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11 years ago
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When adding spells for archers and peasants, I noticed that when casting, they strike a silly pose with their arms outstretched. How can I replace this casting animation with another one?
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11 years ago
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Add an animation with the name "cast" to their AnimSet, and link it to another animation of the same creature, for example, "rangeattack".
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11 years ago
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Could you please provide more details? I read the FAQ but couldn't figure it out.

Added 15 hours and 44 minutes ago
Hello?! Where is everyone?:confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:
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11 years ago
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In data.pak, you find the list of animations for the model of the desired creature (AnimSet) and add a new element there with the name "cast" and a link to one of the existing animations. You can also do this through the editor: select, for example, an archer and highlight it; in the property tree, in the "shared" line, click on the ellipsis, then do the same in the "AnimSet" line, and then proceed as described above.
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11 years ago
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Thank you, I understand. But it only worked after I added an effect to the animation. Another question: where is the animation for alternate updates of creatures located?
In reply to RedHeavenHero
3 years ago
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RedHeavenHero
Add an animation with the name "cast" to their AnimSet, and link it to another animation of the same creature, for example, "rangeattack."
I have a question. I did everything as described, and it worked for the Death Herald, but not for the Banshee. Is there some other technology involved?
In reply to Gavrilbka
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3 years ago
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Gavrilbka
I have a question. I did everything as instructed, and it worked for the Death Messenger, but not for the Banshee. Is there some other technology involved?
No, it's the same process; there's no difference.

Maybe you mixed up the folders? The Undead faction seems to have two folders for alternative upgrades; perhaps you confused the names, and the game can't find the file (this is just a theory; it often happens to me).
In reply to fktifzobr@mail.ru
3 years ago
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fktifzobr@mail.ru
No, everything is still the same, there is no difference.

Maybe I mixed up the folders? For the Undead, there are two folders for alternative upgrades; perhaps I confused the names, and the game can't find the file (this is just a theory, it often happens to me).
It turns out that the banshee is located in the Characters/Creatures/Necropolis/AlternativeUpgrade folder. I tried moving the animation of the Herald's ability to the banshee in this folder, but it didn't work. Then I tried doing the same thing, but with the banshee's attack, and it still failed; I can't understand what the problem is.
In reply to Gavrilbka
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2 years ago
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Gavrilbka
It turns out that the banshee's animation is located in the Characters/Creatures/Necropolis/AlternativeUpgrade folder. I tried to move the messenger's ability animation to the banshee in this folder, but it didn't work. Then I tried to do the same with the banshee's attack, and it still failed; I can't understand what the problem is.
For simplicity, do this through the Map Editor. There, you can also study the "File Location" by using a "reverse scheme," i.e., by going into the creature whose animation you are interested in.
Also, creating a separate folder where you can extract a copy of the archive (data file) and then use a search engine within that folder to freely search for what you need and find out where it is located may help with finding the right files.
*) If necessary, I can explain it step by step with screenshots.

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