Posts from "Frida's Dilemma" - "Negotiations" [Campaign 1, Mission 4]
By the way, as far as I remember from my first playthrough of this mission, towards the end, not 45 paladins join, but only 4 – if you play on Recruit difficulty.
45 is the level if you open the dungeon for the dwarf artifacts, and 4 is on the map itself. I just finished this mission, and that's what happened to me. The map is actually quite easy. I have a Frieda who is a great fighter, with 17 attack and 21 defense. I also leveled up the "Impact" perk, which increases damage by 5% multiplied by morale. My morale is currently +3, which gives me a +15% damage bonus. Combined with the 15% attack bonus from the "Expert" skill, that's a 30% increase in melee damage.
No, it was for the artifacts. I specifically decided to sacrifice them to complete the quest, even though I was in the dungeon alone before the battle with the lava creatures, and there were 4 other units standing nearby.
I finished Frieda at level 27, but she's great.
Added 1 minute ago
What isn't there?) I'm talking about artifacts. Well, I haven't checked it myself because I gave the King of the Dwarves' greaves to a mage, but people wrote about it in the forum, and by the way, it's also mentioned in the walkthrough on GameFAQs, that the Dungeon gives 45 Paladins for the Dwarven artifacts, but I don't know why you only got 1...
What isn't there?) I'm talking about artifacts.
Well, I haven't checked it myself because I gave the King of the Dwarves' greaves to a mage, but people in the forum wrote about it, and by the way, it's also mentioned in the walkthrough on GameFAQs, that you get 45 Paladins for the dwarven artifacts in the dungeon, but why you only got 1, I don't know...
Added 1 minute ago
PS Did it seem to me, or has the interval between gaining experience been reduced in Hammers of Fate? Frida leveled up very quickly, or maybe they just give more experience for completing quests in Hammers of Fate, I only leveled up 2 times for quests on this map.
Because they were all playing on the hero difficulty, and I was playing on the recruit difficulty. There's always much less of everything, including bonus loot.
On the contrary, it seemed to me that it levels up slower. It's hard to say.
I just finished this mission. The map is actually quite easy.
Added 20 minutes later
As for templates, I don't mind playing with a proper build, but after completing the original campaigns on Hero, I don't really feel like playing it anymore, because the enemies in Hero almost always behaved passively, and therefore fighting them was boring and uninteresting.
As for templates, I don't mind playing with a proper build, but after completing the campaigns, I don't really feel like playing the original Heroes anymore, because the enemies in Heroes almost always behaved passively, and fighting them was boring and uninteresting.
That's the interesting part, because there isn't a clear concept of a "correct build," and there are possible alternatives:smile02:, at least with Friede, there are several alternatives.
What's the point of capturing it?
The interesting part is that there isn't a clear concept of a "correct build," and there are various options :smile02:, for example, with Frieda, there are several alternatives.
Capturing a Castle is not a condition for victory – that is true. The developers specifically protected the player from this "randomness" by placing a strong garrison. But, since there are no more interesting battles left for you in the Campaign, I suggested it as an option. The possibility of capturing a city is nothing more than a check to see if you have done everything correctly: leveled up your hero, chosen and used magic in battle. "Dark" magic might help, however, there are dragons in the garrison, and there are many of them, so you shouldn't forget about them. They are the ones that make the battle for the garrison difficult. Without them, this battle would be at the "warrior" level. And regarding the topic of "template" – capturing a Castle is not described even once, while the Campaign Walkthrough is broken down into all its components. There is room for Creation here.
Added 3 minutes later
I have never leveled up an Orc anti-mage, I think. In principle, in the Orc Campaign, they don't often cast spells against us, even on the warrior
Also, instead of four anti-magic schools and logistics, you can level up machine skills with order and education for an Orc.:rolleyes:
And I haven't really tried anti-magic schools for Orcs properly yet. For example, you look at the opponent and see they have humans, so you level up anti-light, but then they have skilled darkness in reserve, and so on. It's kind of a guessing game. In my opinion, it's much better to level up purely combat skills with luck and leadership for Orcs.