Skip to content

Posts from Haven discussion.

5.0 (2 ratings)
In reply to antonag07
User Avatar
Auto-translated
antonag07
Knights struggle against a skilled Necromancer who doesn't prolong the game unnecessarily. A Peasant-ZOMBIE allows the knight to train for 3 months and then be torn apart by Necromancers at the beginning of the fourth month. This is where I (and perhaps not just me) have certain doubts about the success of this method.
It seems you haven't fully grasped the conditions of the battle. The Necropolis plays with 2 castles, while Haven has only 1. Personally, I was able to defeat 100 knights under these conditions. Furthermore, if the second additional castle for the Necropolis is Haven, the Necromancer can also take advantage of the preparation and train knights, then convert them into meat. Since the Necropolis has the cheapest units of all factions, it can also produce more knights.:p
Эх, опять идти за сигаретами... :smile34:
User Avatar
Auto-translated
Well, even against a skilled Haven player, Necropolis won't have it easy. And, let's be honest, they (Necropolis) aren't a perfect faction. Every faction has its own strengths and weaknesses. If there was a SUPER-powered faction, the game wouldn't be interesting:smile16:.
:smile19: Кто не с нами--тот пртив нас!А кто против нас--тот труп!:smile19:

:smile19: :smile12: :smile19: Варвары рулят!!! :smile19: :smile12: :smile19:
User Avatar
Auto-translated
If the Necropolis has several castles, including Haven, then Necropolis is the ideal faction.
Эх, опять идти за сигаретами... :smile34:
User Avatar
Auto-translated
As far as I know, the Humans have a very difficult-to-break formation ("The Bank") – Archers on the flanks, Angels resurrecting in front, and Crusaders with Shields and Stamina. Their cavalry is an extremely tough and resilient unit, positioned slightly offset from the "Bank" on the opposite side (the first tier of these units is generally effective against undead from the Dungeon). A Necromancer definitely counters the Humans, there's no arguing that, because confusion is OP against Humans, and Undead Warriors are rare in a game against Humans (1v1). But:

1. The Humans, at the very least, have 2, and in the best case, 3 ways to cleanse (Inquisitors + you can always find them on the map, and Cavalry):smile16:
2. The Humans are very tough and resilient, unlike the Undead:cool:
3. The Humans are VERY mobile and proactive, unlike the Undead::smile13:
4. The Humans see Undead Warriors as insignificant::smile17:
5. The Humans lose against a Necromancer with an ultimate ability (at level 28-30, the chances are -100500):smile41:

An eternal debate.
In reply to CyberForm
User Avatar
Auto-translated
With each new installment of the game, the faction continued to evolve and develop until it reached its current level. I wish the faction good luck in the future.
Auto-translated
I think that a defensive tactic with crossbowmen and armored units, plus a mobile unit capable of quickly breaking into the enemy ranks, works best for players. What do you think?

Added 5 minutes later
Also, I think that due to the penalty and the lack of one in melee combat, inquisitors can be placed on the flank of a defensive formation. Also, when troops are positioned centrally, wouldn't it be beneficial to build a formation with wings (only if the "Tactics" skill is available) so that they can immediately close ranks when a mobile unit suffering losses (initiative of 7 or more) can hide inside, and the heavy and sturdy fighters (armored units) protect it from attacks. Then the hero can partially restore it, and it can go back into battle.
Разница между злом и добром зависит главным образом от того, на чьей стороне находишься ты.

Statistics

Welcome our newest member: Emil