Posts from Favorites, to battle! - 7 - The Battle of Favorites! - 7
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Group stage tables.
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My opponent took 1 respawn and we started.
I got Labetha, then dug up Aislin in the tavern, thought about who to make the main. Decided to ask the scholar for advice, ended up with Aislin with Navigation, Labetha as main. At the respawn I found a stable and 4 crypts, nothing else good really, but money for the mage guild is oh so needed. I cleared the crypts, broke through to a secondary, took a Necro village. At home, the mage guild had neither Haste nor Slow, so I built another mage guild in the village, and that one had both. I found a hat +4 guarded by 10-19 demons and 2 gold mines guarded by wolves and mages. I took the wolves' mine right away with Haste, decided to take the mages' mine immediately too, since it was inconveniently located and I didn't want to come back. I attacked them with Labetha with skeletons + zombies from the village, shot them with archers, ran away and finished them off with a scout. The army had 10+ air elementals left, but the income became just wonderful. By week 1, day 1, I had dwellings 1-4 in the citadel.
On week 2, I started thinking about what to do next. From the secondary, there were 3 paths - a road to 50+ elves, a road to 50+ gargoyles, and a pathless route to 20+ ogres. I broke through the gargoyles, took an Inferno village. Labetha has Expert Water and Advanced Earth. I scouted and saw that in the zone behind the ogres there was a shield +2, and it was needed in a hut by my Conflux. I rushed to take it, and then my opponent arrived in that zone, took a Castle village, and broke through the Dragon Fly Hive guard. On my turn, I bring 15 Ice Elementals, take the quest artifact and attack the red player's hero with the army. He had 4 Wyverns, 3 Basilisks, about 20 Greater Basilisks, and some other troops. I cast Mass Bless and kill everyone in a few turns; his archers kill 2 Ice Elementals and 4-5 air elementals. I scout into the Thieves Guild, and am surprised to see that the red player's army is still stronger. But on day 1 of week 2 (127), I turn in the artifact, get 20 Crusaders, set them to fly, bring everything to Labetha, and seeing this, my opponent writes gg.
Thanks for the game.
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We spent all the restarts. The underground zone spawned with a road leading to the center, a passage through wasteland into an adjacent zone near the computers, and that zone also had a lava respawn underground. The nearest computer players were two Confluxes, and one of the opponent's computers was Swamp — and Goshun added to that from day one.
I played very poorly at the start, wasting moves aimlessly. If it weren't for Solmyr, who picked up Earth Magic from the scholar, I wouldn't have broken through anywhere =). On the second day, I reached a village in the treasure zone via the road, and from there the road led into a one-way passage. I wasted the third week on practically nothing as well. At the start of the fourth week, I built a level 4 mage guild and got Town Portal. In a corner treasure zone, I found a Scroll of Flight, built a level 5 mage guild — that gave Summon Fire Elementals, Solmyr, and Crag Hack with Expert Earth Magic, and things started going very well, but it was already too late.
The opponent, meanwhile, just wouldn't move in. In principle, my attempts at pleading weren't for nothing, because he found the Tome of Air Magic two days before the game ended and had no Town Portal =). And in the last two turns, I took out Dragon Utopias 3 and 5, which gave a lot of great artifacts, but for stats — only the Helm of the Overlord at +10 -2. Goshun, with stats nearing 30 and Dimension Door, burst in and rushed my main; time ran out, and there was no point in dragging it out further.
Thanks for the game.
I played very poorly at the start, wasting moves aimlessly. If it weren't for Solmyr, who picked up Earth Magic from the scholar, I wouldn't have broken through anywhere =). On the second day, I reached a village in the treasure zone via the road, and from there the road led into a one-way passage. I wasted the third week on practically nothing as well. At the start of the fourth week, I built a level 4 mage guild and got Town Portal. In a corner treasure zone, I found a Scroll of Flight, built a level 5 mage guild — that gave Summon Fire Elementals, Solmyr, and Crag Hack with Expert Earth Magic, and things started going very well, but it was already too late.
The opponent, meanwhile, just wouldn't move in. In principle, my attempts at pleading weren't for nothing, because he found the Tome of Air Magic two days before the game ended and had no Town Portal =). And in the last two turns, I took out Dragon Utopias 3 and 5, which gave a lot of great artifacts, but for stats — only the Helm of the Overlord at +10 -2. Goshun, with stats nearing 30 and Dimension Door, burst in and rushed my main; time ran out, and there was no point in dragging it out further.
Thanks for the game.
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We picked almost all the restarts, it spawned some junk underground. But then daddy Tazar showed up with snakes and Nelka. On 112 I killed the green Castle computer. Scrounged up some Efreeti in the Castle, Tazar got Earth magic. Scouted 2 Griffin Conservatories, both 3-4 with Haste. On 121 I crack 15 Wyverns for Corboas, and there's 10k XP. I level Earth to Expert, but only 2 Knowledge and 1 Spell Power. Breaking into the big Conservatory is not an option at all, because the army is only 40 Gogs and 6 Efreeti. Nelka killed the pink player, found a Dimension Door scroll on him. I decide to go into the treasure zone and eat a couple of Dragon Fly Hives. On 131 I take 2 Dragon Fly Hives, a Naga Bank, cash appears, I got a helm for Knowledge. This is truly unreal tempo!! Out of the monolith exit, suddenly, a scout hero from the reds appears, I think daddy will show up soon. I split up towards the Conservatories. Gunnar shows up with 7 Angels. I take the Conservatories and ramp up. Gunnar suddenly decides to go into that same treasure zone from where I chain-ported the army out. He goes into the treasure zone and finds a Dragon Utopia there, which I didn't take, but I had broken the guard. Gunnar didn't reach the Dragon Utopia, but checked with a scout hero that it wasn't taken. At this tempo, I can't give away the Dragon Utopia. So I split up and attack. FF:
Tazar 8-13-3-8 (57), Expert Armorer, Tactics, Earth, Archery
9 Efreet Sultans, 6 Angels, 24 Wyverns, 1+2 Demons, 26 Minotaur Kings, 48 Magogs
Gunnar 8-12-5-8 (60), Expert Tactics, Offense, Earth
13 Minotaur Kings, 1+1+14 Harpy Hags, 1+6 Angels, 19 Wyverns.
Managed to win the fight. Thanks for the game.
About the game. A long road to the adjacent zone (while walking to the respawn, I scouted an external dwelling of Minotaurs). Broke through to the top, there's a passage to the Necropolis player. I decide to break through to him (there are 30+ Water Elementals with Haste). From the army, only 30 Troglodytes and 6 Evil Eyes remain.
So I didn't risk going straight to the Necropolis castle, but took a detour through wasteland. There I stumbled upon a Pandora's Box giving 5k gold for 10-19 regular Ogres. I brought 3 Minotaurs from the castle and broke it.
On 121 I took the Necropolis castle. In the Dungeon, Minotaurs in the Citadel.
I split up in the Dungeon against Gunnar, I take the external dwelling of Minotaurs, giving me 13 of them.
I break a 3rd-tier Griffin Conservatory.
I split up in the Necropolis, I take a Pandora's Box there for 10k XP. I take 3 hives for 20 Wyverns, 2 Griffin Conservatories for 7 Angels (lost 2 out of stupidity).
And so on week 3 I'm standing at a fork, don't know where to go. I send a scout hero into a one-way monolith. He reveals blue heroes and Black Dragons (what they guard is not visible). I decide to go there with Gunnar. I popped out and ended up next to the treasure zone. From the overview I saw the positions of blue heroes and entered the treasure zone. Gunnar could reach the Dragon Utopia, but it was unguarded, so on the remaining movement I broke a prison and scouted a bit.
Anyway, that's where I got caught, and quite unexpectedly, I'd say.
FF no contest. No money, gg.
Thanks for the game!
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Retreated. The skeleton distribution was awesome—there were 250 units on 112. I was very happy until I saw the ГО—titans, or cyclops kings as an option)
Also, there were many ranged blocks right at the respawn, so the skeletons melted quite quickly at first. There was no Cons, so the only chance to properly break through the ГО was in the home Dragon Utopia, of which there were 2. And in the very first Dragon Utopia on 121, I got exactly what was needed—КЗ, wings, and titan armor. I did have to give 20 ducks for the offering, otherwise the Dragon Utopia wouldn't be taken at all. All through the second week, I cleared the center with constant mana refills since I had almost no army, but the opponent with the ГО was very unlucky—sultans. Therefore, I felt quite comfortable in the center and on 132 I hit the power-up on the same spot as the opponent who had just entered the center.
Thanks for the game!
Also, there were many ranged blocks right at the respawn, so the skeletons melted quite quickly at first. There was no Cons, so the only chance to properly break through the ГО was in the home Dragon Utopia, of which there were 2. And in the very first Dragon Utopia on 121, I got exactly what was needed—КЗ, wings, and titan armor. I did have to give 20 ducks for the offering, otherwise the Dragon Utopia wouldn't be taken at all. All through the second week, I cleared the center with constant mana refills since I had almost no army, but the opponent with the ГО was very unlucky—sultans. Therefore, I felt quite comfortable in the center and on 132 I hit the power-up on the same spot as the opponent who had just entered the center.
Thanks for the game!
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Thank you for your time.
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The opponent didn't get a Dragon Utopia, stats and control decided it. Thanks for the game!
Thanks to the opponent for the game!
I had nice start, scouted 2 cons 2 hives, road to opponent's respawn, built 1-6 in castle, took 2 zombie dwellings (for taking cons). Next week +4 angels (cons 2+3, lost angel in 3rd) and after some running around (like taking stables and refilling mana) i took opponent's main. He did't expect 4000 movepoints on a fast road from gunnar. I took cons on his resp +2 angels, 6 total. Next week i get nagabank on his resp, buu his army, +4 up nagas, 9 up genies. i was going to take those hives and artifacts +4 0 2 2 total, then chace him. He gives up before that.
Thanks for playing!
Thanks for playing!
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We spent all our rests and I got a huge underground respawn by Minion standards. Only the conflux dungeon is available from the start, but there is one problem - the starting hero there is a Miner, I went to him only after building fast Efreeti and sparked the Efreeti external dwelling. I decided to take it on the first day and Town Portal it. I managed to do that, but at the expense of main town development, resulting in many Efreeti but without building Pits and Hounds. On the second day I found another Efreeti external dwelling. Initially I decided to focus on Nymus, gave her Wisdom and Fire, invested in GM4 in the dungeon, but miscalculated - she got Counterstrike and Water Walk. Then the opponent had a stronger tavern army, no resources, and in Inferno there wasn't even GM2. Everything was very bad, and then I got extremely lucky - from a Dragon Utopia level 2 I got КЗ + the 4/4 Hat, I recouped resources, upgraded the Pits on the third day, and everything started developing rapidly. On day 146 the opponent was 1 tile short of taking my main town; its loss didn't scare me, but it gave me a chance to attack him via Town Portal. Nela had better battle stats, while I had more than double the spell power; earlier I had checked him with a scout hero and he cast Haste. I attacked with over 2k explosion in reserve, but he had a Cloak of Abnegation, so I had to improvise and shoot Lightning, while he started buffing - Mass Haste, Mass Shield. I decided to buy time in round 3, completing the main task by cutting down a fat stack of 40+ Wyverns. I attacked again the same turn; he decided to buy time and returned my 35k gold.
Then we stalled a bit, built both Arch Devils (but now first speed in battle was mine).
On day 212 I ran to his respawn through the small central treasure zone, where, by the way, I decisively took the Sphere +50% Water damage. He basically didn't build Tower and focused on Conflux, but the main thing was I built an Observation Post at his place and reached the secondary's ramp the next turn.
The opponent attacked on his turn; I was ramping up with all my might in the Castle; he was 1 tile short, although I thought back then he wanted to fight in the field on my turn. Well, this gave me an extra turn to capture the Luck+Morale flag (I had a Spirit of Misery, but luck never hurts) and I attacked.
The difference in battle parameters heavily favored him, but he had 16 spell power and I had 28, and the water boost came in very handy since there was an Amulet of Lightning; I also had 35% resistance (20 skill + 15 boots), which triggered twice during the battle, plus an Ice Bolt for 850 created enough of an edge for victory.
I really liked the ending; any small detail could have tipped the outcome in the opponent's favor.
Thanks for the game.
Then we stalled a bit, built both Arch Devils (but now first speed in battle was mine).
On day 212 I ran to his respawn through the small central treasure zone, where, by the way, I decisively took the Sphere +50% Water damage. He basically didn't build Tower and focused on Conflux, but the main thing was I built an Observation Post at his place and reached the secondary's ramp the next turn.
The opponent attacked on his turn; I was ramping up with all my might in the Castle; he was 1 tile short, although I thought back then he wanted to fight in the field on my turn. Well, this gave me an extra turn to capture the Luck+Morale flag (I had a Spirit of Misery, but luck never hurts) and I attacked.
The difference in battle parameters heavily favored him, but he had 16 spell power and I had 28, and the water boost came in very handy since there was an Amulet of Lightning; I also had 35% resistance (20 skill + 15 boots), which triggered twice during the battle, plus an Ice Bolt for 850 created enough of an edge for victory.
I really liked the ending; any small detail could have tipped the outcome in the opponent's favor.
Thanks for the game.
I had nice start, scouted 2 cons 2 hives, road to opponent's respawn, built 1-6 in castle, took 2 zombie dwellings (for taking cons). Next week +4 angels (cons 2+3, lost angel in 3rd) and after some running around (like taking stables and refilling mana) i took opponent's main. He did't expect 4000 movepoints on a fast road from gunnar. I took cons on his resp +2 angels, 6 total. Next week i get nagabank on his resp, buu his army, +4 up nagas, 9 up genies. i was going to take those hives and artifacts +4 0 2 2 total, then chace him. He gives up before that.
Thanks for playing!
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We started playing without any restarts. Roads are slow. I’m at the top. It went super well!!
On [Day] 111, Shackter has 121 grp Trogs, breaks a 20-stack Dwarf Cottage without losses.
Also hired Mulich, took an external dwelling of Medusas, looted a shield +4 defense.
Shackter reached the fork, went down into the underground.
Mulich goes up, takes an external dwelling of Minotaurs.
Shackter takes a Necromancer, and on [Day] 117 a level 1 Griffin Conservatory.
Next, on the Necromancer respawn, there is a Dragon Fly Hive (blocked by cow grp with quest artifact).
Lost a couple of days there — minimal Dragon Flies.
On [Day] 121 — 200 Troglodytes! With blessing.
On the Necromancer respawn, I take another level 1 Griffin Conservatory and run to the treasure zone.
There I collect beehives, take an artifact +10 knowledge I think, behind 2 Crystal Dragons, visit the library.
On [Day] 134 I think I break a level 3 Dragon Utopia. Army (42 Wyverns, 30 Troglodytes, 2 Angels).
Had to take the Angels too, because I needed to return the army back from the depths of the treasure zone.
Lost the Angels, Trogs, a few ducks there (they give a 5th-level hat and КО I think).
I defeat Shackter at the Necromancer — there’s a 4th-level GM with Anti-Magic stationed there.
Meanwhile, Mulich takes a level 3 Griffin Conservatory at the respawn, another external dwelling of Minotaurs, with a chest of 10k gold.
Shackter takes a 2nd Dragon Utopia, with Wings, a sword +6 attack, and Titan’s Cuirass.
340 mana.
On [Day] 137, I take the opponent’s Castle, build Angels. In the dungeon — Minotaurs in the Castle. On [Day] 141, I run to the swamp — there’s a broken passage to a portal into the treasure zone. I skip a turn. Then surrender GG follows.
Thanks for the game!
On [Day] 111, Shackter has 121 grp Trogs, breaks a 20-stack Dwarf Cottage without losses.
Also hired Mulich, took an external dwelling of Medusas, looted a shield +4 defense.
Shackter reached the fork, went down into the underground.
Mulich goes up, takes an external dwelling of Minotaurs.
Shackter takes a Necromancer, and on [Day] 117 a level 1 Griffin Conservatory.
Next, on the Necromancer respawn, there is a Dragon Fly Hive (blocked by cow grp with quest artifact).
Lost a couple of days there — minimal Dragon Flies.
On [Day] 121 — 200 Troglodytes! With blessing.
On the Necromancer respawn, I take another level 1 Griffin Conservatory and run to the treasure zone.
There I collect beehives, take an artifact +10 knowledge I think, behind 2 Crystal Dragons, visit the library.
On [Day] 134 I think I break a level 3 Dragon Utopia. Army (42 Wyverns, 30 Troglodytes, 2 Angels).
Had to take the Angels too, because I needed to return the army back from the depths of the treasure zone.
Lost the Angels, Trogs, a few ducks there (they give a 5th-level hat and КО I think).
I defeat Shackter at the Necromancer — there’s a 4th-level GM with Anti-Magic stationed there.
Meanwhile, Mulich takes a level 3 Griffin Conservatory at the respawn, another external dwelling of Minotaurs, with a chest of 10k gold.
Shackter takes a 2nd Dragon Utopia, with Wings, a sword +6 attack, and Titan’s Cuirass.
340 mana.
On [Day] 137, I take the opponent’s Castle, build Angels. In the dungeon — Minotaurs in the Castle. On [Day] 141, I run to the swamp — there’s a broken passage to a portal into the treasure zone. I skip a turn. Then surrender GG follows.
Thanks for the game!
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There was still some rest left apparently, but it kept producing something incoherent, while here at least there were doubles, although I didn't see anything interesting on the first day, but I had to play. Then a bugged passage through the mine to the purple swamp was found, where the computer immediately built and bought a Wyvern, and on the second day Nilai attacked a hero with Wyverns, and the Wyverns, of course, chickened out in the first round. I was only lucky they didn't hit the Gremlins.
Barely managed to get Nagas in the Fort and Wyverns in the Citadel by the first week.
On day 121, I build a Smithy, demolish a Dwarf Cottage, just to afford buying out. Then I take over the native computer's territory. There isn't a single external dwelling in my native area, nor in the computer's. Next came difficult chains, sweaty fights with a hundred Earth Elementals using a scout hero, etc. By the end of the week, timer down to zero, but 21 Wyverns.
On the third week, I gathered 7 Angels. Since the first was taken by a zero-mage hero, several Wyverns were lost there, leaving only 14 by the end of the week. The computer finally built Nagas. No Dragon Utopia in sight. Nila ate the boxes for all of the second, third, and fourth levels of magic, but from the schools, she only has Air and Earth, which she won't get until the end of the game.
On the fourth, I take the pink Citadel, find a passage to the opponent, but I have almost no artifacts and consequently no stats, so I'm in no hurry to meet, and besides, the opponent flaunts control, which I don't have. In the middle of the second week, far away in a dead-end treasure zone, I find a Dragon Utopia, go to it on day 147, take it; it gives useless КЗ and КО, as well as a Teapot. Nila taught Ignat to cast Portal with Expert Earth, it became a bit easier.
What to do next is unclear. From the sandy zone, where there's a road to purple, there remains one unbroken road (only after uncovering it became clear that it was a corner treasure zone of purple and pink), I go there. They might ambush me, but there's nothing else to do. There I collected a few maximum Hives. Meanwhile, Isra ran into my domain, I return Nila to the second Tower, where there's a Level 5 Mage Guild with a Library. No Air control, but there is Town Portal (unnecessary for me, but necessary for the opponent). Isra doesn't attack, moves on. I return to defend the first Tower, where the Mage Guild isn't built yet; Isra takes the Tower with Town Portal... And the first one only gave Fly, but didn't give Dimension Door.
After that, the only plan was for Isra to attack and I could fight back successfully, but Isra never attacked. At the end of the game, I twisted and turned and grabbed another Dragon Utopia, and there was a Teapot, Sword of Justice, and Captain's Hat (if it had given the Red Ball and Book of Air/Loophole, I could have fought on even). I could have assembled AotD, but without the Red Ball it was pointless.
After uncovering, it turned out that the red player had Griffin Conservatories very neatly placed along the roads; the first two Dragon Utopias gave a Loophole and Wings; and Isra's leveling is just beyond comment, especially compared to my Nila with Ballistics and Eagle Eye.
Thanks for the game.
Barely managed to get Nagas in the Fort and Wyverns in the Citadel by the first week.
On day 121, I build a Smithy, demolish a Dwarf Cottage, just to afford buying out. Then I take over the native computer's territory. There isn't a single external dwelling in my native area, nor in the computer's. Next came difficult chains, sweaty fights with a hundred Earth Elementals using a scout hero, etc. By the end of the week, timer down to zero, but 21 Wyverns.
On the third week, I gathered 7 Angels. Since the first was taken by a zero-mage hero, several Wyverns were lost there, leaving only 14 by the end of the week. The computer finally built Nagas. No Dragon Utopia in sight. Nila ate the boxes for all of the second, third, and fourth levels of magic, but from the schools, she only has Air and Earth, which she won't get until the end of the game.
On the fourth, I take the pink Citadel, find a passage to the opponent, but I have almost no artifacts and consequently no stats, so I'm in no hurry to meet, and besides, the opponent flaunts control, which I don't have. In the middle of the second week, far away in a dead-end treasure zone, I find a Dragon Utopia, go to it on day 147, take it; it gives useless КЗ and КО, as well as a Teapot. Nila taught Ignat to cast Portal with Expert Earth, it became a bit easier.
What to do next is unclear. From the sandy zone, where there's a road to purple, there remains one unbroken road (only after uncovering it became clear that it was a corner treasure zone of purple and pink), I go there. They might ambush me, but there's nothing else to do. There I collected a few maximum Hives. Meanwhile, Isra ran into my domain, I return Nila to the second Tower, where there's a Level 5 Mage Guild with a Library. No Air control, but there is Town Portal (unnecessary for me, but necessary for the opponent). Isra doesn't attack, moves on. I return to defend the first Tower, where the Mage Guild isn't built yet; Isra takes the Tower with Town Portal... And the first one only gave Fly, but didn't give Dimension Door.
After that, the only plan was for Isra to attack and I could fight back successfully, but Isra never attacked. At the end of the game, I twisted and turned and grabbed another Dragon Utopia, and there was a Teapot, Sword of Justice, and Captain's Hat (if it had given the Red Ball and Book of Air/Loophole, I could have fought on even). I could have assembled AotD, but without the Red Ball it was pointless.
After uncovering, it turned out that the red player had Griffin Conservatories very neatly placed along the roads; the first two Dragon Utopias gave a Loophole and Wings; and Isra's leveling is just beyond comment, especially compared to my Nila with Ballistics and Eagle Eye.
Thanks for the game.
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We started playing without any rests at all. The roads are slow. I'm at the top. It turned out super!!
On day 111, Shakhtar with 121 gr of Troglodytes, destroys a Dwarf Cottage with a 20-stack without losses.
Also recruited Mulich, took an external dwelling of Medusas, captured a shield +4 defense.
Shakhtar reached the fork, went down into the underground.
Mulich went up, took an external dwelling of Minotaurs.
Shakhtar took a Necropolis and on day 117 a level-1 Griffin Conservatory.
Further on, at the Necropolis respawn there is a Dragon Fly Hive (blocked by gr of cows with a quest artifact)
Lost a couple of days there at the Mini Dragon Fly Hive.
On day 121, 200 Troglodytes! With a blessing.
At the Necropolis respawn I take another level-1 Griffin Conservatory and run to the treasure zone.
There I gather beehives, take an artifact +10 knowledge I think behind 2 crystal dragons, visit the library.
On day 134 I destroy a level-3 Dragon Utopia I think. With an army (42 Wyverns, 30 Troglodytes)) 2 Angels)
Had to take the Angels too, because I needed to return the army back from the depths of the treasure zone.
Lost the Angels, some Troglodytes, and ducks there (they give a hat of the 5th level and a КО I think)
I defeat Shakhtar at the Necropolis, there's a 4th GM with anti-magic there.
Meanwhile, Mulich takes a level-3 Griffin Conservatory at the respawn, another external dwelling of Minotaurs, with a chest of 10k gold.
Shakhtar takes a 2nd Dragon Utopia, with Wings, a Sword +6 attack, and a Titan's Cuirass.
340 mana
On day 137 I take the opponent's Castle, build Angels. In the dungeon, Minotaurs in the Castle. On day 141 I run to the swamp, there's an opened passage to a portal to the treasure zone. I skip a turn. The GG surrender follows.
Thanks for the game!
Thanks for the game.
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It gave a nice respawn (in the sense that the Castle wasn't embedded in mountains and had no terrible blocks), with a stable and a Fairy external dwelling nearby, Air elementals were present. Gelare and Laura arrived with 11 Griffins. We dug out Aislinn. Hoping to find a better main somehow later, we scrolled. On the move, I see the blue players have Gunya :smile05: Plenty of gold lying around, there's a Ring of Life, I observe the twitching of my Necro-comp under my respawn, which a scouting view slightly illuminated, I don't take 112.
I practiced necromancy and the timer almost immediately ran out :smile04: There wasn't enough time for practically the entire game. It was especially worrying on 117, when I was fighting for the Mercury near the Dwarves – I still needed to capture and build) The comps were blocking 20-49 Genies for the Cap. I took the Necromancer's Cloak at my respawn. On 121, with Birds I attack the Genies, then the comp's hero, who gifts me the Speed Pendant and a Ring of Two Rounds of Spells! Aislinn was given Slow, Earth Magic. I take the Castle, learn the Animate Dead spell next to it in the Shrine of Magic Thought.:smile20: A Griffin Conservatory level 3 at the Necro's respawn. Skeletons around 500. I need to find the opponent before he has Archangels and the chance is lower that he has found Artifacts neutralizing Rain. So, after the Conservatory, I transfer troops to scouts, they scout other zones, take a Wyvern external dwelling, beat the tough guard at the Dragon Fly Hive, find a Swamp Village. I set up a Town Portal, split Aislinn and the Necro to clear small guards with the Frenzied. I find a Conservatory – level 1. I take the Dragon Fly Hive – minimal. I recruit from the external dwelling – 6 Wyverns total and minus Morale. I give 2 Birds to Ciele. She finds a comp-dungeon and Boots of Speed. I set up a Mage Guild there. In the zone with the main, I find a Dragon Utopia. But I thought to run not to it, but to other zones to find the opponent. At night, he himself comes as a scout through a portal. I take the Dragon Utopia – level 1 with Skeletons alone and Animate Dead. They gave KV and Ribs. I split into the dungeon, double my Mana (260) and put on the Boots, split into the Swamp Village and cast Dimension Door to the portal from where the blue players came.
Ciele runs into the empty Castle of the purple Conflux. I bring Birds and Psychos, a few Fairies to the main. I dive into the portal: there's a road to the Underground and somewhere along the swamp. I scout the swamp zone with Laura, and I choose to go to the Underground with Aislinn. I ride a bit there, chase away Straker, then cast Dimension Door and who do I see? Gunnar. Since during the fight with Straker, Anti-Morality came on the Birds and Angels, it was decided to dismiss the Wyverns before the battle. I attack.
Aislinn: 5 2 8 (200+). 1+5 Birds, 4 Angels, around 600 Skeletons, 8 Psychos, level 1 Skeletons
Gunnar: 9 6 5 (40). 33 Wyverns, I don't remember how many Angels, a few Wizards and the rest.
I came just in time, otherwise a level 1 Dragon Utopia would have been taken, a level 3 Griffin Conservatory along the way, and Archangels would have been built. Also zones with Peasant dwellings, Straker, Xi, and 2 more Necro comps, not counting my own native one, threatened to turn into something terrible in the future. Without Aislinn, the Necromancer's Cloak and the early meeting, I had no chance.
Thanks for the game.
I practiced necromancy and the timer almost immediately ran out :smile04: There wasn't enough time for practically the entire game. It was especially worrying on 117, when I was fighting for the Mercury near the Dwarves – I still needed to capture and build) The comps were blocking 20-49 Genies for the Cap. I took the Necromancer's Cloak at my respawn. On 121, with Birds I attack the Genies, then the comp's hero, who gifts me the Speed Pendant and a Ring of Two Rounds of Spells! Aislinn was given Slow, Earth Magic. I take the Castle, learn the Animate Dead spell next to it in the Shrine of Magic Thought.:smile20: A Griffin Conservatory level 3 at the Necro's respawn. Skeletons around 500. I need to find the opponent before he has Archangels and the chance is lower that he has found Artifacts neutralizing Rain. So, after the Conservatory, I transfer troops to scouts, they scout other zones, take a Wyvern external dwelling, beat the tough guard at the Dragon Fly Hive, find a Swamp Village. I set up a Town Portal, split Aislinn and the Necro to clear small guards with the Frenzied. I find a Conservatory – level 1. I take the Dragon Fly Hive – minimal. I recruit from the external dwelling – 6 Wyverns total and minus Morale. I give 2 Birds to Ciele. She finds a comp-dungeon and Boots of Speed. I set up a Mage Guild there. In the zone with the main, I find a Dragon Utopia. But I thought to run not to it, but to other zones to find the opponent. At night, he himself comes as a scout through a portal. I take the Dragon Utopia – level 1 with Skeletons alone and Animate Dead. They gave KV and Ribs. I split into the dungeon, double my Mana (260) and put on the Boots, split into the Swamp Village and cast Dimension Door to the portal from where the blue players came.
Ciele runs into the empty Castle of the purple Conflux. I bring Birds and Psychos, a few Fairies to the main. I dive into the portal: there's a road to the Underground and somewhere along the swamp. I scout the swamp zone with Laura, and I choose to go to the Underground with Aislinn. I ride a bit there, chase away Straker, then cast Dimension Door and who do I see? Gunnar. Since during the fight with Straker, Anti-Morality came on the Birds and Angels, it was decided to dismiss the Wyverns before the battle. I attack.
Aislinn: 5 2 8 (200+). 1+5 Birds, 4 Angels, around 600 Skeletons, 8 Psychos, level 1 Skeletons
Gunnar: 9 6 5 (40). 33 Wyverns, I don't remember how many Angels, a few Wizards and the rest.
I came just in time, otherwise a level 1 Dragon Utopia would have been taken, a level 3 Griffin Conservatory along the way, and Archangels would have been built. Also zones with Peasant dwellings, Straker, Xi, and 2 more Necro comps, not counting my own native one, threatened to turn into something terrible in the future. Without Aislinn, the Necromancer's Cloak and the early meeting, I had no chance.
Thanks for the game.
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I spent all the rests and got a huge underground respawn by minion standards. From the start, only the computer dungeon is available, but there is one problem - the starting hero there is Miner, and I only went to him after fast-building Efreeti and discovered an Efreeti external dwelling. I decided to take it on the first day and Town Portal it. I managed to do that, but at the expense of main town development, resulting in many Efreeti but no Pit Fiends or Hounds built. On the second day, I found another Efreeti external dwelling. Initially, I decided to focus on Nymus, gave her Wisdom and Fire, invested in GM4 in the dungeon, but miscalculated - she got Counterstrike + Water Walk. Then the opponent's tavern army was stronger, I had no resources, and in Inferno there wasn't even GM2. Everything was very bad, and then I got extremely lucky - from a level 2 Dragon Utopia, I got the Cape of Silence + a 4/4 hat, recouped resources, upgraded Pit Fiends on the third day, and everything started developing rapidly. On 146, the opponent was 1 hex short of taking my main town; its loss didn't scare me, but it gave me a chance to attack him via Town Portal. Nela had better combat stats, while I had more than double the spell power; earlier, I scouted him with a scout hero and he cast Haste. I attacked with over 2k+ Explosion in reserve, and he had the Cloak of Denial, so I had to improvise and fire Lightning Bolts, while he started buffing - Mass Haste, Mass Shield. I decided to buy back on round 3, completing the main objective by cutting down a fat stack of 40+ Wyverns. I attack again on the same turn; he decided to buy back and returned my 35k gold.
After that, we did some mop-up, built both Arches (but now I had first speed in battle).
On 212, I ran to his respawn through a small central treasure zone, where, by the way, I decisively took the Orb granting +50% water damage. He hadn't built a Tower at all, instead focusing on Conflux, but crucially, I built a Lookout Tower at his base and reached the secondary's ramp the next turn.
The opponent launched an attack on his turn; I was powering up with all my might in the Castle; he fell 1 hex short, although at the time I thought he wanted to fight in the field on my turn. Well, that gave me an extra turn to grab a flag for Luck + Morale (I had the Spirit of Lamentation, but luck doesn't hurt), and I attacked.
The difference in combat parameters was heavily in his favor, but he had 16 spell power while I had 28, and the water boost was very timely since an Amulet of Lightning appeared there; additionally, I had 35% resistance (20 skill + 15 boots) that activated twice during the battle, and an Ice Bolt dealing 850 damage created enough of an edge for victory.
I really liked the finish - any small detail could have tipped the outcome toward the opponent.
Thanks for the game.
Confirmed, thanks for the game.
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On turn 113, I defended against 2 Phoenixes in the Refuge. I captured a Manticores' Lair, distributed the Phoenixes, and ran in one direction with a Gunmar and in the other with a Labeta. On turn 122, Labeta finds the opponent's Castle with an unspent growth bonus. I send Gunmar to attack the Castle, transfer Labeta's Phoenix to him, and then settle in the Castle. The fact that I had 8 Castles and 12 Cats at home didn't matter. Driver tried to recapture the Castle, but failed. He surrendered.
Thank you for the game!
Thank you for the game!
Accepted by opponent on 11/13/2014 9:25 PM
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