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Posts from Which units would you replace in the Sylvan castle? Auto-translated

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In reply to Alan
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#110
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Alan;77480
How can you make Ents even stronger? They're already barely manageable... And there's really nothing to change, everything looks very organic...
They might not need to change the skills, but it would be nice to redraw them to look more normal - the Ents in the beta version look much more appropriate!
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
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#111
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Alex Ghost;77482
They might not need to change the skills, but it would be nice to redraw them to look more normal - these ones in the beta version look more appropriate)))))

But I actually like these ones... So we can argue about this for a long time...
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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#112
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Alan;77483
I actually like these a lot...
In principle, everyone has their own tastes, but what about legs – the ability to move, and eyes – it just doesn't seem right. Ents are slow, heavy, and proud – that's how they should be portrayed.
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
#113
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My IMHO. (don't throw stones at me)
Level 1, Fairies and Dryads - leave them.
2. For level 2, I would bring back the Tigers. Throw stones if you want, but I like them more than the Dancers.
3. Archers - leave them! Level 3 - they should be here!
4. Let Unicorns be here instead of Druids.
5. And here, Druids should be. They are more valuable than Unicorns.
6. I would remove the Ents; they don't suit the faction. On level 6, it would be good to have something like Werewolves or Eagle Riders in the Sylvan Castle =))
7. Magic Dragons.
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#114
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Ents absolutely cannot be removed! They are purely elven. Elves and ents, ents and elves, only ents for the elves! Don't remove them. But druids, in my opinion, are not essential. Instead of them, you could put some werewolves, for example. TO "Player": it's written, "imho, no need to throw stones!"
I've got a hole in my pocket!
© Ринго Старр




In reply to Machete
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#115
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Machete;77626
Ents definitely shouldn't be removed! They are purely Elven. Elves and Ents, Ents and Elves, Elves only need Ents! Don't remove them.
But Druids, in my opinion, are not essential. Instead of them, you could put some werewolves, for example.
TO "Player": it's written, "just my opinion, don't throw stones!"
Leave the Druids. And stop breaking the balance, you need to be a supporter of conservatism, and besides, we won't change anything anyway, so there's no point in these conversations.
Druids, as true protectors of nature, should be in the castle, and they should also be a mage unit. Werewolves are already Necromancer-like, and we don't need undead. Ents are needed, riders on eagles :D :D :D :D :D :D :D :D :D Rider, what riders? And what kind of eagles are so big, or are the elves so small? And why do we need an analogue of a griffin?
In reply to Святой_Паладин
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#116
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Paladin_Rider;77499
This is just my opinion. (Please don't throw stones at me)
Level 1: Keep the Fairies and Dryads.
Level 2: I would bring back the Tigers. Feel free to disagree, but I like them more than the Dancers.
Level 3: Keep the Archers! Level 3 is theirs.
Level 4: Let's have Unicorns here instead of Druids.
Level 5: And here, let's have Druids. They are more valuable than Unicorns.
Level 6: I would remove the Ents; they don't suit the faction. At level 6, it would be good to have something like Werewolves or Eagle Riders in the Sylvan Castle. =))
Level 7: Magic Dragons.


Did you build Tigers instead of Elves in the 4th part?

Be strong. Believe
In reply to Imp
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#117
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I would replace the dancer with a Pegasus.
Эльф Даниель-сила,безстрашие,честь.

Прикольный хитрый влюблённый рыцарь-арбуз который поднимает настроение и стоит на стороне эльфов=)
#118
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Yes, Arandor, I built tigers. What’s the point now?
#119
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Personally, I don't like Ents, not even since Heroes of Might and Magic III. They are certainly powerful in Heroes of Might and Magic V (unlike in Heroes of Might and Magic III), no doubt about that. But their appearance... And they are slow. When playing as Elves, I only use them to defend my castle, as I prefer an attacking strategy, and Ents, in my opinion, are purely a defensive unit. I've been thinking about what to replace them with (so that they would be comparable in strength to the 6th-tier units and fit the spirit of the castle), but I haven't come up with anything. So, I guess I should probably keep them (specifically for defending castles or for a decisive battle). All the other units, in my opinion, are already in their right place.
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#120
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I actually use Ents as the core of my combat tactics... And I really like them. I don't even know who I would replace... Maybe I would remove the dragons, replacing them with Ents or some kind of forest spirits - I'm not a reptile enthusiast and I'm against total dragonization. But otherwise, I don't know...
С Пути сбивают мелкие достижения, а изощрённые суждения скрывают смысл слов. И вот уже возникают "правильное" и "неправильное"...
- Чжуан-цзы
Сильванис
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#121
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At level 4: a Sylvan Beholder :)
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#122
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I would replace the Dryads dancing with blades with Pegasuses and Centaurs.
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#123
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I think we should replace the archers (with archers, but with a different appearance) and we definitely need pegasi, probably instead of the Blade Dancers (although they are quite cool).
#124
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By the way, I was just thinking that we need to change the Druids. At the beginning, they are good because of their lightning attack, especially in several stacks, but later on, they only annoy me, as the damage from lightning is no longer as significant (due to the size of the armies), and their archers are completely useless. At this level, we need to put either really strong archers (by the way, I liked the idea of "forest beholders")), or something like the Pegasi from Heroes of Might and Magic III, naturally strengthening them (because in Heroes of Might and Magic III, I think they are too weak).