Okay, okay... three dragons, and you can stop being afraid of anything.
Posts from The most useful monster.
It's a pity that not everyone appreciates the water elemental. After all, it's practically a genie, but of Nature :(
Water elementals are also cool, but I voted for: "Praying Mantis, Ghost, Leprechaun!" :D
(I already voted! :D ) :D :cool:
Okay... three of them, and you can stop being afraid of anything.
But where do you get them? It's really hard to hire them. And is it even possible? I looked in the editor, and there aren't even dwellings for them.
1. Vampire.
I wanted to put a Genie here, but it's already leading with a huge advantage. Besides, with a hero having Tactics, Vampires move before Genies, reach them..., and basically that's it - they kill them. Although, in small numbers (at the beginning of the game), Genies are still stronger. And they are definitely more useful in battle, so I cheated a little in the voting.
2. Genies.
No comment.
3. Black Dragons.
They will annoy any army, and against Haven (including Genies) - they are irreplaceable.
P.S. I'm not considering various monsters from add-ons and mods, as I haven
1. Djinn (13)
2. Vampire (7)
3. Black Dragon (6)
4. Magic Dragon (5),
5. Mantis (4),
6. Water Elemental (3), Ghost (3), Fairy (3)
7. Titan (2), Angel (2), Minotaur (2)
8. Tiger (1), Leprechaun (1), Devil (1), Thief (1)
Changes: Vampire is now ahead of Magic Dragon and Black Dragon.
I managed to win over kings through diplomacy and charm. The only problem was that my army was too large, and I had no one to exchange them with, so I left them in the mine. Although, of course, it's a useful monster.
Yeah, you had quite an army if you managed to capture the Crystal Dragon. But again, it's a rare occurrence... Not consistent.
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She's the best; I use her against everyone, even when outnumbered (she's only weak against archers like the Titan and Gargantua and hates Dungeon creatures!).
Djinn and Titan forever!
Yes, I like her too. Haven was lucky to get such a powerful unit as the Sorceress... But that's a completely different story (the Neutral topic), because she can be hired by opponents as well. Unfortunately, she's not available in the Castle.
I wonder, if she could be recruited in a Castle, would her rating increase or not?
It definitely would. Just imagine, you'd be guaranteed to have both a Djinn and a Sorceress in your army. I think that's great... but not always realistic.
By the way, no one forbids voting for units from the expansions! It's just that their usefulness decreases because it's often simply impossible to get them into your ranks.
Yes, that's true... I just don't think it's necessary to do that, because it's just not reliable. Maybe you can get them, maybe you can't.
A Sorceress can cast spells from the opposite school of magic. Not every magical unit can do that.
No, that's not true... many can. For example, the Djinn (from Life) and the Water Elemental (from Death, Haven). Our favorite units :)
But what surprises me most about the expansions is the Goblin Knight. It seems that there is no way to find a weakness to destroy them: neither with magic (resistance to magic), nor with arrows (stone skin), nor with speed (ignores the first strike). All that remains is brute force, which has no strategy. But I always try to take them if I play as Chaos!
This surprises me too... He's like a fully upgraded hero. Also, the Death Knight is very strong with his unlimited terror!