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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
When using the Fireball spell, the +50% damage bonus in the spellbook is correctly applied, but in actual combat, it remains at the normal value! But that's a minor issue! More often, save files get corrupted (especially on the first day!), and when loading them, the game crashes, forcing you to start over!
When using the Fireball spell, the +50% damage bonus in the spellbook is correctly increased, but in actual combat, it remains normal! But this is a minor issue! More often, save files get corrupted (especially on the first day!), and when loading them, the game crashes, forcing you to start over!
2008dmx, why are you scaring the local players? Here, probably no one plays ERA. Why didn't you mention that you're playing ERA and that the Fireball spell only has issues with Armageddon? Overall, the report is very uninformative. What version of ERA? Is it the HD version? What mods are installed and enabled in ERA? Do you experience problems with loading save files on any map? And does the same happen in ERA without HD? (I'll answer partially for you: in ERA without HD, the Fireball spell behaves exactly the same, i.e., don't ask me about this issue). Personally, in a clean ERA 2.46 + HD 3.804, I don't experience the save file corruption you mentioned on random and SoD maps.
When HD crashes, it saves an error report in the game folder - HD_CRASH_LOG.TXT. You can send it to me. This may help identify the problem and find a solution.
And I check my email. I take all messages into account. But I rarely respond immediately. I may respond in a couple of weeks, or I may not respond at all – I'm busy in real life.
If you disable HeroesWorld rules from the launcher, it turns itself back on when you launch the game. The issue is resolved if you remove all modules and then re-enable the ones you need.
If you disable the HW rules in the launcher, it automatically enables itself when you start the game. The problem is solved by removing all modules and then connecting the necessary ones.
That's correct. We played Heroes without HW rules, and it took about 4-5 attempts to finally disable it...
__________________ The hardest battles are fought in the mind
A few questions have come up, which I ask you to treat specifically as questions and not complaints, because overall the mod is excellent; it's only thanks to it that I started playing SoD again.
1. Is it possible to fix the timer bug when loading a save?
2. Is it possible to add two-way teleports to the game? Even without fancy graphics, perhaps just with numbers displayed via right-click. On random maps, one-way teleports (which the generator uses to compensate for the lack of two-way ones) distort the map, practically eliminating or making semi-passable the connections between zones intended by the template. This bug often kills perfectly playable maps, deciding the outcome in favor of one of the players.
3. Is everything definitely okay with the refugee camps? In my last game, I got level 7 for 3 consecutive weeks; opponents aren't complaining either, getting several archs per game from a single camp.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
How do I configure the HD mod so that it asks whether to use auto-battle or not when the checkbox is checked? When auto-battle is enabled, there is no question; it immediately displays the result. Or is it a separate file that needs to be downloaded?
How do I configure the HD mod so that it asks whether to use autobattle or not when the checkbox is enabled? When autobattle is enabled, there is no question; it immediately displays the result. Or is it a separate file that needs to be downloaded?
There is a cancel button in the lower left corner that allows you to replay the battle manually.