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Posts from Inferno tactics.

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19 years ago
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Of course there are! For example, the 7th creature type doesn't give back damage... There are also Hydras, but they are clearly slower... And generally speaking, I have already described the advantages of Inferno here: /topic/at/75236/
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19 years ago
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What's the point of listing the strengths if the castle is obviously weak? (See previous posts in this thread.) We're just wasting our time, and Inferno won't get any stronger because of it.
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19 years ago
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But it's also weaker... And for example, it's not at all obvious to me that the Fortress is weak! You just need to know how to play it... And listing the strong points is precisely to show that with so many strong points, the Fortress cannot be weak by definition!

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Or, does having more strong points make the Fortress weaker?
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19 years ago
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you bless the archers, and their explosion will deal 3700 damage, taking them down...
okay, too much off-topic...

as for Inferno, I think the strongest unit (at its level) is the Efreet...
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19 years ago
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"Listing the strengths actually leads to the conclusion that a castle with so many strong points cannot be weak by definition!"
Everything is known by comparison, and Inferno is no exception. Efreet are Inferno's only hope.
In reply to Алисия
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19 years ago
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And it's not just Efreet, but also Cerberuses and, of course, Devils. And if we're talking about comparison, building an Inferno Castle is easier than a Knight's Castle, especially since building Devils is twice as cheap as building Angels!!! As for the advantages of water magic over fire magic, that's a debatable point. And the opinion that there's nothing but Armageddon in fire magic is nonsense. In fire magic, the key spells are: 1) Curse, the counterpart to Blessing 2) Bloodlust, similar to Blessing 3) Blindness (allows you to attack without retaliation) 4) Berserk (more effective than Prayer) 5) The following can also be useful: Frenzy, Inferno, Fire Shield. In water magic: 1) Blessing 2) Prayer 3) Clone (and the Knight's Castle only has 4 levels!!!) 4) The following can also be useful: Healing, Teleport. From the above, we can see that the choice of "native" water magic is poorer for the Castle than fire magic for the Inferno. And that means it's easier to predict. And I'm not even touching on the issue of effectiveness. Fire "tricks" rule :smile51: P.S. Like you, I usually choose water magic more often than fire magic, because it's simply given more often to the factions we all play, and it's more practical than fire magic (for clearing out neutrals – that is, the main task in any level).
In reply to Alex_R
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19 years ago
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I don't know, I never take water magic,
unless there's no other choice.
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19 years ago
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A few Inferno and a gate in each – and everything will be fine!
In reply to Livuel
19 years ago
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I honestly don't understand why everyone is comparing Inferno to Castle. Do you really think Castle is the strongest faction in the game? In my opinion, nothing is better than Conflux, especially with the hero Ciel. In our local tournaments, this hero was even banned due to his obvious advantage.
In reply to ~HaLkdaFF~
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19 years ago
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~HaLkdaFF~;78295
Frankly, I don't understand why you're all comparing Inferno to Castle! Do you really think Castle is the strongest castle in the game? In my opinion, nothing is better than Conflux, especially with the hero Ciel. In our local tournaments, this hero was even banned due to his obvious advantage.
Conflux is just pure cheating... any castle will lose to it... IMHO...
That's why the comparison is mainly with Castle, as it's a direct opponent and one of the strongest castles...

Best regards.
In reply to Kyle
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19 years ago
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Kyle;78305
Conflux is pure cheating...
Best regards.

I agree, it's the same as comparing a hero with a Conflux and a regular hero.
Kyle;78305
any Castle will lose to it...
Best regards.

But that's debatable. When both players play very well, the Conflux doesn't necessarily win.
In reply to Kyle
19 years ago
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Kyle;78305
Conflux is pure cheating... any castle will lose to it... IMHO...
That's why the comparison is mainly with Castle, because it's a direct enemy and one of the strongest castles...

Best regards.
Well, if only that were the case. But in general, are people here actually playing online with each other? Is that something you guys do?
In reply to ~HaLkdaFF~
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19 years ago
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Sorry for the off-topic post… :smile43:
~HaLkdaFF~;78348
Well, if that’s the only way )) But seriously, is there anyone here who actually plays online with others? Is this something you guys do?
Of course… check out this thread: Online Tournament "Seasons of year" "The Seasons" Spring 2007
Алисия;78329
But this is definitely debatable. When both players play very well, it's not necessarily true that Conflux will win.
That’s exactly the point – when both players are playing very well, the one using Conflux will win… I’m not considering the case where someone just gets lucky…
but this was an off-topic comment…

now let’s get back to the main topic:
I think you underestimate raising demons from fallen creatures because it’s a pretty strong move…
for example, in tournaments on the League, where you could choose your starting Castle, the winner (by the way, natasha) chose Inferno and used the described tactic to beat everyone else…

Sincerely.
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19 years ago
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Conflux always wins if the map is favorable, even Necropolis struggles. Regarding the Castle, Inferno is its opposite (evil), just as Tower is to Dungeon, and Necropolis is to Rampart. Perhaps no one has noticed, but heroes in Inferno develop evenly; that is, attack, defense, spell power, and wisdom increase at the same rate. So, usually, by level 10, my hero has skills around 5-5-5-5, meaning the hero is well-rounded. On one hand, it's bad that there isn't one dominant skill, but on the other hand, the hero is harmoniously developed. From this point, you need to think about what to specifically upgrade in the hero. Usually, I upgrade attack.
In reply to ~HaLkdaFF~
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19 years ago
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~HaLkdaFF~;78295
Frankly, I don't understand why you're all comparing Inferno to Castle! Do you really think Castle is the strongest faction in the game? In my opinion, nothing is better than Conflux, especially with the hero Ciel. In our local tournaments, this hero was even banned due to his obvious advantage.
I've already described the struggle against Conflux in the thread "Who is stronger: Tower, Necromancer, or Conflux," and I'll add that Ciel's bonus is effective for the first week and a half, maybe two weeks – after that, you can consider that she has no special abilities at all. And you can't defeat everyone with ranged attacks.

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