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Posts from Worshipper – “Betrayal” [2nd campaign, 1st mission]

5.0 (1 rating)
19 years ago
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no thank you, I'm not looking for easy ways.
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19 years ago
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try enabling autosave in the options and play through it again. When the cutscene where Nikolai is killed appears, the game will save. If the same problem with the second campaign being inaccessible occurs, load the latest autosave. This worked for me, and I didn't install any patches.

Added 1 hour ago
By the way, where is the red keymaster, and where should I go?
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19 years ago
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Go to the wizard's hut, he'll show you. If needed, it's somewhere in the southeast.
19 years ago
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A tip for those completing this mission: in the next mission, take the "Summon Phantom" spell as a bonus. It remains available until the end of the entire campaign and is very helpful.
In reply to Boris K
19 years ago
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Boris K;73315
A tip for those completing this mission: in the next mission, take the "Summon Phantom" spell as a bonus. It remains until the end of the entire campaign and is very helpful.

But what does this have to do with the "Devotion" mission - "Betrayal" [2nd campaign, 1st mission]?
Please post in the appropriate thread.
In reply to Yuri_G
19 years ago
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Yuri_G;75627
What does this have to do with the Devotee's mission - "Betrayal" [Campaign 2, Mission 1]?
Please post in the appropriate thread.
When a player starts the next mission and doesn't take this spell, it will be too late. That's why I posted in this thread.
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19 years ago
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Found this on the net, maybe it will help someone

finding the way to Shio. Here is the path along the road to the crossroads, then turn left (you don't need additional complications); through this passage, move toward the Garrison by the gates. Your path is further right: 1st neutral (30 ghosts), then the passage is closed and requires a key. Move north. 2nd neutral (10 unicorns), then 3rd neutral (43 skeleton archers), 4th neutral (35 swordsmen), 5-1 neutral (39 minotaurs). The key-bearer's tent and immediately into the passage, but make sure Godric is further away from where you appear. Quickly into the Dungeon, recruiting troops along the way. Reach the fort on the hill, guarded by (4 death heralds). Upgrade troops. And through the upper passage that continues along the road. Final battle. Erasil (45 fire demons, 2 cave lords, 1 archdevil, 55 hell hounds, 15 succubi, 75 imps). Victory and mission complete.
19 years ago
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I always took the Boots of Travel at the very beginning. In general, speed of movement is needed in the first two missions of this campaign. Therefore, it is advisable to develop logistics.
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19 years ago
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Hmm... I'm doing everything, leveling up, and so on, but I always get killed when I exit the dungeon. What should I do?
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19 years ago
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Elysium, I don't know what your problem is... For example, I initially had trouble finding the entrance to the dungeon. But since you've already found it, try recruiting a couple of Cerberus and Hellhound units along the way. You can recruit more in the dungeon if you've gathered a few piles of gold, and some will join you automatically. Attacking neutral creatures from Inferno is pointless – it's a waste of your army. And, if possible, a screenshot of the initial setup of your and the enemy's troops in the final battle – maybe we can suggest how to defeat them better :)
In reply to Elysium
19 years ago
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Elysium;78097
Hmm... I'm doing everything, leveling up, and so on, but I always get killed when exiting the Dungeon. What should I do?

Try lowering the difficulty and avoid losing troops while exploring.
In reply to Yuri_G
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19 years ago
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Yuri_G;78247
Try lowering the difficulty and not losing troops during the walkthrough.
So, I recruited ) but everything is okay. I passed it:o

Nightly Edelweiss
Thank you. Perhaps the mistake was attacking non-Inferno creatures in the Dungeon. This time, I just kept going, and everything was fine.
19 years ago
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Nah... This mission can be completed normally on the second-to-last difficulty level (Veteran, I think) - I've done it. Moreover, I deliberately attacked all neutral units that I could defeat without losses (or with minimal losses) to level up the hero (I generally try to max out the hero in each mission). And the main part of the troops is recruited from the Inferno neutrals that join you (I think all of them join, except for the demonesses) and by progressing through the dungeon in the buildings. Then, it's desirable to capture the fortress (I think that's what it's called) to upgrade the un-upgraded units. And that's it - victory is in the bag.
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19 years ago
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The main thing is not to let Godric develop his logistics too much in the previous mission. Otherwise, he will catch up. I had to replay C1M5 because of this.
In reply to Феанор
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19 years ago
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Oh, come on, don't say that! Godrick(:smile10:) had Skilled Logistics with pathfinding and scouting (I checked recently). And besides, the mission is easy; it takes about 15-20 minutes to complete.

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