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Evaluating archers.

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Князь_OMEGA;78442
Are you talking about speeding up movement and melee units reaching their destination faster? If so, I have to disagree, because when attacking a Castle, you don't really spread out, and secondly, the enemy might have an Earth Expert with a slowing effect.
You made me laugh with the mention of slowing. If I have Speed, I don't really care about slowing. I agree with you about the city, but only when we're talking about "Great Battles," but then any kind of strength is needed.
Qwerty;78444
2 Geksorin
Calculations show that, without considering morale/luck drops, 200 upgraded archers will still deal more damage than 60 monks (assuming both are shooting).
The Air Elemental is definitely good, especially considering its damage and price!
Goblins are very good when there are a couple of recruitment buildings near a Titan Castle:))) You take them, upgrade them, and off they go!
I agree with you that, in a "dry calculation," 200 archers are stronger than 60 monks, but at higher levels, monks, with their constant morale, are simply amazing.
I already wrote about goblins, saying that they are effective in the first 3 weeks, which is what you meant. The key to success is simple: you upgrade them and run around for 3 weeks, gathering resources for Titans, and then, as they say, you're in control!:D
I think Air Elementals are the most effective ranged units overall.
Speed 9, 25 health, plus decent attack, defense + damage, it's just "Awesome"... but Conflux is a completely different story.
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"

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