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Posts from NHF – new heroes for Heroes V 3.1.

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#1503
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Dyrman
What maps were used? Who was the game played against?
Maps: Legacy, School, Dragon Pass. The opponents varied; on School, there were 3 Adepts, Sylvan, 2 Necromancers, and Haven. In that same game, I had Octavio and Nicholas, which allowed me to comfortably produce 24 Knights per week from a single castle, starting from the 4th month. On Legacy, there were several Adepts, 2 or 3, I don't remember exactly, 2 Demons, a Necromancer, and a Dwarf, I think. I played as Fiona there, but the start was weak. Fortunately, the AI was making mistakes and didn't attack me in the castle. I didn't finish the game, as Fiona's special ability wasn't very useful. In the second game on the same map, I played as Gabriel. In the 3rd month, I captured a well-developed Iris from the AI. There were many Griffins. The opponents were definitely an Orc (more on him at the end of the message), 2 Warlocks, and 2 Necromancers; I don't remember the others. I also didn't finish this game, but I had 5 castles and top-tier heroes. On Dragon Pass, I played 2 games as Jiro and Drago; the opponents were the same, pre-set: Fortress, Necromancers, and Orcs. Drago didn't get anything good to break through the dragons. In the end, the special ability didn't pay off, but the AI is very weak on this map, so the result was a victory. P.S., Hugul, belonging to the AI, gained 11 levels in a single turn towards the end of the first month, thanks to his special ability, and then attacked me :smile11:. I thought I was doomed :smile15:, but after a long defense, I managed to kill the catapult at the right time and pull through :smile13:
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#1504
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Cool matches :D
The Iris + Gabriel combo is great!)))
Hugul probably killed some hero and leveled up a lot.
It's a pity that he didn't finish all the matches.
If you assemble a dragon build for Drago (and he does it faster), you'll get a great increase in angels))
Besides, at the start, he has a thing that allows him to defeat dragons already in the first week ;)
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Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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In reply to Dyrman
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#1505
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Dyrman

Besides, at the start, he has a skill that allows him to defeat dragons already in the first week ;)
But, how do you defeat Utopia with just Tactics as Haven? :confused: Also, I had an idea for a special ability, it's probably nonsense or overpowered, or both :smile04: The idea: an enemy hero needs at least 30% of their turn to attack you. With each level, the requirement increases by 1%. Tomorrow I will start testing the new version, if you need to test specific heroes, let me know.
In reply to AwesomeDude
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#1506
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AwesomeDude
But how do you achieve utopia with just Tactics for Haven? :confused: Also, I had an idea for a special ability, it's probably nonsense or overpowered, or both :smile04: The idea: the enemy hero needs at least 30% of their turn to attack you. With each level, the requirement increases by 1%. Tomorrow I'll start testing the new version, if you need to test specific heroes, let me know.
Are there no guardian dragons? Only in utopia?
He has a wall of swords ;)
It seems you can't change the upper limit of action points for a specific hero.

Added 5 minutes later
Regarding specific heroes, there are no specifics yet. You can try it with new ones, for example, Constantine.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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In reply to Dyrman
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#1507
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Dyrman

He has a wall of swords ;)
I didn't even think about the wall of swords, but on the other hand, it costs 12 mana, and I only got my second knowledge point at level 16. I read the changelog in my spare time, and it turns out that Argath now moves the same distance regardless of the terrain, and even moves further than before? :eek:
In reply to AwesomeDude
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#1508
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AwesomeDude
I didn't even think about the wall of swords, but on the other hand, it costs 12 mana, and I only got my second knowledge unit at level 16. I read the changelog in my spare time, and it turns out that Argath now moves the same distance across any terrain, and even further than before? :eek:
It's not that difficult to get the first knowledge unit.
Try playing as Argath. The start for her is still not the easiest. And finding a path already reduces movement penalties on rough terrain by 50%.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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#1509
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Couldn't someone create a small test map for duels, with 10 chests, a mentor, several Silvan trees, 1-2 neutral units, and some treasure near each castle? And have all the common buildings for each faction already built in the castles.
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#1510
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AwesomeDude
Couldn't someone create a small test map for duels with 10 chests, a mentor, several Silvan trees, 1-2 neutral units, and some treasure near each castle? And also have all general buildings for factions built in the castles right away.
There is the "Random Battle" map by Ogo-i or early versions of RTA, without mods. You can use those. I am testing my mod on the map Idu na Vy! 1.4
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1511
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Dyrman
There is a map called "Random Battle" by Ogo-i or early versions of the Random Town Adventure (RTA), without mods. You can try it out there. I am testing this mod on the map I'm Coming Out! 1.4
Thank you for the advice; I downloaded the latest version of "I'm Coming Out!" Played Delia for a bit, didn't have enough time to finish the game, but she seems like a weak hero overall. The start is difficult, and her special ability isn't very useful. She only got +1 defense at level 8 when magic reached 8. The only advantage is in education: experience and stats. Maybe give her Higher Education right from the start? After all, she doesn't get any bonuses compared to other League heroes who can compensate for the lack of defense or knowledge with artifacts that are fortunately sold in their castle.
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#1512
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AwesomeDude
Thanks for the advice, I downloaded the latest version of "I'm Going Out!". I played a bit as Delia, didn't have enough time to finish the game, but the hero is quite weak, the start is difficult, and the specialization isn't very helpful. I only got +1 defense on level 8, when her spellcasting reached 8. The only advantage is in her education: experience and stats. Maybe, give her Higher Education right at the start? After all, she doesn't get any bonuses compared to the other heroes of the Dungeon, who can compensate for the lack of defense or knowledge with artifacts, which, fortunately, are sold in their castle.
It happened more often for me, even on level 2.
But I'm enhancing the specialization. Now, for each difference of 1 in a parameter, the chance is 20% instead of 10%.
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NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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#1513
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Dyrman
It happened to me more often, even at level 2.
But I'm enhancing the special ability. Now, for each difference of 1 parameter, the chance is 20% instead of 10%.
I went into single-player (for some reason, the bots take longer to move in single-player), tested Delia with cheats, gave her level 21 right away, and made a very interesting observation: the hero depends on the initial artifact. I got the Tunic, which gives +3 to magic, and I also leveled up the "Magic Reward" skill, and as a result, I got +15 stats purely from the special ability due to the high magic stat, and that even looks like it's overpowered. Two more tests without artifacts for stats and any bonuses gave +7 and +8, which is quite good. So, I shouldn't have judged it based on just one try :o. It's not necessary to increase her chance.
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#1514
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Then I’ll put 15%. After all, knowledge is very important at the beginning.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
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#1515
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Also, subjectively, but still, an upgraded Nura is stronger than Maahir at the start. It's easy to compare them because they have the same initial stats and spells, and theoretically, Nura will perform better in prolonged battles later on. If you find her an undead army, she can overcome anything, and she's also good against demons.
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#1516
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The thing is, by default, Maahir has the same special ability as Nuura. Their starting spells and abilities are identical – they are basically two copies of each other, just with different genders.
But creating two heroes with the same special ability is too much.
Maahir could be given stronger starting spells.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#1517
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Dyrman

Maahiru could be given stronger spells at the start.
I like this idea; we could also add one more mage to the starting roster of units.

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