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Posts from "Frida's Dilemma" - "Negotiations" [Campaign 1, Mission 4]

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11 years ago
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Since, after the negotiations, Frida declares that she will fight against Laslo, it might be better, especially at the beginning of the mission, before entering the lands of the dwarves, not to build up those two cities too much. And not to increase the number of troops beyond the stated limit for the garrison's passage, because in any case, all of that will go to Laslo after the briefing fails. Or will I have to fight him, and does it not matter?
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11 years ago
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You won't have to fight Laszlo in this mission, so it doesn't matter.
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11 years ago
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By the way, as far as I remember from my first playthrough of this mission, it's not 45 Paladins who join you near the end, but only 4 – if you play on Recruit difficulty.
In reply to SuperGuru
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11 years ago
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SuperGuru
By the way, as far as I remember from my first playthrough of this mission, towards the end, not 45 paladins join, but only 4 – if you play on Recruit difficulty.
45 is if you open the dungeon for the dwarf artifacts, and 4 is on the map itself :) That's how it was for me, I just finished this mission. The map is actually quite easy. My Frieda is already a strong fighter, with 17 attack and 21 defense. I also upgraded the "Vigor" perk, which increases damage by 5% multiplied by morale. My morale is currently +3, which gives a +15% damage bonus. Combined with the 15% attack bonus from the "Expert" skill, it results in 30% more damage in melee combat.
In reply to FireCool
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11 years ago
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FireCool
45 is the level if you open the dungeon for the dwarf artifacts, and 4 is on the map itself. I just finished this mission, and that's what happened to me. The map is actually quite easy. I have a Frieda who is a great fighter, with 17 attack and 21 defense. I also leveled up the "Impact" perk, which increases damage by 5% multiplied by morale. My morale is currently +3, which gives me a +15% damage bonus. Combined with the 15% attack bonus from the "Expert" skill, that's a 30% increase in melee damage.

No, it was for the artifacts. I specifically decided to sacrifice them to complete the quest, even though I was in the dungeon alone before the battle with the lava creatures, and there were 4 other units standing nearby.
I finished Frieda at level 27, but she's great.
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11 years ago
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What isn't there?) I'm talking about artifacts. Well, I haven't checked it myself because I gave the King of the Dwarves' greaves to a mage, but people wrote about it in the forum, and by the way, it's also mentioned in the walkthrough on GameFAQs, that the Dungeon gives 45 Paladins for the Dwarven artifacts, but I don't know why you only got 1...

Added 1 minute ago
FireCool
What isn't there?) I'm talking about artifacts. Well, I haven't checked it myself because I gave the King of the Dwarves' greaves to a mage, but people wrote about it in the forum, and by the way, it's also mentioned in the walkthrough on GameFAQs, that the Dungeon gives 45 Paladins for the Dwarven artifacts, but I don't know why you only got 1...
PS Did it seem to me, or has the interval between gaining experience been reduced in the Hammers of Fate? Something made Frida level up very quickly, or maybe the Hammers of Fate just give more experience for completing quests; I only leveled up 2 times on this map for completing quests.
In reply to FireCool
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11 years ago
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FireCool
What isn't there?) I'm talking about artifacts.
Well, I haven't checked it myself because I gave the King of the Dwarves' greaves to a mage, but people in the forum wrote about it, and by the way, it's also mentioned in the walkthrough on GameFAQs, that you get 45 Paladins for the dwarven artifacts in the dungeon, but why you only got 1, I don't know...

Added 1 minute ago

PS Did it seem to me, or has the interval between gaining experience been reduced in Hammers of Fate? Frida leveled up very quickly, or maybe they just give more experience for completing quests in Hammers of Fate, I only leveled up 2 times for quests on this map.

Because they were all playing on the hero difficulty, and I was playing on the recruit difficulty. There's always much less of everything, including bonus loot.
On the contrary, it seemed to me that it levels up slower. It's hard to say.
In reply to FireCool
11 years ago
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FireCool
I just finished this mission. The map is actually quite easy.
Since everything seemed very simple, it's time to attack the Dwarves and capture Thor-Hral with Freya. This is not part of the map's objectives, but it provides a quick way to assess whether the hero's skills have been developed correctly, especially since "it's time to stop playing by the book."
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11 years ago
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So, what's the point of capturing it? It's not a condition for victory, and if it were, I would attack and maybe lose, but I would replay until I could eliminate as many enemy stacks as possible, because blinding with mind control works wonders. First, I would blind the priests, then mind control the thanes and beat them with a chain attack, eliminating several enemy units. Of course, there are few chances against magma dragons without mind control, but if they weren't there, I think it might be possible to capture it.

Added 20 minutes later
As for templates, I don't mind playing with a proper build, but after completing the original campaigns on Hero, I don't really feel like playing it anymore, because the enemies in Hero almost always behaved passively, and therefore fighting them was boring and uninteresting.
In reply to FireCool
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11 years ago
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FireCool

As for templates, I don't mind playing with a proper build, but after completing the campaigns, I don't really feel like playing the original Heroes anymore, because the enemies in Heroes almost always behaved passively, and fighting them was boring and uninteresting.

That's the interesting part, because there isn't a clear concept of a "correct build," and there are possible alternatives:smile02:, at least with Friede, there are several alternatives.
In reply to FireCool
11 years ago
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FireCool
What's the point of capturing it?
Capturing a castle is not a condition for victory – that's correct. The developers specifically shielded the player from this "randomness" by placing a strong garrison. But, since there are no more interesting battles left for you in the campaign, I suggested it as an option. The possibility of capturing a city is nothing more than a check to see if you've done everything correctly: leveled up your hero, chosen, and used magic in battle. "Dark" magic might help, but there are also dragons in the garrison, and there are many of them, so don't forget about them. They are what make the battle for the garrison difficult. Without them, this battle would be at the level of a "warrior." And regarding the topic of "template-ness" – capturing a castle is not described even once, whereas the walkthrough of the campaign is broken down into every detail. There is room for creativity here.
In reply to SuperGuru
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11 years ago
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SuperGuru
The interesting part is that there isn't a clear concept of a "correct build," and there are various options :smile02:, for example, with Frieda, there are several alternatives.
Frieda's attack stat scales well, so you can safely replace Chaos Magic/Summoning with Luck and Leadership instead of Sorcery/Education, and further enhance her with the "Influence" perk, making Frieda a terminator with high Luck and an attack expert with Influence:)
11 years ago
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Also, instead of four anti-magic schools and logistics, you can level up the orc's mechanics with offense and education skills.
In reply to 13га
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11 years ago
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13ga
Capturing a Castle is not a condition for victory – that is true. The developers specifically protected the player from this "randomness" by placing a strong garrison. But, since there are no more interesting battles left for you in the Campaign, I suggested it as an option. The possibility of capturing a city is nothing more than a check to see if you have done everything correctly: leveled up your hero, chosen and used magic in battle. "Dark" magic might help, however, there are dragons in the garrison, and there are many of them, so you shouldn't forget about them. They are the ones that make the battle for the garrison difficult. Without them, this battle would be at the "warrior" level. And regarding the topic of "template" – capturing a Castle is not described even once, while the Campaign Walkthrough is broken down into all its components. There is room for Creation here.
I agree, dragons are the main threat.

Added 3 minutes later
I have never leveled up an Orc anti-mage, I think. In principle, in the Orc Campaign, they don't often cast spells against us, even on the warrior
In reply to Vadimh
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11 years ago
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Vadimh
Also, instead of four anti-magic schools and logistics, you can level up machine skills with order and education for an Orc.:rolleyes:

And I haven't really tried anti-magic schools for Orcs properly yet. For example, you look at the opponent and see they have humans, so you level up anti-light, but then they have skilled darkness in reserve, and so on. It's kind of a guessing game. In my opinion, it's much better to level up purely combat skills with luck and leadership for Orcs.

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