Skip to content

Posts from Twilight of Darkness

5.0 (1 rating)
User Avatar
11 years ago
Auto-translated
Where do you get quests? I didn't see any. )
How do you get the Cloak of Deadly Shadows? The hero can't reach it.
And where is the Flaming Tongue of Dragons located?
User Avatar
11 years ago
Auto-translated
As I understand it, quests are only available in the quest version and currently only for Orcs and Humans.
11 years ago
Auto-translated
Regarding the "simplified version." You can play it, in principle, if you're prepared for a long time commitment, but why do humans only have creatures of level 7 after completing the quest involving collecting artifacts, while others don't? And again, the Sanctuary and Arena, which are supposed to be on their territory behind the fence, don't work for humans.
11 years ago
Auto-translated
Finally, I almost finished the game. I ignored the quests involving diplomacy and simply destroyed everyone. I finished in the 8th month. Bug: after destroying all the blue faction's heroes and taking their last Castle, the mines and creature dwellings didn't become neutral; the tavern still displayed resource and income statistics. It normalized after a week. I didn't finish the game by going after the artifact – it wasn't interesting anymore. Regarding the quests: I appreciate their presence, but I don't like their purpose. There's no point in decimating your army in the arena or obtaining artifacts with significant losses if it's much easier to defeat one such army, as it guards the artifact (one of three or four), belonging to another Faction. The map itself is good, beautiful, and diverse, but the quests need to be balanced somehow. I liked the idea of diplomacy, but the implementation is still lacking. I was surprised by the presence of the Tear of Ascha in all enemy Castles. I played without Cyclops and one high-level creature building (this goes back to the question of purpose). If you are going to further develop the diplomacy system, I would like it so that captured Castles become the territory of the new owners, with all the consequences. Otherwise, it's strange that there's a reputation penalty for a mine, but only if there was a hero in the Castle. Messages about a decrease in reputation during war are also irrelevant. Thank you and good luck with the further development!
In reply to asseco
11 years ago
Auto-translated
asseco
Regarding the "simplified version." You can play it, in principle, if you're prepared for a long time, but why do humans only get creatures of level 7 after completing the quest to collect artifacts, while others don't? And again, the Sanctuary and Arena, which are on their territory behind the fence, don't work for humans.

As for the creatures, this is to provide an incentive to complete the quest for them sooner:)):smile49:
11 years ago
Auto-translated
Thank you for the map; the concept is very interesting. But! After capturing all the castles and defeating all the AI heroes, the game turns into a boring, step-by-step destruction of the Red Tent guardians (I assume this is the last obstacle to the one-way portal). I played on "Hero" difficulty with the Orcs, but due to the lack of a threatening concentration of AI forces near each flag (I didn't encounter a danger level higher than "Medium"), it was quite easy to deal with them using a defensive tactic within the city ("a problem" in Heroes 5 – the AI's tactical weakness when attacking city fortifications). I agree with the previous statement – the diplomacy and quest system needs to be reworked; otherwise, they are meaningless. To achieve this: 1) strengthen the AI, 2) make the rewards for completing quests much more significant (e.g., skill bonuses, artifacts).
P.S. 1) The "Ogre Club" can be obtained by flanking the guard patrol. 2) It is extremely difficult to find the Elven Archers in the forests to complete the quest – it's hard on the eyes. 3) If technically possible, for balance purposes, the Orcish castle should definitely have the "Frightening Roar" spell – without it, I believe that from the 6th game month onwards, destroying the Red Tent guardians becomes a tedious process. Over 200 Phoenixes are the reason. Once again, thank you for the map and the opportunity to play as the Orcs. I look forward to the continuation with changes in the balance.
In reply to jjoker
11 years ago
Auto-translated
jjoker
Thank you for the map; the concept is very interesting. But! After capturing all the castles and defeating all the AI heroes, the game turns into a boring, step-by-step destruction of the Red Tent guardians (I assume this is the last obstacle to the one-way portal). I played on "Hero" difficulty with the Orcs, but due to the lack of a threatening concentration of AI forces near each flag (I didn't encounter a danger level higher than "medium"), it was quite easy to deal with them using a defensive tactic within the city ("a problem" in Heroes 5 – the AI's tactical weakness when attacking city fortifications). I agree with the previous statement – the diplomacy and quest system needs to be reworked; otherwise, they are meaningless. To do this: 1) strengthen the AI, 2) make the rewards for completing quests much more significant (e.g., skill bonuses, artifacts).
P.S. 1) The "Ogre Club" can be obtained by flanking the guard patrol. 2) It is extremely difficult to find the Elven Archers in the forests to complete the quest – it strains your eyes. 3) If technically possible, for balance purposes, the Orcish castle should definitely have the "Frightening Roar" spell – without it, I believe that from the 6th game month onwards, destroying the Red Tent guardians becomes a tedious process. Over 200 Phoenixes are the reason. Once again, thank you for the map and the opportunity to play as the Orcs. I look forward to the continuation with changes in the balance.

All hidden creatures (like the Elves and Wolves) can be easily found by pressing the Alt key. Sergey often places creatures in such a way that they are not immediately visible
User Avatar
11 years ago
Auto-translated
Thank you for reporting the bugs; there were internet connection issues, and I couldn't respond. Regarding some points, such as "more logical diplomacy" – initially, the idea was to implement it as suggested, but it would significantly overload the already massive and complex script. Even in its current state, some players have experienced stability issues with the map in the game, which is a bad sign and severely limits the possibilities for its improvement.
11 years ago
Auto-translated
the solution here is simple: without changing the previous structure of diplomacy, strengthen the AI in defending its castle (place a high-level, non-moving bot with a powerful army there). This way, the player's choice to conquer another castle rather than establish "diplomatic relations" would not be so obviously the easier option. In other words, it is necessary to make eliminating opponents more difficult.
11 years ago
Auto-translated
I played as Humans with a hero and completed the map in 22 weeks. My impressions are mixed: the map is interesting, the enemy is strong, and the battles are challenging, but there are too many quests (I killed everyone without any approval). The ending was simply disappointing: instead of the expected event behind the portal, the game abruptly ends after visiting the red tent. Overall, it's not bad. Thank you to the author.
User Avatar
11 years ago
Auto-translated
Decided to play this map, tried different strategy options, and figured out that the easiest way to win is to simply eliminate all opponents without hesitation, which is what I did in just under 4 months. It was only difficult in the first month while I was fighting the dwarves (or rather, their outpost), and after that, the "victorious march of Soviet power" began. I reached the Prophet a week before winning against all the players - at that time, the strength of the garrisons guarding the artifacts was many times greater than the strength of the opponents, and most importantly, greater than the strength of the garrisons guarding the entrances to their states. So, in order to make it more advantageous to play according to the scenario, it is necessary to change the balance of power (at least for the main hero). Well, this is just my IMHO. P.S., yes, here is the key battle:
Attachments 1
1 file attached • Total size: 324.0 KB
User Avatar
11 years ago
Auto-translated
P.S. Regarding map stability, yes, it exists (there is such a letter). It plays normally on a powerful computer, but if you play on a laptop, it always crashes during loading while playing, and you have to reload it.
In reply to Antik
User Avatar
11 years ago
Auto-translated
Antik
I played as Humans with a hero and completed the game in 22 weeks. My impressions are mixed: the map is interesting, the enemy is strong, the battles are difficult, but there are too many quests (I killed everyone without any approval). The ending was simply disappointing: instead of the expected event behind the portal, the game simply ends after visiting the red tent. But overall, it's not bad. Thank you to the author.

thank you for the message. regarding the ending - it's my fault, I didn't calculate the moment with the quests correctly; otherwise, the game should have continued. Added 1 minute ago
Rambo1969
I decided to play this map, tried different strategy options, and found that the easiest way to win is to simply eliminate all opponents without hesitation, which is what I did in just under 4 months.
It was only difficult in the first month while I was fighting the Dwarves (or rather, their outpost), and after that, the "victorious march of Soviet power" began. I reached the Prophet a week before winning against all players - at that time, the strength of the garrisons guarding the artifacts was many times greater than the strength of the opponents, and most importantly, greater than the strength of the garrisons guarding the entrances to their states. So, in order to make it more advantageous to play according to the scenario, it is necessary to change the balance of power (at least for the U/S hero).
Well, this is, of course, just my IMHO.
P.S., yes, here is the key battle:

which version is this on? with quests or without? (the one without is more difficult)
User Avatar
11 years ago
Auto-translated
without quests, or rather, there were no quests in the Town Editor.

Statistics

Welcome our newest member: recijeb

Users Online 3 users 1424 guests