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Well, give them a couple of shaman-like spells, but don't let them learn any of the spells that can be learned in other cities, so they can't learn them there, and give them some buffs and a ritual where you kill units from your own army and use that to damage the enemy... and let everything else be brute force! The balance will be preserved!
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Why are you so worried? There is no balance, and there never will be!!!
No, you're wrong, and this has been discussed and proven many times.
Step aside from the way of a better man than you So you fall at his feet hes the one who betrays you Its the servants devotion for the decay Stand up
Of course, the next expansion should include Barbarians. You can't just cut out an entire race from the series.
Yes! Barbarians are the most anticipated race after the release of the first six from the original game.
No one expected Dwarves, but in my opinion, they did the right thing, because it's clear that every year more and more games and movies are released featuring Dwarves, and they are already an integral part of "good" alongside humans and elves.
Well, since Dwarves have become an integral part of the alliance of good, how can we do without Orcs-Barbarians - an integral part of the alliance of "bad" guys? :D
Probably yes. But still, the Barbarians should have had Gnomes appear earlier. After all, such a race didn't exist at all. And why not create a race of Furies or Liches? That's also an option:D
How can I create a judgment based on a single unit?
Игрок
19 years ago
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I also miss the Barbarians from Heroes of Might and Magic III because I enjoyed playing as them the most. Of course, they shouldn't be completely deprived of magic, but their development should focus on improving their attack capabilities. And the creatures that ignore defense should be brought back... Although, to be honest, I'm a bit skeptical about their return because the current demons develop in a similar way (a 45% chance of increasing the attack characteristic when leveling up). That's why I chose this faction – it's the most similar to the Barbarians...
How can you create a faction based on a single unit?
After all, the Dwarf faction is based on a single unit. There is no one else there besides Dwarves (I'm not counting the Firebird). But if you compare it to other factions, it will become noticeable.
After all, the dwarf race is based on a single unit. There is no one else there besides dwarves (I'm not counting the firebird). But if you compare it to others, it will become noticeable.
I knew you would bring up such an example, but I will allow myself to note that in fantasy, there are races such as dwarves, elves, orcs, etc., and this does not mean that all units will be either elves or dwarves (as you can see, the variety is large), and regarding liches - such a character exists, but there was and is no lich race.
Danil Shakhov;78012What about different sub-factions?
Explain.
He probably means that each faction should have its own sub-factions, like Necropolis having a skeleton sub-faction, etc., but I have no idea how this could be implemented.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель
:smile24::smile24::smile24::smile24::smile24:
Игрок
19 years ago
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And it's not necessary. As far as I remember, it was already mentioned here that having too many factions is also not good... I agree. I don't think there should be more than eight.
And it's not necessary. I think it was already mentioned here that having too many factions is also not good... I agree. I don't think there should be more than eight.
Definitely, the more, the better! I would like to have at least 10 factions! Heroes will surely want to break the record for Nival!)):)
4 good, 4 evil – that’s optimal. Let them add Barbarians, and that will be enough. Anything more than 10 is just overkill...
The more, the better! I’m a proponent of expanding Heroes – I demand more of everything: more factions, more neutral creatures, more possibilities, more buildings, more of everything!)):cool: