Posts from "HW rulez" mod (add-on) for HoMM3.
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I'm for making the mechanics obvious and easy for newcomers to learn. Because, for example, I've played for a year and a half, and still, features (which, in my opinion, are bugs) pop up that directly contradict common sense, as well as the physics engine.
In summary: the rules (and mechanics are part of the rules) of the game should be clear to everyone - if, of course, we want to make the game more "competitive".

UTC+03:00, icq 593626431
I don't know how you're testing... I hope you didn't figure out to test it when attacking a town?
But how am I supposed to guess that the city has an effect? That's how I tested it...
The rules (and mechanics, which are part of the rules) of the game should be clear to everyone – if, of course, we want to make the game more "competitive".
Introducing, version 1.30:
+ The message about red rush has been removed from XL+U and larger maps.
+ Fixed the anti-hit-and-run mechanic. Now, the opponent will no longer be able to escape by casting a spell in the first round.
+ If the AI uses control scrolls, the message about building a Guildhall is no longer displayed to the players.
+ Fixed an issue where, in some cases, neutrals still wanted to join.
+ The AI selection is now saved at the start of the map.
+ And, of course, the most exciting part – the mirror map :cool:. For now, there is only one template for the upcoming M200 tournament, but more will be added in the future.
Version 1.31
+ Orrin really wanted to play as all factions because he felt undervalued. But he had to be put in his place. Now, he appears on equal footing with all the others.
+ Obelisks are always disabled on the mirror map, as the Grail is still one and indivisible.
Download in the first post of the thread.
Version 1.30:
+ Note about red rush is disabled on XL+U or bigger maps.
+ Fixed anti hit-n-run.
+ Fixed when neutrals wanted to join in some cases.
+ No notification for player about building GM, if AI cast control spells from scroll.
+ Saving AI selection at map start.
+ Mirror map. For this moment only one template available, but it will be more in the future.
Version 1.31:
+ Fixed bug, where Orrin wanted to play in each generation.
+ Obelisks in mirror map always banned.
You can download it in first post like usual.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/
+ The notification about red rush on HL and UL maps has been removed.
http://clip2net.com/s/3fi099D
We just logged in to play an all-random game of 8v8 with an opponent – Orrin decided to rush in with 2 heroes at once Kappa. I don't know about my opponent, but my town was free, even though I could have checked the hero window.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/
Created the 6LM10a template (Sod, HW_rules_mod_1.30), and it generated something like this.
Dark30This is a stash of Rusty Dragons.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/
