducted by registered top players. The draft begins with the top player with the lowest skill, then the top player with the next skill in order drafts, and so on. Each team (optionally) can come up with a name for their team. THE TOURNAMENT IS HELD IN A ROUND-ROBIN FORMAT. Each team plays against all other teams. 10 days are given per round. An extension of the round by 4 days is possible with mandatory approval from the tournament judges. In each round, a match between teams (if there is an odd number of teams, one team skips the round) is conducted according to the following scheme:
1. The tournament judge creates a map in IRMG with random factions and a template. For each faction in the game, a starting hero who will be placed in the game between opponents on this map is chosen by a coin toss.
2. At the start of the map, the player has the right to take 1 restart within 10-15 seconds after the map has loaded if they are not satisfied with the starting heroes in the tavern. If the player is satisfied with the starting heroes, they must write the word “playing” in the game chat. Until confirmation of no restarts from both players appears in the chat, it is FORBIDDEN to conduct scouting or move across the map.
3. If one of the players requests a restart, a new game is created with the same parameters (map, starting hero, bonus choice, etc.) – thus, taking a restart will exclusively affect the possibility of getting another hero in the tavern.
4. A match between teams A and B is conducted as follows:
A) based on the schedule of games between teams, each team receives a “color” for the current round.
B) upon receiving the map from the judge, the “red” team chooses which color the team captain will play.
C) having determined the color, the captains create a game; for example, the captain of team A chose to play red. In this case, the second member of team A, creating a game with the second member of team B (on THE SAME map as the captains), chooses the blue color.
D) thus, as a result of the match, each team plays as both factions on the same map. If team A won as both factions, it receives 3 points for the victory; team B, losing as both factions, receives 0 points. If team A won with one faction and lost with the opposing one, the number of days required for each team to win is counted. The team that won in the minimum time receives 2 points, their opponents – 1 point.
E) during the game, it is ALLOWED to pass any information about the map obtained during the game to your partner.

Deadline for Round 1: 22.03.2015 - 04.04.2015 including +4 days.
Deadline for Round 2: 05.04.2015 - 14.04.2015
Deadline for Round 3: 15.04.2015 - 24.04.2015


4. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is forbidden, except for the TE mod itself (and programs that create virtual networks).

5. In case of connection loss or game crash, the last autosave is loaded; players are obliged to repeat all their moves exactly up to the moment of connection loss or crash. In case of connection loss or crash on the first day of the game, heroes are randomized again.

6. In the event of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then upon a stalemate, the battle should be finished in AutoCombat mode.

7. Each player has the right to a technical restart:
- connection loss or desync in week 1 (except cases where both players are ready to continue the game). The map must be regenerated;
- connection loss or desync in week 2 and later - the game continues (except cases where both players are ready to start the game over). The map must be regenerated.

8. "Red-rush" is forbidden, meaning an attack by red on the first day of the week with purchased growth (the red player may attack on the first day, but without purchasing growth).

9. Any joining of neutrals is forbidden; as an exception, those who have joined can be sacrificed into the pit or sold at the market.

10. It is forbidden to use the "Astral Gates" travel spell to jump from any zone into the opponent's starting zone if the portal/garrison connecting them has not been broken. It is also forbidden to use the "Astral Gates" travel spell to jump into the opponent's adjacent zone and, in the same turn, enter the opponent's starting zone.

11. It is forbidden to press wait on Krag's first strike in battles with opponent heroes; it is allowed against neutrals.

12. Attention! LOADS are FORBIDDEN in this tournament!!
Exception: a mutual agreement on the number of loads has been reached by both players. If, despite the agreed number of loads, players have disagreements about the outcome of the game (victory/defeat) due to loads, the tournament judges reserve the right to decide the outcome of the game.

Map generation is carried out using the current version of IRMG, huge size template.
Settings for IRMG:
1."Zones Compatibility Factor" = 1.5
2."Monster Strength Factor" = 1.0
3."Portal Connection Only" - off (i.e., button not pressed)
3."No obstacles On Map" - off
4."Sigle Faction Guard" - Off
5."Selected Faction guard only" - off
6."Different Faction" - on
7."Disable Intant Travel" - off
8."Chaos week" - off
Game settings:
Turn time limit – 10 minutes.
Animation speed – 5.
Quick combat – enabled.
Simultaneous turns – enabled.
Dynamic combat – disabled.
Ghost mode – disabled.
Autosave – enabled.
Game difficulty – hero

Reasons for which a player is excluded from the tournament:
- non-compliance with the regulations and rules of this tournament;
- violation of tournament deadlines without prior notification to the tournament judge;
- fact of violating prohibitions in this tournament;
- rudeness, public insult of the organizer, judge, and tournament participants.

Useful links.
TE version 6.7
Skill Wheel version 6.7
IRMG
Template Schemes
Huge size Templates

If all creatures of both players die at the end of a battle / final battle, the victory goes to the one who made the last action on the battlefield (for example, cast Armageddon, broke the crystal, hit with lava dragon creatures and died from fire shield damage).
Three points are awarded for a win, one for a draw.

The team that scores the most points wins the tournament.

The winner of the match writes the report on the played game. The defeated party must confirm it. It is desirable to make a recording of the final battle; in a disputed situation, it may help the Tournament judges.
The report on the played game should be formatted as follows:
Player1 (faction, main hero(es)) def. | lost Player2 (faction, main hero(es)) - Template, month-week-day
where def. - indicates victory, lost - indicates defeat
The report may also contain a brief description of interesting moments in the game.
Example
kontra (Dungeon, Sinitar) lost Sir_Moz (Sylvan, Wyngaal) - Spiral, 2-1-6
or
Vsev (Dungeon, Iranna) def. Alan Prost (Haven, Axel) - Spider, 1-4-2

Reports must be provided by both players.
Write reports in the thread "Team MIRROR" TOURNAMENT - reports

Application form for tournament registration:
NickName on HeroesWorld
NickName in Hamachi, on ubi.com, in GameRanger.
I.C.Q. Number.
Preferred game time according to Moscow time.

Please immediately report all problems with network access, communication with opponents, inability to play your game on time, requests for deadline extensions, etc., etc. in this thread...
Special treatment will be given to "flakes"...
LIST OF REGISTERED TOURNAMENT PARTICIPANTS.
registration is open in this thread until March 15, 2015. Registration has been extended until teams are filled (closed 19.03.2015).
1.KillAndAction. ICQ-458071313. Weekdays after 21:00 Moscow time, weekends - by agreement. I can only play via GR and ubi.com.
2.Noom. ICQ-644980173. daily by agreement.
3.stefandmy. ICQ-591879650. On weekends.
4.BOLIVAR. ICQ-576881700. Usually on weekends. Weekdays by agreement.
5.alijvit. ICQ-616255471.
6.dwp1970. ICQ-262707918. better to agree on time in advance. possible game time: weekdays from 17:00 to 22:00 Moscow, weekends from 05:00 to 22:00 Moscow.
7.sitis. ICQ-661875914. By agreement, at different times of the day, but latest time is 22:00 Moscow, though this is rare. Weekends: during the day.
8.JonnyP. ICQ-575169271.
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11 years ago
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11 years ago
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I participate.
Nickname - KillAndAction
Nickname on Ubi/hamachi - killandaction/killa
ICQ - 458071313
On weekdays after 9 PM Moscow time, on weekends - by arrangement. I can only play through GR and ubi.com.
In reply to KillAndAction
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11 years ago
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Participating
Noom, ICQ 644980173
daily, by arrangement.
11 years ago
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You seem to be quite active. :)
I'm participating.
stefan-591879650. On weekends.
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11 years ago
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BOLIVAR
576881700
Usually on weekends. On weekdays, by arrangement.

Question about restarts: are the restarts from points 2 and 7 different restarts? Does the restart from point 2 fall under the restarts from point 7?
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11 years ago
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There are no restarts in point 7 – Kirill and I apparently forgot to edit this point. By the way, regarding the restart proposal from point 3.2 – the red player should be the first to confirm their willingness to play with the heroes they conceded (i.e., write in the chat "I'm playing").
In reply to Noom
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11 years ago
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Just curious, what is the maximum possible number of restarts? (without technical restarts)
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11 years ago
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Well, because we offer one restart for each player.
In reply to Noom
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11 years ago
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Thank you, I understand. 1 rest within 15 seconds on level 111. Okay.
In reply to Элементаль Бога
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11 years ago
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Elemental of God
Thank you, I understand. 1 rest within 15 seconds on level 111. Okay.
+ technical restarts are still a thing. This is stated separately in point 7 (in addition to point 3).
In reply to KillAndAction
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11 years ago
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Registration has been extended because there are only 5 people.
It would be good if one more person joins, and ideally three more.
In reply to KillAndAction
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11 years ago
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dwp
262707918

it's best to agree on a time beforehand
possible game time:
on weekdays from 17:00 to 22:00 Moscow time
on weekends
from 05:00 to 22:00 Moscow time
In reply to dwp1970
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11 years ago
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I'm participating, after all. Even though I don't have much time, I do have some, especially for my favorite game. Now there's an odd number of participants again; I hope I'm not the last one to register, because I wouldn't want to be kicked out for that reason.
For now, sitis, the Creator stubbornly doesn't see messages about changing nicknames.
ICQ - 661875914
By arrangement, at different times of the day, but the latest time is 10:00 PM Moscow time, but that's rare. On weekends: throughout the day.

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