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Posts from "HW rulez" mod (add-on) for HoMM3.

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#300
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I agree that the game mechanics should be clear and easy for newcomers to understand. For example, I've been playing for a year and a half, and I still encounter features (which, in my opinion, are bugs) that directly contradict common sense and the game's physics. In summary: the rules (and mechanics are part of the rules) of the game should be understandable to everyone – if, of course, we aim to make the game more "competitive."
ICQ 627769385
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#301
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When someone doesn't know the game mechanics well, one Dirty_Player in the world is sad)

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Nitro
I'm for making the mechanics obvious and easy for newcomers to learn. Because, for example, I've played for a year and a half, and still, features (which, in my opinion, are bugs) pop up that directly contradict common sense, as well as the physics engine.
In summary: the rules (and mechanics are part of the rules) of the game should be clear to everyone - if, of course, we want to make the game more "competitive".
Is this you after the news about damage dealers the day before yesterday?
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
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#302
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Guys, download the physics guide; specifically, your question is answered on pages 95-97 and 160-161 of the physics guide. It's quite easy to find and download, even for beginners.

UTC+03:00, icq 593626431
#303
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Dirty_Player
I don't know how you're testing... I hope you didn't figure out to test it when attacking a town?
Well, how else was I supposed to figure out that the town has an effect? That's how I tested it.
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#304
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zoog
But how am I supposed to guess that the city has an effect? That's how I tested it...
The catapult goes first.
#305
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Well, I joined. Thanks.
648050691
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#306
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Nitro
The rules (and mechanics, which are part of the rules) of the game should be clear to everyone – if, of course, we want to make the game more "competitive".
Tell that to baseball players... :D
382944227
#307
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and so, April Fool's Day has arrived – the perfect time for an update :peka:

Introducing, version 1.30:

+ The message about red rush has been removed from XL+U and larger maps.
+ Fixed the anti-hit-and-run mechanic. Now, the opponent will no longer be able to escape by casting a spell in the first round.
+ If the AI uses control scrolls, the message about building a Guildhall is no longer displayed to the players.
+ Fixed an issue where, in some cases, neutrals still wanted to join.
+ The AI selection is now saved at the start of the map.

+ And, of course, the most exciting part – the mirror map :cool:. For now, there is only one template for the upcoming M200 tournament, but more will be added in the future.

Version 1.31
+ Orrin really wanted to play as all factions because he felt undervalued. But he had to be put in his place. Now, he appears on equal footing with all the others.
+ Obelisks are always disabled on the mirror map, as the Grail is still one and indivisible.

Download in the first post of the thread.

Version 1.30:
+ Note about red rush is disabled on XL+U or bigger maps.
+ Fixed anti hit-n-run.
+ Fixed when neutrals wanted to join in some cases.
+ No notification for player about building GM, if AI cast control spells from scroll.
+ Saving AI selection at map start.
+ Mirror map. For this moment only one template available, but it will be more in the future.

Version 1.31:
+ Fixed bug, where Orrin wanted to play in each generation.
+ Obelisks in mirror map always banned.

You can download it in first post like usual.
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http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

#308
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+ The notification about red rush on HL and UL maps has been removed.
Thanks! And could it also be optionally disabled? Because it's starting to feel like internet advertising (especially in blue).
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#309
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We just logged in with an opponent to play an all-random game in 8mm6a – Orrin decided to rush in with 2 heroes at once Kappa. I don't know how it was for the opponent, but my town was free, even though I could have checked the hero window.
http://clip2net.com/s/3fi099D
не играю хоту,смки,анархию
ICQ 306055102
http://heroes3.tv/cost
http://www.twitch.tv/sandytheoneshot
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#311
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cost
We just logged in to play an all-random game of 8v8 with an opponent – Orrin decided to rush in with 2 heroes at once Kappa. I don't know about my opponent, but my town was free, even though I could have checked the hero window.
Thank you, it has been fixed. The link is there.
.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

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#313
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Yosha
Created the 6LM10a template (Sod, HW_rules_mod_1.30), and it generated something like this.
This is probably in the super treasure, where the upper level value is 30K, and a stash of resources seems to fit.
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#315
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This is the lair of the Rusty Dragons.
404498871
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#318
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We tried playing, and everything was fine before the restart. Then, we encountered problems with selecting a castle; it simply wouldn't let us choose the blue or red faction, but we could select some other colors. Even restarting the game didn't always help. Then, the option to disable obelisks was automatically checked, and we couldn't uncheck it. After that, it refused to generate a map, saying it was impossible with the current settings, even though the settings were normal and we couldn't adjust them. In the end, we went back to version 1.23 for now.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс