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Posts from [Frozen at the request of the GM] Mafia No. No. Colony of the Libert brothers. Auto-translated

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#1
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43 years ago
On the surface of the blue waters of an unexplored sea, a small ship sailed slowly; from its deck came the excited voice of a young man.
— Enough! — Karl was emotional and the younger of the two brothers. — We've been sailing here for who knows how long and haven't found anything; it's time to go back! This was true; the Libert brothers had been sailing these seas for over six months, periodically returning to civilization to replenish their supplies. There was no information about these seas, so in this endeavor they could only rely on themselves and the crew of their ship.
— Relax, little brother. Wilhelm turned twenty-eight a few days ago, and now he was admiring the clarity of the seawater and the cloudless sky, or rather, he was doing that until his younger brother interrupted him. I am sure that soon we will find new lands and make our dream come true. In fact, this dream belonged only to Wilhelm; the ship was bought with his money, and the sailors were hired with it as well, but Karl begged so much to go on this journey (although he didn't fully understand its purpose) that Wilhelm couldn't refuse.
— You've said that before. Karl turned away and left.
— I feel like we are close...
And indeed, just a few hours later, one of the sailors loudly and repeatedly shouted "land! Land! Land!".

When the crew landed, they saw a picturesque landscape. It was truly a paradise land, abundant with numerous gifts of nature — fertile lands, strategic resources, noble metals, precious minerals, etc..
— Amazing, what a beautiful place! Karl was delighted.
— You're right. His older brother replied happily. And now this place is ours.
— Ours? The younger brother exclaimed in surprise.
— Well, yes, by right of discovery.
— But what about...? We have an entire team here, and the empire will surely claim these lands or other countries will, as soon as they find out about this place...
— Ha-ha! Apparently, you don't know the country you live in at all! Wilhelm laughed. First, once we plant the flag of Akkerwald here, no one will even think of coming here; and as for our government, the state will certainly demand a certain tax, but that's all it will do, because Akkerwald is a free country. The young captain took a deep breath of fresh air and then exhaled. When I signed the contract with these sailors, we agreed on a clause that they would receive good pay during the voyage but would not claim any profits made during it. I also personally checked each person and made sure that most of them were honest people, so we shouldn't expect to be betrayed.
— It's amazing, brother, you thought of everything...
— Didn't you think I would? I also assigned half of all the loot to you, so these lands are equally ours. But there's no time to rest! After we finish with all the formalities, we will start settling here, create jobs, build a colony for Akkerwald... Just imagine, a colony of the Libert brothers!
A few days later, Karl and Wilhelm went together to explore the surroundings, from which only one of them returned — Wilhelm died under mysterious circumstances. According to Karl, he fell off a cliff; the news saddened and surprised the sailors: Wilhelm had always been known for his excellent coordination and reaction, so such a death seemed very unexpected. Despite this, after some time, the colony began to develop, and many people spoke well of its owner, who called it "the colony of the Libert brothers," remembering his older brother.
Present day
The colony of the Libert brothers has flourished and is now home to eleven thousand citizens of Akkerwald.
Today was sunny and cloudless, just like on the day the Libert brothers found this land, but the faces of those gathered were gloomy.
— Today, a great man, the father of our home, passed away. We bid farewell to Karl Libert on his last journey. Elfrida finished her speech in a quiet voice; everyone was silent, so there was no need to speak louder. May pure and warm light guide him and protect his loved ones from sorrow and sadness. The headmistress of the temple turned her gaze to his daughter and young wife; at first glance, it was difficult to tell who was older.
— Please accept my condolences, madam. Norbert Lange was a good friend of Karl, so he was deeply concerned about the emotional state of his daughter.
— Thank you, esteemed Burgomaster. In Akkerwald, there are no privileged classes (except for the imperial dynasty), but some people are undoubtedly richer than others and actually have much more power than ordinary people; Karl Libert and his daughter are a good example of this. People own their homes and (rarely) part of the land, but most often they have to work for large landowners. Ah, I'm so saddened; please excuse me.
When Norbert left, Mina Libert sighed heavily. How tired I am of hearing the same thing every day. Finally, he died. Finally, I can stop putting up with his stupid care and his old-fashioned wife. Finally, I will become the mistress of this land; oh, how happy I am! In Akkerwald, the property of the deceased is divided equally among his children and surviving spouse, but this rule applies only if he has not made a will. In a will, a person can personally decide how he wants to dispose of his property after death. In the case of Karl Libert, he bequeathed everything to his beloved and only daughter. For comparison: in Shengkai, the state provides financial assistance to each resident of the country at different periods of his life, but completely appropriates the property of the deceased. Wilhelmina Libert was undoubtedly a lucky girl.
A month later
— The people of this colony are very satisfied with their situation, so trying to tear them away from here and doing it in such a way is not the noblest occupation, but we cannot miss such an opportunity. Mountain Snake surveyed the entire detachment with a calculating look. They all used code names. Besides all its other advantages, this territory has strategic importance for Shengkai, and while Akkerwald is busy with other things, we must act. Mountain Snake was about to end the briefing, but added in conclusion, try to minimize casualties among civilians, but don't dwell on it.
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#2
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Ackerwald

Mina Libert

A wealthy nineteen-year-old young lady who inherited a vast fortune after her father's death. The colony residents regard her as a flighty and arrogant girl (which she is), but since Wilhelmina Libert holds exclusive rights to most of the lands in these parts, they have to take her opinion into account.
Whim. May decide the outcome of the day vote at her own discretion (twice).
Citizenship: Yes; Weapon: None.


Norbert Lange

Burgomaster. Highly respected by his fellow citizens for his responsible, serious approach to work and kind nature. Effectively the second most important person in town.
Highly Respected Burgomaster. Vote counts as two.
Night Action. Document Check: finds out if a player has Ackerwald citizenship.
Ultimate Action. Announcement: passes check results to Liselotte.
Citizenship: Yes; Weapon: None.


Arnold von Feierbach

Chief of the City Guard or, more accurately, head of the local branch of the "Baldr" private security organization. The Ackerwald government grants its colonies and remote imperial lands full freedom in self-governance, and matters such as law enforcement are handled by the free market (as is everything else in this country).
Night Action. Take into Custody: isolates a chosen player (cannot perform actions, cannot be the target of an action).
Night Action 2. Unexpected Check: finds out if a player has a weapon.
Night Action 3. Guard: protects a player, kills the attacker.
Ultimate Action. Public Information: passes check results to Liselotte.
Ultimate Action 2. Curfew: blocks all players.
Citizenship: Yes; Weapon: Yes (rifle, revolver, saber).


Erwin Grimm

Private detective. Young and inexperienced, but a very promising investigator. A sharp mind, an athlete, possessing stunning deduction and intuition.
Mutual Sympathy. If he protects Anna or Mina — a town link is formed. A town link can only be a duet, meaning this trait can trigger only once.
Mutual Antipathy. If he protects Mason — he also blocks him.
Night Action. Private Investigation: goes to the crime scene and obtains an additional clue.
Night Action 2. Pursuit: protects a player, but does not kill the attacker.
Night Action 3. Contact with Administration: receives Norbert's check results and passes him clues obtained during investigation.
Citizenship: Yes; Weapon: Yes (pistol).


Elfrida

The Ackerwald government maintains a neutral stance toward religion: it provides no support to religious organizations, but does not persecute them either — as long as taxes are paid. The Cult of Light has established itself in this city, where Sister Elfrida serves as the abbess of the temple. She is an extremely charismatic person who excels at motivating people toward good deeds. As befits a member of this cult, she is well-versed in many sciences, particularly medicine.
Aura of Innocence. -1 vote when voting against her.
Night Action. Motivation: allows a player to perform two actions in one night.
Night Action 2. Dispel Doubts: the chosen player's vote counts as two (lasts for one day).
Ultimate Action. Return to Life: resurrects a player killed last night.
Citizenship: Yes; Weapon: None.


Liselotte Wittelsbach

A well-known publicist and artist. The majority of Ackerwald residents are indifferent to politics and "current modern problems," so her articles, unlike her magnificent paintings, enjoy greater popularity abroad.
Journalist. Can write notes in newspapers.
Night Landscape. If a murder victim comes to her at night before their death — she learns the killer's nickname.
Night Action. Interview: two answers are truth, one is a lie; order is random, but GM responses must be unambiguous. No more than one question about profile content, no more than two questions about specific roles (image and description), no more than two questions about side; other questions are prohibited. The same set of questions cannot be given more than once, and questions with the same meaning cannot be in one interview.
Citizenship: Yes; Weapon: None.


Alicia Young

A true sea dog who loves traveling more than anything else in the world. Currently accumulating funds to upgrade her ship, hire new sailors, purchase equipment and new maps. For this purpose, she chose a convenient route and thus engages in local transportation of passengers and goods in these waters.
Far Beyond the Sea Horizon. Cannot be killed.
Night Action. Transportation: a chosen player can order one service from Alicia's list:
— Cruise. The player gains immunity to any actions (including death and execution) for one day, but simultaneously cannot perform any actions.
— Information. The player can learn any status of a chosen player, obtain an additional clue for one of the murders, or write an announcement in the newspaper.
— Overseas Goods. The player can receive a one-time additional action or trait of their choice: block, assassination protection, healing, kill.
This action cannot be applied twice to the same player consecutively.
Citizenship: Yes; Weapon: Yes.


Anna Lechner

Anna is a determined girl who devotes herself entirely to training. She has achieved the rank of the colony's best boxer, but she does not intend to stop there.
Self-Defense. Has two assassination protections; the attacker loses the ability to vote and act for the following two days.
Citizenship: Yes; Weapon: None.


Konrad Kunz

A miner from the local Moss Mine (named by miners, not because they mine moss, but because emeralds are as common as moss there). He knows the city better than anyone else and amuses himself by messing with people's heads.
Night Action. Prank: swaps the Night Action targets of two players.
Citizenship: Yes; Weapon: None.
Night Action 2. Confusion: on the night of use, a player's natural protection is annulled but returns after it ends. Once every two nights.


Dagen McLaughlin

A logger who sailed from a remote corner of the empire. A very powerful, brave, and overconfident man.
Healthy as a Bull. Has one assassination protection.
Night Action. Hey, Wait: blocks a chosen player.
Citizenship: Yes; Weapon: None.


Michael Adamson

A foreigner who decided to immigrate here immediately after learning that the local luminary of medical science had retired. The pay here is much better than in his homeland. A young but fully competent doctor.
Night Action. Medical Examination: heals a chosen player.
Ultimate Action. Night Round: heals the victim.
Citizenship: No; Weapon: None.


Mason Ford

An international criminal with an impressive rap sheet: smuggling, human trafficking, robberies, murders (including contract killings), rapes, counterfeiting, etc. Linked to numerous criminal groups worldwide, he is hiding from justice. The appearance of Shengkai is extremely unfavorable for him, as this country does not mince words with criminals and he risks losing his head.
Slippiness. Has one assassination protection; cannot be blocked (exception: Erwin Grimm's block) or redirected.
Night Action. Execution: kills a chosen player.
Night Action 2. Deception: redirects a chosen player to a random target.
Citizenship: No; Weapon: Yes.


Shengkai

Spring Peach

Shengkai Intelligence Agent №1, leader of a sabotage squad. Visits Ackerwald disguised as a trader of traditional costumes and other cultural curiosities of Shengkai, so unusual for these parts.
Martial Arts Master. Has one assassination protection, kills the attacker; receives no penalty when attacking Anna.
Persuasiveness. Vote counts as two.
Night Action. Kill.
Night Action 2. Reconnaissance: learns the status of a chosen player.
Ultimate Action. Purge: destroys all clues (previously found additional hints and status checks; they can no longer be published in the newspaper or passed between corresponding roles).
Ultimate Action 2. Disinformation. The mafia team forges Liselotte's note; the clue for tonight's murder is created by the mafia.
Citizenship: No; Weapon: None.


Ling

In the era of firearms, the art of swordsmanship has taken a back seat for the whole world, but not for this man: in the art of killing people with cold weapons, he has achieved truly terrifying results. Visits Ackerwald disguised as Spring Peach's fiancé.
Night Action. Silent Flower: kills a chosen player, ignores natural protection.
Night Action 2. Plum Petals: If protected by another player, kills both.
Night Action 3. Glimmer on Water: kills the first player to arrive at the target. Can be applied to a corpse or oneself.
Ultimate Action. Scarlet Water Lily. Kills a chosen player and all their visitors (excluding team members; not before the second night). Cannot be blocked.
Citizenship: No; Weapon: Yes (sword).


Dragon of the Golden Sea

The most effective member of the "Jinhai" special forces unit, specializing in combat operations on enemy territory. Visits Ackerwald disguised as a tourist separately from the main group.
Special Training. Has two assassination protections.
Acts Independently. Does not know their team.
Night Action. Blocks a chosen player. Once every two nights.
Night Action 2. Elimination. Kills a chosen player, cannot be blocked.
Night Action 3. Liquidation. Kills a chosen player; the victim cannot be healed or protected (does not kill the guard and receives a hit from them). Once every two nights.
Ultimate Action. Tactical Kill: leaves no clues.
Citizenship: No; Weapon: Yes (sword, rifle).


Ni Ni

A child as part of a sabotage squad — hard to believe, but such is the reality of this ruthless world. Visits Ackerwald disguised as Ling's sister, which she actually is.
Child. Cannot be executed.
Night Action. Child's Request: redirects a player to a chosen target.
Ultimate Action. Conversation with a Child: learns the role of a chosen player. If it hits the Dragon — a link is formed (the team becomes complete).
Citizenship: No; Weapon: None.


Albrecht Dice

A citizen of Ackerwald, owner of a small enterprise specializing in the mining industry. Despite his wealth, he sincerely believes in the correctness of the socialist path and the corruption of capitalism; it is for this reason that he offered his help to Shengkai.
Sabotage. Once per game can lock in the number of votes. The day lasts as usual. This action has higher priority than Mina's similar action; if both are used, Mina's action is considered spent but does not take effect.
Night Action. Eloquence: steals a chosen player's vote until the end of the day.
Night Action 2. Blocks a chosen player.
Night Action. Kills a chosen player.
Citizenship: Yes; Weapon: Yes (pistol).


Mountain Snake

The curator of this mission, like all others, travels with the "traditional costume traders."
Night Action. Conversation over a cup of Baijiu: finds out who a chosen player is visiting.
Night Action 2. Forged Documents: changes a player's status to "Citizenship: Yes".
Night Action 3. Extreme Measures: Kills a chosen player, ignores blocks and protections. Cannot kill if there are other potential killers in the team (including the Dragon).
Citizenship: No; Weapon: Yes.


Doctor Rainer Kolb

Some people fight for ideals, others for their own well-being, and some... some simply wish to see the world in flames. As a child, Rainer dreamed of becoming a doctor and helping people, receiving only joyful smiles from patients and their loved ones in return. In the first years of his medical practice, Rainer realized that life was far from simple and paid more and more attention to his wallet, wishing to ensure for himself not just a comfortable, but truly wealthy life. Like everything else in life, he succeeded in this, but it became the end of his aspirations and ambitions. He became a doctor by nature, a true genius of medicine; through honest work he achieved great wealth, any more money would simply be excessive; he didn't want power, he had enjoyed carnal pleasures to his heart's content, and the desire to start a family was completely absent — what was left for him to do? Simply live out his life in luxury and fame? Rainer understood perfectly that this was far better than slaving away at some unpleasant job and counting every penny, and yet such an option did not satisfy him; he wanted to make his soul experience carefree own thrill and genuine pleasure once more.
False Death. Must be killed twice in a row (in one night or this and the next), otherwise remains inactive, healing their own wounds. The same killer cannot kill them twice (exception — Ling's Silent Flower; this action ignores false death entirely).
Scheme. When sending a Night Action, names two roles to the GM: who they believe is the victim and who might be today's guest besides themselves. If they guess the victim's role — no clues are left; if they guess the visitor's role — the clue points not to them, but to that player.
Night Action. Accident: kills a chosen player.
Ultimate Action. Grotesque: kills three players. Not before the fourth night.
Citizenship: Yes; Weapon: None.
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#3
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Order of Actions
1. Curfew.
2. Conrad's prank, Mason's deception, Ni Ni's redirection.
3. Arnold's isolation.
4. Dragon's block.
5. Dagen's block.
6. Albrecht's block.
7. Gleam on the water (Ling).
8. Block (Alicia).
9. Elfrida's motivation.
10. Alicia's turn (first). Alicia's turn (next night, consecutive action independent of her) - cruise and delivery of overseas goods.
11. Norbert's check, Arnold's check, Erwin Grimm's private investigation, Spring Peach's reconnaissance, Mountain Snake's conversation.
12. Conrad's confusion, Elfrida strengthens her voice, Ni Ni's conversation, Albrecht's eloquence, Mountain Snake forges documents.
13. Arnold's guard.
14. Erwin's pursuit.
15. Ling is killed.
16. Mason is killed.
17. Rainer is killed.
18. Dragon is killed.
19. The remaining members of the mafia are killed.
20. Alicia's weapon owner is killed.
21. Spring Peach's cleanup and disinformation.
22. Norbert's announcement, Arnold's public information, contact with Erwin's administration, a query and a note from Liselotte.
23. Information from Alicia.
24. Michael's inspection and tour, Elfrida's resurrection.

Display of Actions
Fully displayed: Norbert's check, Arnold's check and guard, Erwin's private investigation and pursuit, Liselotte's query, Alicia's visit, Conrad's confusion, Dagen's block, Michael's actions, Mason's actions, Dragon's actions, Albrecht's block and murder, Mountain Snake's murder, Rainer's actions.
Partially displayed: Ling's gleam on the water (not displayed if not required), Mountain Snake's actions (without nicknames).
Not displayed: Elfrida's motivation and strengthening of her voice, Conrad's prank, Spring Peach's reconnaissance, Albrecht's voice theft, Ni Ni's redirection.

List of Players
1. Cao Cao
2. Walter Scott — Heroist
3. Lü Zhi — KindShaman
4. Johann Wolfgang von Goethe — MasteR
5. Bram Stoker — mika
6. Lao Tzu — Olam Hével
7. Bastian Schweinsteiger
8. Gottfried Wilhelm Leibniz — Sesame
9. Han Yu — Ment
10. Richard Wagner — WishmasteR
11. Isaac Newton — ToX
12. Sun Tzu — Drakkoska
13. Johann Sebastian Bach
14. Guan Yu
15. Bingbing Fan — Arandor
16. Bian Que — Nefela
17. Ludwig van Beethoven
18. Confucius — SnowmanV2
19. Tang Yin — TenshiCH

Additional game information
- The game is overflowing with diverse actions, so this time I will not use the "ambiguous" method of describing newspapers.
- For those interested: the images may slightly not correspond to reality (for example, clothing), the technological analogue: approximately the second half of the 19th century with some (possibly very significant) differences.
- Actions follow the list strictly. Exception: Elfrida's motivation, despite being later in the turn order, it can speed up those who go before her (of course, if nothing else prevents this).
- Protection against assassination also works against defenses/counterattacks.
- The mafia has three non-day actions, one murder. The Dragon acts separately.
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#4
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Sun Tzu.
Just randomly picked him, as usual.
А, вот почему.

🏹🎪+⛓️♿=💕
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#5
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2. Walter Scott

Whatever
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#6
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I'm not entirely satisfied with the balance yet, so I might make some changes before the game starts.
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#7
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Lao Tzu
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#8
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He's some kind of savage maniac. Although... no, he's normal.

Whatever
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#9
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Binbin Fan :3

Be strong. Believe
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#10
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Leibniz

Can you reserve a spot for Mike Confucius? He will be there tomorrow night, he confirmed.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
In reply to Sesame
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#11
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Richard Wagner.
He's some kind of savage maniac. Although... no, he's normal.
Following the tradition of the game, the Mafia usually visits such a maniac on the first night, and finishes him off on the second night.
I'm too f*cking old
To sell my soul
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#12
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The Mages will win, 146% guaranteed.
А, вот почему.

🏹🎪+⛓️♿=💕
In reply to Драккошка
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#13
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Drakkoska
Mafy will win, 146% sure.
I haven't finished reading the set yet, but considering the Dragon, the Miner, and the city redirection, I'd say the useful one will win.

Added 1 hour 13 minutes ago
Heroist
He's a real maniac. Although... no, he's normal.
He'll become overpowered closer to the end of the game, I think.

Added 1 minute ago
although... there's no block, no block ignore... maybe he won't.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
In reply to Sesame
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#14
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Sesame
Leibniz

Can you book Mike Confucius? He'll be there tomorrow night and confirm.
Confirmed! But can we replace Confucius with Bram Stoker?))
Although Confucius is also a good option.))

P.S. I hope Siever will be present in the game?
He showed something there, either how to play, or the worlds, or the cheeses. Or vice versa, how not to play... unfortunately, I have a lot going on in real life, and I didn't see it very well. I would like to see a repeat performance from this comrade!!
I feel so bad about it... the guy was trying, showing things, and I missed everything (( sadness, longing, grief! (( what to do now ((
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#15
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Isaac Newton

Added 19 minutes ago
I hope I won't be a downer. One of the easiest characters to guess the clues for is me.

Added 1 minute ago
In a few days, Karl and Libert will make a fraternal tour of the surroundings, from which only one of them will return - Wilhelm will die under mysterious circumstances.
Typo desu. Karl is also Libert.