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In reply to LeSHiJ-MaX
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#17
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LeSHiJ-MaX
For me, everything is clear. We play on the highest difficulty, which means the fewest resources, and all tactics stem from that. First, I build Fairies, then the Sacred Grove, then Tigers (because Elves need the Ranger Guild with a large amount of wood for construction). Then, the Rainbow for Unicorns (because Griffins need a Stronghold – again, wood + ore, and resources are scarce). Accordingly, then the Portal. I never spend money on units unless there is a great need for certain resources, or there is a danger, which in most cases doesn't threaten me because it's the computer. The computer spends all its money on units.

Hmm... it seems to me that if you're playing on larger maps, you should build structures that will have the greatest impact on your opponent... that is, in this case, you need to consider what will happen in the end when you fight your opponent one-on-one. In small maps, for example, if you want to defeat your opponent in the shortest possible time, you should consider the parameters of your opponent (his race and units) and spend the least amount of money. In this case, you choose the most advantageous buildings. Then you buy units and go into battle...
.......
By the way, I think we all here play on the HARDEST difficulty level (CHAMPION).....:):):)
...........
And also, when I play with my brother, the final battle always happens like this:
1. We don't use units that are built in castles or on the streets.
2. We never attack each other from behind. We kill all the computer-controlled opponents, and after we've leveled up our Heroes, we fight each other to see who is smarter and stronger... USUALLY, the battle lasts from 40 minutes to 1 hour and 30 minutes. That's how it is!
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In reply to AndersonAD
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#18
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AndersonAD
The gameplay system is great, but without these "cunning" actions, like attacking from the shadows, the game isn't as interesting. Trust me. It's like walking down the streets at night. Moreover, you need to PREVENT the enemy from leveling up their hero to become a Rambo. You need to make time your ally.
LeSHiJ-MaX
Learn Chaos spells of levels 3-4 (Fire Circle, Inferno, Orb). Also, on large maps, it's POSSIBLE to level up Life magic to level 5. From this, you'll have protective spells and an Archangel, as well as many beneficial spells. Try to get an artifact that ignores the enemy's spells for removing buffs (I don't remember the name). And then your army
:D
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#19
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"AndersonAD"

I agree with "OptiMAL". A Chaos player with a couple of dragons will strip half my territory of crystals and artifacts, while I just stand there and watch how he levels up. And I don't go to the final battle without an army. It seems to me that few can withstand a properly built Chaos player. My challenge against his cat reaction and strike on fourth-tier creatures (I don't remember what they are called)—I don't even manage to issue a challenge, let alone reach him.

"OptiMAL"

/Learn 3rd-4th circle chaos spells (Fire Circle, Inferno, Ball)./
That's hard. First I level up Nature Magic for one, then Warfare together with Scouting, and only then Chaos. For the other: Warfare, Tactics if possible, and then Chaos. It's difficult to build and find the necessary spells

Question
how to save oneself from a cloud of confusion and disintegration

ps (what is pleasing about chaos is that mana is consumed quickly)
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#20
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Yes, the Chaos Knight is tough... but you also have all the potential he has. If possible, don't limit yourself to just one hero. There are actually tons of ways to develop them...
For the Druid, it's best to develop Chaos magic. If you have anti-magic, that's great. There are some spells in the Castle that might be useful. For example, Lightning or even Disintegration. This is, of course, in the best-case scenario, but it's still better than nothing.
Life magic is also good, but not against Chaos. Nature can also provide some good buffs, and a couple of combat spells definitely won't hurt the Druid.
A second hero could be a Barbarian. Why not? First, focus on developing magic resistance for him.
You can also hire a third hero. You complained that he's a Rogue. Hire one too; the Castle allows it... They can operate independently. But others can advise you better on this topic than I can...

But you can also make the second hero a Mage. Then, it's better to develop Nature + Life magic. This diversity will also be useful.
But your main trump card is anti-magic. The hero must be able to withstand it. If this spell is not available, then the second magic skill for the hero is canceled. Develop magic resistance – this will be the Druid's second skill.
In reply to Пандора
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#21
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The Disintegrate spell kills one type of unit. But it does so decisively. If you have Magic Dragons in your army, you have a chance to kill his hero with a simple fireball. And the hero himself is unlikely to risk killing a dragon with magic, because the magic mirror will work :) And Disintegrate will only be able to kill 4 or 5 dragons, but by that time you will have a good number of dragons :D If he has Black Dragons, summon Phoenixes and cast Dragon Strength on them, etc.
:D
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#22
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"Pandora"
I don't think it's worth having two heroes from different factions in the same army – morale drops. I think it's better to take your own hero and develop them in the direction you need (the exception is a liberated hero with a full upgrade of the skill I'm missing).
Otherwise, I largely agree with you. As you said, I try to develop Chaos, but in a battle against an opponent from Chaos, I only use Cat's Reaction. I develop Life for healing and regeneration. I develop Order, but I often only use Teleport for quick movement around the map (if there is no scroll). In some cases, this is very helpful when the enemy is at the gates.

Tell me, what artifacts enhance the army's defense against magic?

"OptiMAL"

I disagree about the usefulness of Winged Dragons. If the opponent has developed Anti-Magic, then for them, Winged Dragons are like flies (they do little damage and get in the way on the map). For example, you are very afraid of Winged Dragons in the arena for leveling up. THIS APPLIES TO THEIR USEFULNESS IN BATTLE AGAINST A HUMAN. But regarding Phoenixes, THANK YOU, that's a good move.

By the way, do you know if Anti-Magic on Locusts will help against Disintegration (I haven't had a chance to check)?
In reply to LeSHiJ-MaX
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#23
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Anti-magic makes the selected unit immune to ANY magic. That is, neither good nor bad magic will affect this unit. As for the magic dragons, they can also defeat other units with quite powerful spells. For example, 10 Magic Dragons can defeat more than 10 Ifrits with a simple "Lightning" spell.
:D
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#24
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"OptiMAL" Let's consider equal matchups. If you are level 4 and attacking a level 3 unit, what unit will you use to attack a level 4 unit, i.e., a Chaos Dragon? (Most likely, a Phoenix has a better chance). Please clarify: Will Anti-Magic help against Disintegration (which falls under the term "ANY")? Sorry for the confusion.
In reply to LeSHiJ-MaX
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#25
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Disintegration won't break through anti-magic. With the anti-magic spell, you don't have to worry about spells.
Chaos Dragons will attack Phoenixes and other warriors. You summon Phoenixes if you have high magic power, about 5 of them. And that's power!
:D
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#26
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I don't think it's worth having two heroes from different factions in the same army – morale drops. I think it's better to take your main hero and develop them in the direction you need (the exception is a captured hero with a full upgrade of the skill I'm missing).
Otherwise, I largely agree with you. As you said, I try to develop Chaos, but in battles against an opponent from Chaos, I only use Cat's Reaction. I develop Life for healing and regeneration. I develop Order, but I often only use Teleport for quick movement around the map (if I don't have a scroll). In some cases, this is very helpful when the enemy is at the gates.

Tell me, what artifacts increase the army's defense against magic?

1. In the final battle, it's better to have two heroes. Moreover, why did you decide that they would be from different factions? Just have one focus on Chaos and the other on Life for Nature. The Guild of Magic allows you to teach them the most useful spells...
2. Order is good, but where do you get the necessary spells? What you get from leveling up is not enough. It's better to focus on Chaos and Life.
3. There are actually a lot of artifacts. I don't remember them all, of course... But I can name a few: Guardian Cloak, Resistance Cloak, Protective Cloak, Protective Ring (I think), Mind Helm (protects against Order), Crystal (also a very good item)... That's it.
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#27
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1. In principle, I try to level up 2 heroes; I think this is the optimal solution. 2. The map is large, so I either look for a Castle or Scrolls. I think it's possible for one hero to learn both, and it won't hurt. 3. Where can I find images of artifacts with explanations?
In reply to OptiMAL
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#28
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OptiMAL;77143
AndersonAD
The gameplay system is great, but it's not interesting to play without these "cunning" actions, like attacking from the shadows. Believe me. It's like walking the night streets. Moreover, you need to prevent the enemy from leveling up their hero to become a RAMBO. You need to make time your ally.

Well, this is certainly interesting... but not in this case. I explained how I play with my brother... I play differently with each person, sometimes attacking immediately and sometimes later.
Imagine you have plenty of time, you want to relax, have a drink, and chat. Your opponent (enemy) plays the same way as you (the skill level is the same). And you just want to develop your hero very strongly to sweep away everyone in your path or learn new tricks by developing something using a different scheme.
Sometimes I attack when playing with other people after three weeks... (This method also has a cool feature... in general, I try not to repeat myself and be unpredictable).
That's how it is...
LeSHiJ-MaX
I agree with "OptiMAL". A Chaos hero with a couple of dragons will clear half of my territory for crystals and artifacts, and I just sit and watch how he levels up. And I don't go to the final battle without an army. I think few people can withstand a well-developed Chaos hero. My challenge against his reaction of a cat and an attack on the fourth creatures (I don't remember what it's called) – I don't even have time to issue the challenge, let alone reach him.
But you shouldn't be afraid to go to the final battle... firstly, this is the most extreme experience of the whole game, and secondly, even if he is a Chaos hero, Order, or whatever, he can be killed, but you need to think a little about how to do it, read what is needed for what, and, as they say, create an "Anti A" for his "A"... For example, if he plays as a mage, he won't do anything bad to you ===This is true, and you can find the same weakness in the others and strike at it. Well, in short, you need to experiment and try... SO GO FOR IT!!!
Там где льётся свет - позже правит тьма.

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#29
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"AndersonAD"
You understand, when I play as Nature, I have an undeniable advantage specifically because of the army
-I get 2 phoenixes per week and 1.1 mantis.
-I have good map speed combined with mobility in battle and a strong army
-Tactics is almost always leveled up; after all, what's the point of it without units
-and with the Ring of Minor Negation, the whole process can be completed in 10-20 min. You choose the moment when your army is one move away from the commander, strip him of his bottles and positive spells, and strike)
-as for going commander vs commander (my purely personal opinion), that's a lack of confidence that you can squeeze more out of your army than the opponent, or that the opponent might take advantage of incorrect actions with your army.
-and without an army, the battle often becomes monotonous (again, my personal opinion, I ADMIT THE POSSIBILITY OF BEING WRONG)
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#30
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Where can I find images of artifacts with explanations?

There's a website called "Heroic Corner," I think...
Here's the link: Heroic Corner
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#31
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THANK YOU FOR YOUR HELP