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Posts from NHF – new heroes for Heroes V 3.1.

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#1699
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Suggestions: I wish all treasure chambers were like the Elemental's (showing the status of whether they have been looted). Most likely a bug: I can't attack an enemy caravan; I double-click, but it only consumes my movement points.

Added 8 minutes later
By the way, I was browsing English-language forums about editing the executable file. The author of NCF, Simoniak, was working on this. He mentioned three years ago that he had managed to add IDs for new art, castles, and abilities, and also to expose some parameters for modification. He also said that he was working on a global mod based on this, but since then, there have been no mentions of this mod; he probably gave up on doing this tedious work. Maybe someone knows his email address; we could write to him and ask for the executable file; perhaps he wouldn't mind sharing it.
In reply to AwesomeDude
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#1700
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AwesomeDude
By the way, I was searching on English-language forums about editing the executable file. The author of NCF, Simoniak, was involved in this. He mentioned 3 years ago that he had managed to add IDs for new artifacts, castles, abilities, and also expose some parameters for modification, and that he was working on a large mod based on this, but since then there have been no mentions of this mod; most likely, he gave up doing this tedious work. Maybe someone knows his email address; you could write to him and ask for this executable file – perhaps he wouldn't mind sharing it.

You can also search on French-speaking websites (for example, here: HERE), as he is Canadian of French origin, so he visited/visits them more often! :smile09:

P.S.

By the way, since you are writing here about NCF and Simon, he is one of the co-authors of an international project (the background is here: HERE, HERE, and HERE) and his nickname is SimonaK (Simon Robidoux); according to my information, which has not been officially confirmed, he has recently started working at Ubisoft!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to AwesomeDude
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#1701
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AwesomeDude
My wish is that all treasure rooms would be like the Elemental's (showing the status of how looted they are).
That's what it's all leading to. The Elemental is being used as an example.

This is all needed for the subsequent merging. Because I want to add NCF creatures to the treasure rooms later.
But also for a single hero)
AwesomeDude

Most likely a bug: I can't attack an enemy caravan, I double-click, but only movement points are deducted.
I haven't touched the caravans, but I suspect that their type is "HERO" ((
I'll take a look in general))

Added 5 minutes later
Such mega-protection for the caravan is coming out)))))
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to psatkha
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#1702
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psatkha
Based on the information I have, which hasn't been officially confirmed, he's been working at Ubisoft for some time now!
If that's the case, then he probably won't be able to help much.

Kaldorin starts with the Weakness spell, but it should be Magic Arrow – that's what it says in the xls document.

Added 10 minutes later
You could also add the Gnomish Axe enhancement to Eymund.

Added 4 minutes later
By the way, it would be nice to add tooltips for the standard heroes in the hero selection menu, just like you did for the new ones, so that everything is in the same style.
In reply to AwesomeDude
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#1703
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AwesomeDude

Kaldor has the Weakness spell as his starting spell, but it should be Magic Arrow - that's what it says in the xls document.
Okay, I'll change it to match the document.
AwesomeDude
You could also add the Gnomish Axe enhancement to Eymund.
I'll look into it later.
AwesomeDude

By the way, it would be nice to add tooltips for the standard heroes in the hero selection menu, just like you did for the new ones, so that everything is in the same style.
What do you mean? It's already done for all of them.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1704
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Dyrman

What do you mean? It's already done for everyone.
http://i68.fastpic.ru/big/2015/0210/86/ebbbbb87d3a1cbdc0346c2286c439b86.png
For example, Ellaina doesn't have a description of what her special ability does, but Hiorhelm does. I would like it to be consistent for everyone: either they all have it, or they don't. Ideally, they should all have it.
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#1705
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Strange:
Attachments 1
1 file attached • Total size: 73.4 KB
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1706
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Okay, I understand. I didn't package the text mod for the standard Heroes game within the mod itself.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1707
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Dyrman
Basically, I get it now))
I didn't package the text mod for the standard Heroes game into the mod itself :smile07:
And I already started blaming it on my pirated copy ;)

By the way, the AI seems to have become more aggressive, leveling up more than before. At least today, Fiona wiped me out on the second week with 15 Royal Griffons :smile07:
Garuna's in-game biography says she gives +1 to attack for every 6 levels, but the documentation for the new formula says it's for every 3 levels. Who should I believe?))
In reply to AwesomeDude
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#1708
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AwesomeDude
I've already started cheating on my pirated copy ;)
It happens to me too))))
AwesomeDude

By the way, the AI seems to be more aggressive, leveling up more than before. At least today, Fiona wiped me out on the second week with 15 Royal Griffons :smile07:
Yeah, I've been monitoring the AI on maps, and now it levels up properly)
Now you can also lower the difficulty)
AwesomeDude

Garuna's in-game biography says she gives +1 to attack for every 6 levels, but the documentation with the new formula says it's for every 3 levels. Who should I believe?))
The documentation))
I've already fixed it, I just "wasn't eager" to upload it yet))\br>It will be accurate in the next version)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#1709
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Dyrman
Do you have any other suggestions for the mod?
Additional suggestions regarding this:
make the Necromancer's Amulet and the Mana Absorption Pendant major artifacts instead of relics, and the Enlightened Chainmail the opposite – a relic. Also, the Necklace of Victory could have a bonus of +2 to luck and be made a relic; I think that's a good idea.
Justification: The Necromancer's Amulet is only suitable for one faction and doesn't provide that much benefit. Therefore, if this relic spawns for a faction other than Necropolis, it's only worth 3500 gold. The Mana Absorption Pendant is also situational, so I think it could be made a major artifact. The Enlightened Chainmail provides twice the bonus of the Turban and is also a major artifact, which is unfair. I suggested the Necklace of Victory to add a relic among the necklaces because only the Pendant of Skill will remain if the first two necklaces mentioned are removed from the relics.
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#1710
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I've already indirectly made the chainmail a relic (Velund). The necromancer's amulet is a major artifact (Velund).
The absorption pendant is a good artifact.
When I start adding artifacts, I'll make the first two available for all classes.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1711
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or maybe create a dwarf hero with an ability similar to Tolgarov's, but with a different rune.
In reply to fktifzobr
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#1712
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fktifzobr@mail.ru
What if you created a dwarf hero with an ability similar to Tolgarov's, but with a different rune?
Yes, but with any rune, it would be overpowered.
Plus, the in-game display is not great.

By the way, regarding dark dwarves:
In the mod, all races will have all starting skills summed up across their heroes.

However, dwarves currently lack a hero specializing in darkness.
I'd like to come up with a special hero, and also have an icon and a hero model.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1713
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I can't create a unique model because nothing attaches to the standard gnome models.