Skip to content

Posts from Mafia: general discussions. Auto-translated

5.0 (2 ratings)
User Avatar
#5996
Auto-translated
Ara, but we're talking about the role itself.
It shouldn't be a mandatory element. The GM decides which roles to include, and balance needs to be maintained, as such a role might hinder someone. If there are two Mafia factions in the game, then it could work. In general, many interesting things can be added to a game with two Mafia factions. It's a shame that it's hard to find enough people for such a game these days.

Be strong. Believe
User Avatar
#5997
Auto-translated
The best reward for a good player is their result.

Be strong. Believe
User Avatar
#5998
Auto-translated
Those who missed it can skip it, but newcomers should keep it. Otherwise, someone might come along and get immediately killed, without even understanding what kind of chaotic and absurd environment they've stumbled into.
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#5999
Auto-translated
Or leave it to the killers’ conscience.

Be strong. Believe
User Avatar
#6000
Auto-translated
Clearly against immunities. The role of the Necromancer seems interesting. I myself once created a Necromancer, but I perceived his role in exactly the opposite way...
 

К А
Стикеры GBF в Telegram
User Avatar
#6001
Auto-translated
You could borrow the idea regarding the resurrecter from the 16th game. This is the only positive aspect of that game.

Be strong. Believe
User Avatar
#6002
Auto-translated
I used the 16th skill. As far as I remember, it doesn't resurrect, but heals, right? It's just named in a pompous way.
 

К А
Стикеры GBF в Telegram
User Avatar
#6003
Auto-translated
This is what a psycho would have.

Be strong. Believe
User Avatar
#6004
Auto-translated
Drakkoska
Well, just ban him from leaking information, and that's it.
So, does that mean you can't say that "those guys are, in my opinion, Mafia"? Then what's the point of Necromancy?
Arandor
It's better to leave immunities only for GMs and those eliminated in the first night. If someone missed a few games, it's their own fault.
Hmm... There can be different reasons for missing games...
Ple-Sen
I also think it would be better to remove immunities altogether.
Hands off the immunities

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

User Avatar
#6005
Auto-translated
So? It's still the player's problem. Only in-game reasons should remain, such as game mechanics and dying on the first night.

Be strong. Believe
In reply to Ment
User Avatar
#6006
Auto-translated
Ment
I blasted them with the 16th spell. Isn't it more of a healing spell than a resurrection spell? It's just named in a grandiose way.
I was resurrected in the sixteenth. I was killed on the first night and resurrected on the second.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается
User Avatar
#6008
Auto-translated
Then, resurrecting a level 16 maniac is perfect for maniacs. Just like necromancy.
Although, yes, resurrecting testers doesn't work well. You need as many as Revnya has newspapers.
А, вот почему.

🏹🎪+⛓️♿=💕
User Avatar
#6009
Auto-translated
A Necromancer is not a maniac. He is a handsome man.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



In reply to Драккошка
User Avatar
#6010
Auto-translated
Drakkoska
We have another round of unclear players in the queue.
By the way, who's next in line?

Regarding immunities, I would leave them as they are. We definitely don't need more immunities, and fewer... well, we could probably remove them from those who missed their turn, although I'm fine with the current setup.

Sharing my experience: in our games, the GM gives tasks to solve. The first one to solve it (or not necessarily the first) gets a bonus, such as immunity for the night or the day. Not for the _first_ night, but for the night/day _following_ the task's solution. But honestly, I doubt this would work well in HvH.

Regarding the necromancer. It's pointless to forbid the moderator from speaking and hope that he won't circumvent this ban. It's easier to introduce restrictions on resurrection, exactly the same as for replacements. That is, you can "resurrect" (in quotes because I remember - resurrection without voice and no new information, just for chatting) a player who, according to their role, does not receive additional information. That is, all kinds of blockers, shooters, healers... Moderators and mountain dwellers are out. You can also resurrect mafia members, why not? It's just for fun. Although if there are two mafia members in the game, you need to think carefully before allowing this.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.