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In reply to SonOfMalassa
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#211
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SonOfMalassa
The purpose of renaming is to align the resource names with the realities of Ashan.

In previous installments, the resources for construction were chosen, one might say, randomly. In any case, I don't know why gems are necessarily needed to hire minotaurs, and mercury for nagas.

In the seventh installment, there will obviously be a more logical justification. For example, twilight steel is needed to produce constructs from twilight steel, stardust silver is needed for blade dancers, which is used to make their blades, and magical crystals are needed to summon spirits (ghosts, djinns, dryads), and so on.

This will not only create greater realism but also make it easier to remember the required resources, as it will create more logical associations.

At least, I hope that is the reason.
If the reason is as stated, then it will be even better. The resource names should also be simple. For example: iron, wood, stone, gunpowder (sulfur)...
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#212
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Will there be a random map generator?
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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#214
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A rather bland screen.
 

К А
Стикеры GBF в Telegram
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#215
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Looking at this city’s screen, I was reminded of browser-based games.
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#216
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A philosophical mix... Roman-Gothic...
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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#217
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Hmm...
It looks a bit "flat" or "paper-like," and why is everything so small?

P.S. The way the sewer drain is organized on the right is really cool :D
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#223
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So, what about the map generator? Has anyone asked them about it yet? I'm actually surprised that this question hasn't been asked (as far as I know) as one of the first.
ДУРАКОВ ОЧЕНЬ МАЛО, НО ОНИ РАССТАВЛЕНЫ ТАК ГРАМОТНО, ЧТО ВСТРЕЧАЮТСЯ НА КАЖДОМ ШАГУ.
Прошу прощения у Arandor-а. Я слишком резко отреагировал. Просто очень люблю спорт. Извини...[/SIZE]
In reply to Андрей
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#224
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Andrey
So, what about the map generator? Has anyone already asked them about it? I'm actually surprised that this question hasn't been asked (as far as I know) as one of the first.

In one Q&A, such a question was already asked:

06) Will there be a Random Map Generator in the basic game?

[GP] As we said in a Q&A on Celestial Heaven, we're spending a lot of time on the Map Editor. Right now, it is too early to reveal details as a lot of work is still required to achieve our expectations.

That is, they can't answer anything about this issue yet.
#225
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The Exiled Hierophant: Anastasia
https://mmh7.ubi.com/en/blog/post/view/the-exiled-hierophant-anastasya

Translation of the article on the Gamer.ru website (in the middle of the post):
http://www.gamer.ru/mech-i-magiya-geroi-vii/nemnogo-istorii-muzyki-i-skrinshotov

Added after 11 hours and 9 minutes
Necropolis lineup. Part 1:
https://mmh7.ubi.com/en/blog/post/view/necropolis-line-up-reveal-p1

Translation of the article from the heroes.riotpixels.com website
http://heroes.riotpixels.com/?p=827#more-827

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