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Posts from Long/endless AI turns in multiplayer.

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In online multiplayer games, computer-controlled players eventually start taking very long turns or even "freeze," meaning they take turns indefinitely. At the same time, desynchronization is visible – for example, the host is already on Orange, while others are still on Green. If someone disconnects during a frozen turn, the remaining players' games resume and load quickly. Sometimes, loading and completing a turn without doing anything helps, but the problem returns after a few turns. Has anyone encountered these issues? Any ideas about what might be causing it? Could the AI be modified to fix this? We've already tried MegaAI and Advanced AI, and they also often cause freezes.
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This isn't an AI issue. This happens in multiplayer even when there's no AI at all, only human players. I can't pinpoint the exact source of the problem, but maybe someone else can.
 

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If the issue isn't related to AI, I have no idea what the cause might be. We'll do some more testing; it's frustrating to have to start from the beginning every time these problems occur.
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Sorry for the double post, but I wanted to share the results. In this case, the AI was actually the culprit. If your game freezes during the computer opponent's turn, a good solution is to remove/change/install a mod for the AI. Fortunately, the game doesn't get corrupted in this case; it just continues from the last save.
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Well, I guess I was wrong. I just had an experience where desynchronization occurred during a 1v1 game: my opponent ended his turn, but it still showed on my screen that he was still taking his turn. It seems like you have a different case. I'll keep that in mind!
 

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