Skip to content

Posts from NHF – new heroes for Heroes V 3.1.

4.9 (16 ratings)
In reply to Dyrman
User Avatar
#1668
Auto-translated
Dyrman
Perversion, in my opinion.

Exactly, it's a perversion! :smile29:
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
User Avatar
#1669
Auto-translated
Is it possible to use scripts to somehow buff the "machines"?

Specialist ideas:
OP:
1) For every Light spell learned, an unknown Dark spell of the same level is given, and vice versa; starts with Basic Dark and Basic Light;
2) After battle, warriors are resurrected; the number of resurrected warriors is limited by the formula 10*hero level*SP/creature health. Resurrection occurs only for the stack in which the most creatures died (example: a hero is level 10 with 3 SP, if 102 peasants with 3 hp each died, then 10*10*3/3=100 peasants will be resurrected).
Inferno:
1) Demon Lord removes 1 attack and luck for each primary stat that is higher than the opponent's; starts with Average Education.
Academy:
1) For every developed skill +1 to Knowledge, Expert - +2 (Artifact Master counts).
Fortress:
1) For every rune of level n, the hero receives a summoning spell of the same level; starts with Summon Elementals, Basic Summoning, and Spellmaster.
Stronghold:
1) All stats gained from levels or buildings are converted into Attack. The hero starts with 5 Attack, Basic Education, and Basic Attack;
2) For each unit of luck +4% to army damage;
3) All artifacts that enhance magic, necromancy, or grant spells (simply put, those that make no sense for an Orc) give +1/+2/+3 Attack depending on the artifact level (minor/major/relic).

Proposals for hero rebalance (mostly via starting stats), in case anything is liked:
OP:
Miv: 3%->2% per level to Haste initiative, starts with 1->3 Spellpower;
Mirabelle: additionally, at the start of the week +pirates in the amount of "level/2+1", at sea - "level+1";
Vincent: starts with 1->3 Knowledge;
Hiormel and Frida: start with 1->2 Knowledge;
Vittorio: starts with 1->2 Attack.
Inferno:
Valafar: starts with 2->3 Knowledge (so there is enough for the portal);
Xana: starts with 1->2 Spellpower and 2->3 Knowledge;
Lilith: +1 to Luck;
Elmandr: starts with 1->3 Spellpower.
Necropolis:
Abyssid: starts with 1->3 Knowledge;
Balthazar: starts with 3->5 Spellpower;
Galtran: starts with 0->2 Attack;
Deidra: starts with 3->5 Spellpower;
Tessa: starts with 1->3 Knowledge;
Caspar: from level 15, the bonus from tent healing/damage from the specialty is doubled;
Lucretia: give Vampirism spell at the start.
LS:
Istar: starts with 2->4 Knowledge;
Torintan: give a bonus to base movement points, like Grok (or even slightly less);
Ergar: specialty bonus 350->450;
Talanar: starts with 0->2 Attack.
Dungeon:
Kaelin: starts with 1->3 Knowledge;
Olhar: starts with 0->2 Defense;
Kifra: additionally, at the start of each month, minotaur growth is buffed by 1.5 times;
Erin: shot probability 10%+2%*hero level -> 20%+2%*hero level.
Academy:
Zehir: number of elementals after stack death: 1+SP/3 -> 0+SP/3, spell amplification: 1+SP/3 -> 2+SP/2;
Iona: SP bonus = Knowledge/4 -> Knowledge/3 or starts with 3->5 Knowledge;
Kiria: chance to learn a spell 40%->60% (there are many of them, and the guild takes a long time to level up);
Maahir: additionally, for every 50 mana spent in battle, the hero gets +1 attack for the next battle;
Riva: starts with 0->2 Defense;
Hafiz: starts with Magic Fist.
Fortress:
Wolfsten: give a bonus to base movement points, like Grok (or even slightly less);
Telhar: starts with 1->4 Defense;
Eymund: dwarf artifacts, if present on the map, are shown to the hero immediately; if the opponent's hero has them, they are also shown;
Inga: starts with Magic Arrow;
Karli: starts with Fire Mines;
Sveya: starts with 2->3 Spellpower.
Stronghold:
Gotai: rage bonus 1*hero level -> 3*hero level;
Mahur: creature level growth: 1/6*hero level -> 1/5*hero level (cyclopes will appear from level 31, which is still practically unreachable even on large maps, and on very large maps there are stronger heroes, and on small and medium maps he is inferior to heroes with creature specialties except perhaps Kegan);
Kegan: additionally, for every 80 goblins at the start of the week +1 mercury;
Crag: starts with 3->4 Attack.
User Avatar
#1671
Auto-translated
Miv has already been adjusted.
Mirabelle, on the contrary, was intended to be weakened. But I will review the formula later.

I'm probably being too picky today, but IMHO, none of the specialists are appealing :(

Added 2 minutes ago
Xana is already strong.
Valafar will likely be buffed instead.
Lilit's specialist ability is strong.
Elmandr will likely be buffed instead.

And all these changes put a very heavy burden on the player.

Added 52 seconds ago
I only changed the stats of starting heroes in special cases, and even then, only for 2-3 of them. This is the worst possible approach.

Added 1 minute ago
Kaspar is already strong. + It's not possible to significantly influence the bonus.

Added 6 minutes ago
Lucretia - absolutely against it.
Zephyr has already been nerfed, I'm not sure in which version.
Kiriya - 40% is already excessive, let alone 60%)))
Maahir - at the start, he will have another spell that is more powerful than Nürka's.
Hafiz - why buff this cheater? Although, I was the fool who gave him an additional skill at the start to equalize him with other heroes in terms of starting skill points.
Eymund - interesting
Inga - also strong.
Karli - as a hero, he's not bad, especially since he's a warrior. He doesn't need a spell (Chaos or Summoning).

In addition, I have already reduced the creature growth rate for specialists by half, making the average level "20".

Added 3 minutes ago
Machines cannot be buffed.

Added 1 minute ago
Ergar, combined with the Path of War, is already strong. And it's not difficult to level him up (it was designed that way)
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
User Avatar
#1672
Auto-translated

If you like someone, let us know.
Attachments 1
1 file attached • Total size: 426.1 KB
User Avatar
#1673
Auto-translated
fktifzobr@mail.ru

If you like any of them, write to me.
I like 2 and 5 (from left to right, top to bottom).
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
User Avatar
#1675
Auto-translated
I definitely went overboard with Lucretia, I agree. Hafiz is overpowered at the start, but I don't go into the Fortress right away; sometimes I don't go in for weeks. I only send in an army of Cockroaches, and I have nowhere to spend the mana because I don't have any starting spells, so it turns out that Knowledge and Sorcery are completely useless. I would like Talannar and Olhar to be more powerful than they are now. Talannar's machines don't save him; he has 0 attack. I don't like the enchanted ballista because the enchanted arrow doesn't turn off, except maybe for sending a siege unit to attack a city with a catapult, but that won't work 100% against mages, dwarves, and the League. Olhar is too situational for the bonuses he has.
By the way, recently I only played one full and interesting game as Tevaril with a human and 6 companions. I finished the game in the 5th month with 4 squads of 600 nymphs each, 40 Ancient Ents, 22 Emerald Dragons, and 280 Death Dancers in the final battle against Dark Sarah with mini-artifacts and various magical items. I was saved by the Ring of Swiftness, half a set of Dragon armor, and boots +1 to speed. I had upgraded Retribution, Aura of Swiftness, Tactics, Mentor, Skilled Light, Skilled Lore, and Find Path. Despite her insane artifacts and mini-artifacts, in the very first turn, the nymphs alone destroyed a third of her army. That's pretty harsh, considering that they were increasing by 28 per day in the last 2 weeks before the battle.

Added 17 minutes ago
fktifzobr@mail.ru

If you like any of them, let me know;)
I liked portraits 2, 1, and 7, in that order of preference.
In reply to fktifzobr
User Avatar
#1676
Auto-translated
fktifzobr@mail.ru

If anyone likes it, let me know;)

Dark Dwarves? :eek: :confused:

The faces are great, I wonder if it's possible to create something similar for the Dwarves, perhaps something like renegades? ;)
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
User Avatar
#1677
Auto-translated
Taveril can be weakened, although you're making it too easy. 5 months is not a significant reduction. [


If you want to change the coefficients for the heroes yourself and test your version, you can open the mod file NHF_0.71s.pak with an archiver, then \scripts\NHF_Heroes_percent_spec.lua
using a text editor.

For example, to change Huvrag's spell power, you just need to change "2" to a larger number and save the changes:
NHF_Huvrag_percent = 2; -- The number of levels required for the hero's magic to increase by 1


Added after 11 hours and 50 minutes
I noticed that in Single Player, the scripts need longer delays to work properly. Maybe try introducing a sleep variable?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
User Avatar
#1679
Auto-translated
UP to 0.72s

Version changes (0.71s-0.72s):

New heroes:
1) AddedKaldoin.
2) Added Abigor.
Bug fixes and improvements:
1) Fixed Halfas's special ability; now it takes into account all allied demon heroes.
2) Fixed Olhar's special ability.
3) Fixed spell selection arrays according to the standard.
4) Fixed Malustar's stats.
5) Fixed Mahur's model.
6) Fixed Torintan's starting perk.
7) Fixed Octavio's special ability when neutral cities of the Order faction are present.
8) Fixed the creature growth function.
9) Fixed Urika's special ability when neutral cities of the Great Horde are present.
10) Fixed the description of Gabriel's special ability.
11) Fixed the special abilities of some heroes; when they touched an enemy city, nothing happened (this bug was not present in some earlier versions).
12) Fixed Hugul's special ability (this bug was not present in earlier versions).
Changes:
1) Changed Orbakh's special ability.
2) Strengthened Tessa's special ability.
3) Weakened Zehir's special ability.
4) Changed the formula for the bonus increase for Kubera.
5) Strengthened Fiona's special ability.
6) Revised the formula for Shagrat's special ability.
7) Revised the formula for Frerin.
8) Strengthened Olhar's special ability.
9) The Hydra growth from Ilmirn is now no more than his level.
10) Changed Grola's starting skills.
11) Maahir's spells have been replaced with "Plague" and "Weakness".
12) The hero's name "Delia" has been corrected to "Dahlia".
13) Weakened Constantine's special ability.
14) Improved Tanna's icon (psatkha).
15) Added Olhar's icon (psatkha).
16) Added biographies for Constantine, Jir, and Dahlia (Lokken).
17) Created an icon for Kaelyn (psatkha).
18) Changed Veres's starting skills and abilities.
19) Added Dahlia's icon (psatkha).
20) Added Hiormael's icon (psatkha).
21) Weakened Miv's special ability.
22) Weakened the specializations of standard heroes for creatures: now they provide twice as little bonus.
23) Weakened Taveril by a factor of 2.
24) Changed Constantine's icon.
25) Added Fahimu's icon (psatkha).
Other:
1) Added useful script functions (RedHeavenHero).
2) Simulated a script for attacking an elementalist. Changed the form of the building tooltip.
3) Translated scripts from "string" to "table" form, so the scripts load faster.
4) Standard maps made for versions 1.x and 2.x now contain artifacts from version 3.x (RedHeavenHero).
5) Now the description of the hero's special ability is displayed in the menu for selecting the starting hero for the map.
6) Now, in the coefficients file, Khuvrag has a value of "= 1".
7) Now, the AI can attack creatures that have nothing useful behind them.
8) Fixed the AI; now it fights more willingly, but this increases the load on the scripts.
9) Returned the message for checking the game mode (single, multiplayer).
10) Other miscellaneous changes.

Special thanks to AwesomeDude for testing version 0.71s
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
User Avatar
#1680
Auto-translated
I think I'll make the Dwarf Summoner hero based on Wolves.

Added 21 minutes later
I remember people writing about passive AI.
Actually, on closed maps, it behaved exactly like that.
I tried to fix it. I tested it in 0.72. It seemed to be fine.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
User Avatar
#1681
Auto-translated
Dyrman
UP to 0.72s

Version changes (0.71s-0.72s):

New heroes:
1) AddedKaldoin.

Attachments 1
1 file attached • Total size: 42.8 KB
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
User Avatar
#1682
Auto-translated
I read the changelog, and I liked the changes.
Dyrman
4) Standard maps made for versions 1.x and 2.x now include artifacts from version 3.x (RedHeavenHero)
Special thanks for this; it could even be made into a separate mod, I think some people would find it useful.

I understand that this is a bit masochistic, but still, some user has already been digging into the executable file to develop the NCF mod; maybe you could ask them if it's possible to expand the functionality for developing special abilities, even if only a little.

An idea for a summoner ability for people or the league: Elemental Balance - when attacking an enemy hero with a developed summoning skill or an elemental unit or an elemental treasure, the hero receives reinforcements in the form of an elemental unit in an available slot, with the number of units being: "Hero Level/2 + 1" (if there are already elemental units in a slot, new units of the same type are added to that slot).

A more general idea: Remove the current city specials and create new ones using scripts, if that's possible. Make 4-5 similar specials for all Factions, and let the player choose one of them on the first turn. The bonuses from the special abilities should be more significant than the standard ones. For example: - +4 units of the first level, +3 of the second, +2 of the third; - Heroes are 50% cheaper; - Bonuses to defenders' stats; give magical races bonuses to spellcasting, and combat races bonuses to defense; - 500 gold/turn; - 2 ore/wood per turn, depending on the Faction, with a warehouse built.
User Avatar
#1683
Auto-translated
We haven't reached cities yet, but I would like all this to be included in another mod, even new buildings.
Regarding the ".exe" file – it’s a real pain.

Based on what was said, an idea arose:
If the opponent has developed the same school (or the opposite one, for magic, for example), then apply a bonus or debuff to the enemy. Although, I don't know; it seems somewhat strange.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...