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[Frozen at the request of the GM] Mafia No. No. Colony of the Libert brothers.

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Ackerwald

Mina Libert

A wealthy nineteen-year-old young lady who inherited a vast fortune after her father's death. The colony residents regard her as a flighty and arrogant girl (which she is), but since Wilhelmina Libert holds exclusive rights to most of the lands in these parts, they have to take her opinion into account.
Whim. May decide the outcome of the day vote at her own discretion (twice).
Citizenship: Yes; Weapon: None.


Norbert Lange

Burgomaster. Highly respected by his fellow citizens for his responsible, serious approach to work and kind nature. Effectively the second most important person in town.
Highly Respected Burgomaster. Vote counts as two.
Night Action. Document Check: finds out if a player has Ackerwald citizenship.
Ultimate Action. Announcement: passes check results to Liselotte.
Citizenship: Yes; Weapon: None.


Arnold von Feierbach

Chief of the City Guard or, more accurately, head of the local branch of the "Baldr" private security organization. The Ackerwald government grants its colonies and remote imperial lands full freedom in self-governance, and matters such as law enforcement are handled by the free market (as is everything else in this country).
Night Action. Take into Custody: isolates a chosen player (cannot perform actions, cannot be the target of an action).
Night Action 2. Unexpected Check: finds out if a player has a weapon.
Night Action 3. Guard: protects a player, kills the attacker.
Ultimate Action. Public Information: passes check results to Liselotte.
Ultimate Action 2. Curfew: blocks all players.
Citizenship: Yes; Weapon: Yes (rifle, revolver, saber).


Erwin Grimm

Private detective. Young and inexperienced, but a very promising investigator. A sharp mind, an athlete, possessing stunning deduction and intuition.
Mutual Sympathy. If he protects Anna or Mina — a town link is formed. A town link can only be a duet, meaning this trait can trigger only once.
Mutual Antipathy. If he protects Mason — he also blocks him.
Night Action. Private Investigation: goes to the crime scene and obtains an additional clue.
Night Action 2. Pursuit: protects a player, but does not kill the attacker.
Night Action 3. Contact with Administration: receives Norbert's check results and passes him clues obtained during investigation.
Citizenship: Yes; Weapon: Yes (pistol).


Elfrida

The Ackerwald government maintains a neutral stance toward religion: it provides no support to religious organizations, but does not persecute them either — as long as taxes are paid. The Cult of Light has established itself in this city, where Sister Elfrida serves as the abbess of the temple. She is an extremely charismatic person who excels at motivating people toward good deeds. As befits a member of this cult, she is well-versed in many sciences, particularly medicine.
Aura of Innocence. -1 vote when voting against her.
Night Action. Motivation: allows a player to perform two actions in one night.
Night Action 2. Dispel Doubts: the chosen player's vote counts as two (lasts for one day).
Ultimate Action. Return to Life: resurrects a player killed last night.
Citizenship: Yes; Weapon: None.


Liselotte Wittelsbach

A well-known publicist and artist. The majority of Ackerwald residents are indifferent to politics and "current modern problems," so her articles, unlike her magnificent paintings, enjoy greater popularity abroad.
Journalist. Can write notes in newspapers.
Night Landscape. If a murder victim comes to her at night before their death — she learns the killer's nickname.
Night Action. Interview: two answers are truth, one is a lie; order is random, but GM responses must be unambiguous. No more than one question about profile content, no more than two questions about specific roles (image and description), no more than two questions about side; other questions are prohibited. The same set of questions cannot be given more than once, and questions with the same meaning cannot be in one interview.
Citizenship: Yes; Weapon: None.


Alicia Young

A true sea dog who loves traveling more than anything else in the world. Currently accumulating funds to upgrade her ship, hire new sailors, purchase equipment and new maps. For this purpose, she chose a convenient route and thus engages in local transportation of passengers and goods in these waters.
Far Beyond the Sea Horizon. Cannot be killed.
Night Action. Transportation: a chosen player can order one service from Alicia's list:
— Cruise. The player gains immunity to any actions (including death and execution) for one day, but simultaneously cannot perform any actions.
— Information. The player can learn any status of a chosen player, obtain an additional clue for one of the murders, or write an announcement in the newspaper.
— Overseas Goods. The player can receive a one-time additional action or trait of their choice: block, assassination protection, healing, kill.
This action cannot be applied twice to the same player consecutively.
Citizenship: Yes; Weapon: Yes.


Anna Lechner

Anna is a determined girl who devotes herself entirely to training. She has achieved the rank of the colony's best boxer, but she does not intend to stop there.
Self-Defense. Has two assassination protections; the attacker loses the ability to vote and act for the following two days.
Citizenship: Yes; Weapon: None.


Konrad Kunz

A miner from the local Moss Mine (named by miners, not because they mine moss, but because emeralds are as common as moss there). He knows the city better than anyone else and amuses himself by messing with people's heads.
Night Action. Prank: swaps the Night Action targets of two players.
Citizenship: Yes; Weapon: None.
Night Action 2. Confusion: on the night of use, a player's natural protection is annulled but returns after it ends. Once every two nights.


Dagen McLaughlin

A logger who sailed from a remote corner of the empire. A very powerful, brave, and overconfident man.
Healthy as a Bull. Has one assassination protection.
Night Action. Hey, Wait: blocks a chosen player.
Citizenship: Yes; Weapon: None.


Michael Adamson

A foreigner who decided to immigrate here immediately after learning that the local luminary of medical science had retired. The pay here is much better than in his homeland. A young but fully competent doctor.
Night Action. Medical Examination: heals a chosen player.
Ultimate Action. Night Round: heals the victim.
Citizenship: No; Weapon: None.


Mason Ford

An international criminal with an impressive rap sheet: smuggling, human trafficking, robberies, murders (including contract killings), rapes, counterfeiting, etc. Linked to numerous criminal groups worldwide, he is hiding from justice. The appearance of Shengkai is extremely unfavorable for him, as this country does not mince words with criminals and he risks losing his head.
Slippiness. Has one assassination protection; cannot be blocked (exception: Erwin Grimm's block) or redirected.
Night Action. Execution: kills a chosen player.
Night Action 2. Deception: redirects a chosen player to a random target.
Citizenship: No; Weapon: Yes.


Shengkai

Spring Peach

Shengkai Intelligence Agent №1, leader of a sabotage squad. Visits Ackerwald disguised as a trader of traditional costumes and other cultural curiosities of Shengkai, so unusual for these parts.
Martial Arts Master. Has one assassination protection, kills the attacker; receives no penalty when attacking Anna.
Persuasiveness. Vote counts as two.
Night Action. Kill.
Night Action 2. Reconnaissance: learns the status of a chosen player.
Ultimate Action. Purge: destroys all clues (previously found additional hints and status checks; they can no longer be published in the newspaper or passed between corresponding roles).
Ultimate Action 2. Disinformation. The mafia team forges Liselotte's note; the clue for tonight's murder is created by the mafia.
Citizenship: No; Weapon: None.


Ling

In the era of firearms, the art of swordsmanship has taken a back seat for the whole world, but not for this man: in the art of killing people with cold weapons, he has achieved truly terrifying results. Visits Ackerwald disguised as Spring Peach's fiancé.
Night Action. Silent Flower: kills a chosen player, ignores natural protection.
Night Action 2. Plum Petals: If protected by another player, kills both.
Night Action 3. Glimmer on Water: kills the first player to arrive at the target. Can be applied to a corpse or oneself.
Ultimate Action. Scarlet Water Lily. Kills a chosen player and all their visitors (excluding team members; not before the second night). Cannot be blocked.
Citizenship: No; Weapon: Yes (sword).


Dragon of the Golden Sea

The most effective member of the "Jinhai" special forces unit, specializing in combat operations on enemy territory. Visits Ackerwald disguised as a tourist separately from the main group.
Special Training. Has two assassination protections.
Acts Independently. Does not know their team.
Night Action. Blocks a chosen player. Once every two nights.
Night Action 2. Elimination. Kills a chosen player, cannot be blocked.
Night Action 3. Liquidation. Kills a chosen player; the victim cannot be healed or protected (does not kill the guard and receives a hit from them). Once every two nights.
Ultimate Action. Tactical Kill: leaves no clues.
Citizenship: No; Weapon: Yes (sword, rifle).


Ni Ni

A child as part of a sabotage squad — hard to believe, but such is the reality of this ruthless world. Visits Ackerwald disguised as Ling's sister, which she actually is.
Child. Cannot be executed.
Night Action. Child's Request: redirects a player to a chosen target.
Ultimate Action. Conversation with a Child: learns the role of a chosen player. If it hits the Dragon — a link is formed (the team becomes complete).
Citizenship: No; Weapon: None.


Albrecht Dice

A citizen of Ackerwald, owner of a small enterprise specializing in the mining industry. Despite his wealth, he sincerely believes in the correctness of the socialist path and the corruption of capitalism; it is for this reason that he offered his help to Shengkai.
Sabotage. Once per game can lock in the number of votes. The day lasts as usual. This action has higher priority than Mina's similar action; if both are used, Mina's action is considered spent but does not take effect.
Night Action. Eloquence: steals a chosen player's vote until the end of the day.
Night Action 2. Blocks a chosen player.
Night Action. Kills a chosen player.
Citizenship: Yes; Weapon: Yes (pistol).


Mountain Snake

The curator of this mission, like all others, travels with the "traditional costume traders."
Night Action. Conversation over a cup of Baijiu: finds out who a chosen player is visiting.
Night Action 2. Forged Documents: changes a player's status to "Citizenship: Yes".
Night Action 3. Extreme Measures: Kills a chosen player, ignores blocks and protections. Cannot kill if there are other potential killers in the team (including the Dragon).
Citizenship: No; Weapon: Yes.


Doctor Rainer Kolb

Some people fight for ideals, others for their own well-being, and some... some simply wish to see the world in flames. As a child, Rainer dreamed of becoming a doctor and helping people, receiving only joyful smiles from patients and their loved ones in return. In the first years of his medical practice, Rainer realized that life was far from simple and paid more and more attention to his wallet, wishing to ensure for himself not just a comfortable, but truly wealthy life. Like everything else in life, he succeeded in this, but it became the end of his aspirations and ambitions. He became a doctor by nature, a true genius of medicine; through honest work he achieved great wealth, any more money would simply be excessive; he didn't want power, he had enjoyed carnal pleasures to his heart's content, and the desire to start a family was completely absent — what was left for him to do? Simply live out his life in luxury and fame? Rainer understood perfectly that this was far better than slaving away at some unpleasant job and counting every penny, and yet such an option did not satisfy him; he wanted to make his soul experience carefree own thrill and genuine pleasure once more.
False Death. Must be killed twice in a row (in one night or this and the next), otherwise remains inactive, healing their own wounds. The same killer cannot kill them twice (exception — Ling's Silent Flower; this action ignores false death entirely).
Scheme. When sending a Night Action, names two roles to the GM: who they believe is the victim and who might be today's guest besides themselves. If they guess the victim's role — no clues are left; if they guess the visitor's role — the clue points not to them, but to that player.
Night Action. Accident: kills a chosen player.
Ultimate Action. Grotesque: kills three players. Not before the fourth night.
Citizenship: Yes; Weapon: None.
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