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Posts from Mafia: general discussions. Auto-translated

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#5635
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By the way, regarding activity. There was nothing else to do, so I created a table: mafia names horizontally, and the number of messages per game vertically. Maybe someone has already done this, I don't know.



The average number of messages per game is ~752.

Whatever
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#5636
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Please post a link to the image in the main post. This way, it will be easier to find later without having to search through the entire thread.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#5637
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Add another page of frag stats.
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#5638
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I’ve been saying for a long time that they should take my example.

Be strong. Believe
In reply to kcfgogbfalgfl
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#5639
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Silent Flower
Add another frag tally.
I could get around to counting the kills, but only if I get paid a million revenges.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#5640
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wondering what you can buy for a million Revenants...
A role that catches your eye? Immunity to all games with a subscription?
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#5641
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For a million reavers, you can buy a thousand arandors.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
In reply to Arandor
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#5642
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Arandor
I've been saying for a long time that you should take an example from my maps.
Just wait, the Master's game will beat your record, what will you do then? ))
You'll have to create a new game.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#5643
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Come on, guys, let's get this over with, I'm waiting for my turn, number 99.
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#5644
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Happy New Year! )
I wish the Mafia to start the new year with successful assassinations, and the townspeople, accordingly, with successful executions. Otherwise, the year ended without a single casualty – neither here nor there.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк..
Знание некоторых закономерностей освобождает от изучения многих фактов.
Мечты сбываются рано или поздно, так или иначе.
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#5645
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Perhaps I'll write here in case someone responds. I need 2 players as replacements. If anyone is interested, please write to me in a private message.
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#5646
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The discussion in the neighboring thread made me think about the reasons for the low level of activity lately (which has been quite prolonged, I must say). Currently, we have: sluggish discussions about the game and a two-week recording period compared to a couple of days, as it used to be. It is important to note that I am not trying to blame anyone: I myself cannot boast of activity; in the last few dozen games, my interest in the game has faded very quickly, or I only recorded myself to fill the player list because there were not enough players. The purpose of this message and the subsequent discussion (if there is one) is to try to determine the causes and methods of correcting the current situation. First of all, I must agree that long nights negatively affect the game as a whole. In any case, this has worried me personally for as long as I can remember. What about the numerous cases when the host had some difficulties, and the newspaper was delayed? And, in my opinion, nighttime conversations could indeed be a good alternative. Next, consider the components of the game format that we have become accustomed to. Its main part is the clues. This is undoubtedly an interesting mechanic, but more often I observe situations where they are either incredibly difficult or extremely easy. In the first case, the clues become an important mechanic in theory but are not used in practice, while at the same time making the host's job noticeably more difficult. In the second case, the opposite is true, but this is not much better. There are very few balanced clues, because this is a very difficult task, and the mindset of different people can differ dramatically (this is an important argument, given that most of the clues are associative). Taking all these factors into account, perhaps we should look for an alternative in this as well. I would also like to note that Mafia is primarily a discussion, and only secondarily a mechanic. In earlier games, I felt a great interest in the game, a desire to discuss and, most importantly, argue with other players, but not now. The same can be said of many other players who have been playing on this forum for a long time. Strangely enough, I believe that the reason for this is not the game itself, but the attitude towards it, and in our case, the current mechanics are outdated and require updates. I suggest we move the discussion from the game thread to here.

Стартовый пост - Квенты - Разное - Список НПС - Турнир -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#5647
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I don't know about others, but in my case, it usually depends on my mood, the desire to chat (sometimes it depends on the activity of other players), sometimes it's about being busy, and also the initial interest in the online game, or the lack thereof. Although, in rare cases, it appears during the game, even if it wasn't there initially. Nights lasting 2-3 days are also tiring, to be honest. Maybe not as much, but still. Perhaps it would be worth establishing stricter rules for the GM, so that they fulfill everything on time and don't care about those who don't submit their Night Deeds on time. If they can't, they should give it to someone else. And maybe set a limit of 12 hours for submitting Night Deeds. I don't know what to do about the clues. You could try without them; maybe it will even help. But there definitely shouldn't be any night discussions.

Be strong. Believe
In reply to Arandor
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#5648
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Arandor
Nights lasting 2-3 days are also tiring, to be honest.
I remember nights lasting 3 days only in Mafia 63, when we decided to try a game with two GMs. But nights lasting 1.5 days have happened. Including in your forest kingdom. ;)
Arandor
And set a limit of 12 hours for sending Night Declarations.
That's too little. But 18 hours is quite normal. 6 hours should be enough for the GM to read the newspaper.

Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.

(Закон сохранения).

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#5649
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Yes, I agree with the 18-hour nights; I've been bothered by the situation where the night stretches on, plus the time spent writing the newspaper, and as a result, the GM either has to stay up until three in the morning or get frustrated and go to sleep. I disagree with the lack of clues and the nights filled with pointless chatter; we've already been through that.
А, вот почему.

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