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Posts from Evaluating archers.

4.5 (4 ratings)
In reply to Qwerty
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19 years ago
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Князь_OMEGA;78442
Are you talking about speeding up movement and melee units reaching their destination faster? If so, I have to disagree, because when attacking a Castle, you don't really spread out, and secondly, the enemy might have an Earth Expert with a slowing effect.
You made me laugh with the mention of slowing. If I have Speed, I don't really care about slowing. I agree with you about the city, but only when we're talking about "Great Battles," but then any kind of strength is needed.
Qwerty;78444
2 Geksorin
Calculations show that, without considering morale/luck drops, 200 upgraded archers will still deal more damage than 60 monks (assuming both are shooting).
The Air Elemental is definitely good, especially considering its damage and price!
Goblins are very good when there are a couple of recruitment buildings near a Titan Castle:))) You take them, upgrade them, and off they go!
I agree with you that, in a "dry calculation," 200 archers are stronger than 60 monks, but at higher levels, monks, with their constant morale, are simply amazing.
I already wrote about goblins, saying that they are effective in the first 3 weeks, which is what you meant. The key to success is simple: you upgrade them and run around for 3 weeks, gathering resources for Titans, and then, as they say, you're in control!:D
I think Air Elementals are the most effective ranged units overall.
Speed 9, 25 health, plus decent attack, defense + damage, it's just "Awesome"... but Conflux is a completely different story.
In reply to Geksorin
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19 years ago
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Geksorin;78460
You made me laugh with that comment about slowing down. If I have Haste, how can it slow me down?
Well, Slow actually cancels out Haste, so if the opponent has even one fast unit, only half of your army, or even less, will manage to move.
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19 years ago
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First of all, the topic is "Evaluating Archers," not "Effectiveness, Slowdown compared to Speed Up, or vice versa." Secondly, if you apply Speed Up and your units have already moved before the enemy applies Slowdown, it means your tactic was successful.
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19 years ago
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No, well, you can either hit me or not, but...

TITANS ARE AWESOME! :) :) :) :)
In reply to Zingel
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19 years ago
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Maybe it's time to create a thread called "Evaluating the Archers in Heroes 5"
Don't get me wrong, but compared to the archers in the fifth game, the third game doesn't even come close)))

And now, back to the topic:
Titans are certainly strong, but I like Liches and Magogs more, because they at least have a hint that they can take down two targets with one shot)))
In reply to Alex Ghost
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19 years ago
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Alex Ghost;78509
Maybe it's time to create a thread called "Evaluating the Archers of Heroes 5"
Don't get me wrong, but compared to the archers in the fifth game, the third game doesn't even come close.)))

And now, back to the topic:
Titans are certainly strong, but I like Liches and Magogs more, because they at least hint that they can take down two targets with one shot.)))
It's like that saying, if you chase two rabbits, you won't catch either, and that's the case with Magogs...:cool:
In reply to Zingel
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19 years ago
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Zingel;78508
No, well, you can hit me if you want, or not, but...

TITANS ARE AWESOME! :) :) :) :)

you're talking about Titans? :smile10: :smile40: :smile10: :smile03: :smile10:
...still, Titans are cooler...:smile32: :smile10: :smile10: :smile10:
:smile04: okay, you convinced me... Titans :smile18:
In reply to Alex Ghost
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19 years ago
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Alex Ghost;78509
but I like Liches and Magogs more, because they at least hint that they can kill two birds with one stone)))

If you chase two rabbits, you won't catch either one. Liches are great, but Magogs are just a joke.

A level 7 Archer seems somewhat weak to me. A strong level 7 unit should at least be able to fly...The only good thing is that Titans have a lot of health! The building cost seems a bit high. But Elves, now that's something!...:smile30:
In reply to Alex_R
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19 years ago
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Alex_R;78520
You're talking about Titans? :smile10: :smile40: :smile10: :smile03: :smile10:
...still, Titans are cooler...:smile32: :smile10: :smile10: :smile10:
:smile04: Okay, you convinced me... Titans :smile18:
Judging by the number and variety of emoticons, my post was understood correctly :)

And archers, they are archers everywhere, and specifically:
Titans are not archers, but thunder throwers :smile04:
Magogs are basically Fireball casters
Liches and Monks, Mages - definitely spellcasters
Goblins - bazooka users :smile40:
Cyclops - stone throwers
Eyes - who are they? I don't know, but the principle of operation is similar to the cat Bayun :eek: they shoot with some kind of laser

Only the following remain:
Crossbowmen, Elves, Snipers, Medusas, Lizardmen, and Orcs. These are the ones that need to be evaluated in the topic "Evaluating Archers"! ;)

I think I didn't forget anyone :smile04:
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19 years ago
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Zingel is having a lot of fun in the thread...

By the way, I forgot to mention protecting the Medusas. Someone said they have few shots.
1) Well, 8 shots is normal, especially for quick battles.
2) No problem if you have a machine gun.
3) If the arrows run out, the attack power doesn't decrease.
4) Anyway, as the second strongest archer in the castle, and also with petrification, it would be too overpowered to give him more shots.

I think they gave him so few arrows for balance. To make him a semi-archer, semi-regular monster.

Added after 1 minute
P.S. I think Orcs aren't archers, but throwers...
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19 years ago
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Non-upgraded Medusas are only effective when attacking a Castle if combined with a Ballistics expert or the Earthquake spell. Otherwise, within the first 4 turns (and they have 4 shots), their damage is 4 times less than the base damage (50% penalty for distance, 50% penalty for walls)...
In reply to Geksorin
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19 years ago
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Geksorin, well, let's say I wasn't the first to switch to magic. Orcs are axe-throwers. Magogs aren't chasing two rabbits, but three, and two out of those three are often on the side of the Magogs:D The problem with Medusas is that their castle doesn't have a siege engine. By the way, Goblins aren't bazooka users, but slingers;) And their eyes, in my opinion, are like scanners; if they look at someone, that person immediately feels bad:smile09:
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19 years ago
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In this thread, we need to compare everyone based on their ranged attack capabilities, since in Heroes of Might and Magic III, mages and other spellcasters can't cast spells...
Goblins... they are more suitable for overwhelming enemies with their numbers, or for taking out other archers (low level) or other monsters in close combat (low level).
Elves and crossbowmen are the best due to their double shot, and elves also have good damage...
Lizards are too weak; they should have been made level 3 or 4. Having only 1 archer and 2 level units in the castle is not good, and the same goes for demons...
Orcs and Beholders... Orcs are weak, Beholders are decent, and they can also put up a fight in melee... (they should give it an ability for close combat - an electric shock (the enemy skips a turn), because when they attack with their tentacles, small lightning flashes)...
Mages and Medusas... Medusas seem to have 7-8 shots... I think mages are one of the strongest archers (at their level), on par with elves...
Liches and Monks... I like Monks, just like Mages.)
Liches are good because they hit multiple targets, but the damage from that ability is weaker...
Cyclops are average for their level... maybe even better than average, I don't know... I haven't gathered them in particularly large numbers...
Titans - no comment.)
In reply to Geksorin
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19 years ago
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Gremlins, Titans, Elves... they are all good if led by a skilled commander and strategist! There's nothing to argue about here!
In reply to Румпельштиц
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19 years ago
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Greymane human archers and greymane elves are the best – with them, victory in battle is guaranteed! (60% of the time) :D

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