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Posts from Necromancer – “Ruler of Erathia” [Campaign 3, Mission 5]

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15 years ago
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The first two join automatically. The third, Maahir, joins after you free Frida. Therefore, before freeing Frida, I advise you to gather an army so you can immediately fly to Godric.
15 years ago
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if Godrick has a mana absorption amulet + antimagic + divine retribution, then all these tactics are useless (or rather, they become irrelevant)...
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15 years ago
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Here's the issue I'm having. I've reached this mission, and problems started occurring. Narhiz arrives under the orange flag, I defeat him, and when I start moving the corpses, the game freezes completely. I tried not picking up anyone, but on the next turn, it still freezes completely. I was able to complete it before. Because of this, I can't finish the campaign. I have a licensed copy of the game. Has anyone else encountered a similar problem, or is it just me?
14 years ago
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Please help, no matter what I do, following the instructions, it always ends the same way – I attack Godrick, and I get the message: “Army not ready.”
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14 years ago
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I have no idea how I managed to beat it... I guess I just got lucky.
13 years ago
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Good afternoon! Maybe someone can help – I can’t beat the Necromancer – Ruler of Erathia. For some reason, the army is very weak and can’t win. I am finding the Wings. I’ve tried it ten times already – maybe there’s some secret? Thank you!:smile05:
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13 years ago
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Just finished replaying this mission. **TIME: 1 month, 2 weeks, 5 days!!! YES!!!:smile01: :smile01: :smile01: :smile01: :smile01: PHOENIX + BERSERKER + RAISE DEAD ARE THE BEST!!!**

Added 5 minutes later
so, here's how I did it:
I started with 2 castles and 2 heroes: Markel and Isabella. I didn't build much, just gathered resources, recruited Lucretia, captured a lumber mill, and a couple of mines. Mages showed up, killed Lucretia with one paladin, and I gave the rest of the army to Markel. He had 22 Death Knights, several monks, 125 skeletal archers (most of them were from the beginning of the mission + 2 weeks of growth), a few regular archers, 1 bone dragon, and some liches (there were also 17 griffins that heroically died in the battle with angels). AND THAT'S IT!!! I basically flew straight to Godric (the quest with Frida was completed, of course) and killed him with a phoenix with 1100 HP. THAT'S IT, VICTORY, MISSION COMPLETED!!!
11 years ago
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I decided to replay Heroes of Might and Magic V and am playing on version 1.2 because I like how Markel summons skeletal archers. I decided not to build up a large army, but rather to test Godric's strength at the end of the third week. I attacked him with 24 messengers and about 2,000 skeletal archers. He had 12 titans, 20 rakshasas, about 50 mages, 25-30 djinn, about 300 golems, and about 500 gremlins. I defeated them without much difficulty. Markel is well-leveled. The archers used up all their ammunition. Of course, I remembered the ambush squad and expected about 15-20 angels, 30 paladins, and the rest in larger numbers, but not too many. But I wasn't ready for the fact that there would be about 700 archers, over 1,000 halberdiers, 50 paladins, and, attention(!), 110 angels! WTF??? I've seen and played this final battle several times. There has never been this many angels. I think I will still defeat them, but I am still curious about the principle by which their number is calculated.
11 years ago
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I was slightly off. It's not 110 angels, but 125. However, it doesn't matter, considering how powerful they are against a well-developed Markel. I thought that with this setup, I could complete the mission in two weeks, or even one. All thanks to the joined Harbingers and Markel's development.

In general, this is the battle tactic against Godric, with the Necromancer's Sign, raising the dead, blindness, suggestion, battle frenzy, and phantom spells.
First, mass slow down, then apply the Necromancer's Sign to the Harbingers. And move them towards the gate. Usually, the golems that appear out of nowhere open the gate. Let the Harbingers fight them. Try to group the rest of the units. Raise Harbingers as needed. Eventually, they will deal with everything. Leave 1-2 blinded titans for the finale. By this time, Godric should have spent all his mana.
Phase two. Move the Harbingers towards the catapult. Markel casts earthquake a couple of times to destroy the towers. And starts creating phantoms. Godric, of course, periodically swings his iron weapon, but doesn't always hit the phantoms, and Markel casts spells more often. After creating enough phantoms, we kill the remaining titans. An ambush unit appears. We slow down everyone. Then, we cast battle frenzy on the paladins, and they destroy all the archers. Then, we cast battle frenzy on the angels, and they destroy all the paladins. Then, we cast battle frenzy on the swordsmen, and they start fighting the angels. When the swordsmen are gone, I still had about 90 angels left. Blindness and phantoms dealt with them effectively.
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11 years ago
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Wouldn't it be easier not to download Isabel and not recruit troops from Haven? Then Godric would have almost no human troops, because his troops are replenished by Isabel's deserters.
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11 years ago
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It’s better to recruit them and immediately convert them into undead, rather than waiting for the troops to flee to Godric.
11 years ago
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Wouldn't it be easier? Isabelle's troops were deployed to the castle on the very first turn, and no one ran away, so they just stayed there. The castle wasn't being rebuilt, no troops were being purchased, and the battle with Godric took place only in the third week.
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11 years ago
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Ment, that's correct too. It seems they even run away from the castle (I don't remember exactly - check it yourself). And in general, Isabel is a bitch, as she is.
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11 years ago
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Hello everyone! With the release of Heroes 3 in HD, I've been overcome with nostalgia for this wonderful universe! And I'm playing through Heroes again. At work, when I have time, I'm playing through the "Armageddon's Blade" campaign, and at home, I'm playing through the 5th campaign, currently the original one. I agree with everyone who wrote above, the Necromancer campaign is the easiest. I played it on Veteran, and the final mission on Hero. My Markal was fully upgraded, with only Strength and Magic at 33 points. Of course, Dark Magic and Sorcery did their job in the final battle with Godric. I only attacked him after clearing the map, but I didn't upgrade Markal on the islands; instead, I upgraded Isabel, because we still have to fight Markal later, and we also have to play as Isabel. In general, I attacked Godric around the 3rd week of the 2nd month. My army was as follows: My army: 293 archers, 479 ghosts, 165 higher vampires, 152 archliches, 52 inquisitors, 47 death knights, and 11 phantom dragons. Godric's army: 464 master gremlins, 254 obsidian gargoyles, 152 golems, 112 archmages, 83 djinn sultans, 46 rakshasas, 22 titans. The only problem was the titans with their lightning strikes on my ghosts; otherwise, I crushed everyone like a hot knife through butter:D Godric did cast Dodge, which made my archers useless against the dodging units)). By the way, a funny fact: when I was defeating the Academy's army, Godric only cast spells on one unit, but when his main army appeared, he cast mass Dodge)). So, try to understand the logic of the game)). Godric's main army was, of course, tough: 127 angels, 54 paladins, about 1,500 swordsmen, 675 archers. The first thing I did was to control the angels, because when I saw their number, I almost... freaked out)). Godric, however, was not a fool, and after a couple of turns, he cast Antimagic on them, but fortunately, he couldn't remove the control, he only removed the blindness I had cast. By the way, this is a good tip for those who didn't know. If the spellcasting level of the caster is much lower than the spellcasting level of the opponent, then, accordingly, it will not be possible to completely dispel the curse, but only part of it, so it is very effective to cast several curses on the units at once, so that the computer cannot dispel them completely)). In general, they destroyed all my ghosts and vampires, but the Angels were under my control, and Godric couldn't do anything, so I successfully finished them off with death knights, which were standing at the entrance to the gate, and stacks of archers)). P.S. Godric, although he was upgraded with light magic and all other knightly skills, his primary skills didn't even reach 10, only defense and attack were around 8, magic 4-5, and knowledge 6. So, I had no problems with Godric in this mission, neither before nor now, but in the 6th campaign, on the contrary, it's difficult to win against Kha-Beleth with such a Godric)). P.P.S. Playing on Hero is much more interesting after playing on Medium difficulty))
11 years ago
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Thus, at the expert level, anti-magic removes ALL magical effects and grants immunity to them, while at the advanced level, it only affects spells of levels 1-4. Only the dispel charm ability has a success rate that depends on the level difference. There is not much point in leveling up the Squirrel, as it doesn't have any difficult battles, and you don't even have to fight against it. I had a fully upgraded Godric, effectively level 34 with all the associated benefits and a complete set of light and dark spells. In general, the light + dark combination is overpowered and cannot be countered in long games against the AI. So, I simply defeated him in the first week with a Phoenix.

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